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Thread: [UPD 6 FEB 16] Preview: User Interface

  1. #181
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Alkar View Post
    Super pumped!
    me too!!!
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  2. #182
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    I think this is a first for Attila or Rome 2 mods, but I've changed the font from "La Gioconda" to a Lord of the Rings font I found.
    Here are the Before and After pictures, it most likely needs a bit of work such as making the font a bit bigger than vanilla, and changing the size of the numbers (if I can work out how).
    Before
    After
    We might create our own font in the future, no idea.

    Credits:
    Pete Klassen for the font.
    Tellos Athenaios and the Europa Barbarorum team for the tool and tutorial.
    Gigantus for saving the tutorial and converting it into a PDF.
    Last edited by Commissar Caligula_; March 24, 2017 at 02:57 AM.



  3. #183
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    it is hard to read
    so I am no fan but I like the effort
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  4. #184
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by atthias View Post
    it is hard to read
    so I am no fan but I like the effort
    Yeah I agree it is pretty hard to read and at the moment with the current font I'd prefer vanilla. Still it's a good step, since none of the other Attila or Rome 2 mods have done this yet. I'm probably going to make the font size larger, and try and find/make a font that includes lower case letters, since the current font is all uppercase.
    Last edited by Commissar Caligula_; March 24, 2017 at 07:25 AM.



  5. #185

    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Caligula the Mad View Post
    I think this is a first for Attila or Rome 2 mods, but I've changed the font from "La Gioconda" to a Lord of the Rings font I found.
    Here are the Before and After pictures, it most likely needs a bit of work such as making the font a bit bigger than vanilla, and changing the size of the numbers (if I can work out how).
    Before
    After
    We might create our own font in the future, no idea.

    Credits:
    Pete Klassen for the font.
    Tellos Athenaios and the Europa Barbarorum team for the tool and tutorial.
    Gigantus for saving the tutorial and converting it into a PDF.
    It looks very good for me. Keep this up!

  6. #186
    Alkar's Avatar Decanus
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Caligula the Mad View Post
    Yeah I agree it is pretty hard to read and at the moment with the current font I'd prefer vanilla. Still it's a good step, since none of the other Attila or Rome 2 mods have done this yet. I'm probably going to make the font size larger, and try and find/make a font that includes lower case letters, since the current font is all uppercase.
    I think it looks great but should probably be larger and/or darker just because it is sometimes hard to read.

    Of the Lore of Middle-earth: Click Here and Here

  7. #187
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Alkar View Post
    I think it looks great but should probably be larger and/or darker just because it is sometimes hard to read.
    Here's the current pack if you want to test it out, it's slightly bigger font (2 font sizes bigger than vanilla, and probably the max size it can go without looking weird).
    The plan is to somehow edit the font so it uses the vanilla font numbers, since the custom font numbers are tiny.

    I might test out this font as well, suggested by Enpremi, its a very easy but boring/labour intensive process making the font stuff.



  8. #188
    Alkar's Avatar Decanus
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    Default Re: [UPD 6 FEB 16] Preview: User Interface

    Quote Originally Posted by Caligula the Mad View Post
    Here's the current pack if you want to test it out, it's slightly bigger font (2 font sizes bigger than vanilla, and probably the max size it can go without looking weird).
    The plan is to somehow edit the font so it uses the vanilla font numbers, since the custom font numbers are tiny.

    I might test out this font as well, suggested by Enpremi, its a very easy but boring/labour intensive process making the font stuff.
    I would test it out but that's easy for me to say on my end. xD

    Of the Lore of Middle-earth: Click Here and Here

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