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Thread: [UPD 6 FEB 16] Preview: User Interface

  1. #141

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    the unit cards... are just... perfect <3

  2. #142
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by mw51630 View Post
    Very nice dwarves. Are you thinking of using Warhammer's assets to make the units? As TWW dwarfs look very good, and would look great if somehow moved to Attila.
    Ì doubt CA or GW especialy GW will allow that
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  3. #143

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by atthias View Post
    Ì doubt CA or GW especialy GW will allow that
    Without modding support I assume it would be very difficult, but you can still move the assets right? I mean there was a mod where someone took the unique general models from Arena and moved them into Attila.

  4. #144
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by mw51630 View Post
    Without modding support I assume it would be very difficult, but you can still move the assets right? I mean there was a mod where someone took the unique general models from Arena and moved them into Attila.
    You don't understand. GW doesn't want Warhammer to be modded so I'm 99% sure they will not like if someone will take assets from WH.

  5. #145
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by mw51630 View Post
    Without modding support I assume it would be very difficult, but you can still move the assets right? I mean there was a mod where someone took the unique general models from Arena and moved them into Attila.
    That was my mod, w00p w00p =) Cept I did it with Rome 2, dunno who did Attila.
    GW is really strict with their IP and I think I heard Warhammer is built on a seperate engine? PFM will probably be able to access files, but if you try uploading GW assets you're probably going to get your stuff taken down.



  6. #146
    Ironfoot's Avatar Civis
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    My favorite dwarven kingdom ! Really good job guys

  7. #147
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by VxBoredxV View Post
    That was my mod, w00p w00p =) Cept I did it with Rome 2, dunno who did Attila.
    GW is really strict with their IP and I think I heard Warhammer is built on a seperate engine? PFM will probably be able to access files, but if you try uploading GW assets you're probably going to get your stuff taken down.
    warhammer is build upon a updated version of attila one
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  8. #148

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by VxBoredxV View Post
    That was my mod, w00p w00p =) Cept I did it with Rome 2, dunno who did Attila.
    GW is really strict with their IP and I think I heard Warhammer is built on a seperate engine? PFM will probably be able to access files, but if you try uploading GW assets you're probably going to get your stuff taken down.
    It was probably your mod, good work I thought it looked great. And you are right I forgot how protective GW is of their IP. I mentioned it because I honestly have no idea how you are going to make dwarves that look "real." You guys did a great job with the orcs though so I should probably just wait faithfully for the next preview.

  9. #149

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    looking at the factions that are going to be in the mod i noticed that Khazad-Dum wasn't there can you pls explain why?

  10. #150
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Northern-Ranger View Post
    looking at the factions that are going to be in the mod i noticed that Khazad-Dum wasn't there can you pls explain why?
    it is filled whit orcs and trolls so it belongs to the orcs of the misty mountains AFAIK
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  11. #151
    Maestro1's Avatar Tiro
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Correct
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  12. #152

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    ye but for a time it is in control of the dwarves (well some of it) and they last for a good time. anyway why have the oricarni but not the Dwarves of Khazad-Dum when there is nothing known of them it makes no sense to me

  13. #153
    Alkar's Avatar Decanus
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Northern-Ranger View Post
    ye but for a time it is in control of the dwarves (well some of it) and they last for a good time. anyway why have the oricarni but not the Dwarves of Khazad-Dum when there is nothing known of them it makes no sense to me
    I might be wrong but I think the Orocarni idea was scrapped.

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  14. #154
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Northern-Ranger View Post
    ye but for a time it is in control of the dwarves (well some of it) and they last for a good time. anyway why have the oricarni but not the Dwarves of Khazad-Dum when there is nothing known of them it makes no sense to me
    There're no Orocarni faction. But I still dont see your reasoning. Khazad-Dum is controlled by the orcs of the misty mountains and balrog. Our timeline doesnt include time when Dwarves own Khazad Dum. Why should we put it in? Coz you seen it in another mod? No, my friend.

  15. #155

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    fine what ever but according to the faction roster they were listed as being in the mod, so i'm guessing they were scrapped then

  16. #156
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    True, but the factions list has been reviewed and changed after.

  17. #157
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    UPDATED FACTIONS LIST AND SYMBOLS


    Credits: Enpremi, Mr.Jox, Cyrius_PT, finix

  18. #158
    Araval's Avatar Protector Domesticus
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Nice and organic look overally!

  19. #159
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    ^ Second that

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  20. #160
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    great work
    Rise of Mordor 3D Modelers Wanted
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    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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