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Thread: The World War RTD (II)

  1. #161

    Default Re: The World War RTD (II)

    Hiberbian=Abulmecid and tha two was Julia army moving move.

    will post the results myself at 10 EST

  2. #162

    Default Re: The World War RTD (II)

    World Wars IITurn 12

    https://rolz.org/dr?room=World%20War%20(II)

    The Greek City States (AntonistheGreek)

    [6]: The remaining citizens of the island are a shell of their former selves, their weak resistance brushed aside
    +1 prestige
    {Army move} - [4+1=5]: The provincial Macedonians are defeated after a decisive battle
    You can do 2 moves, each with a +1 bonus
    Sleeping Bear (Vinland)
    [6]: The Vinlanders brush aside the Inuit tribes
    +1 prestige
    [2]: But their advance takes them too far, into a blizzard
    {Army move} - [4]: The Army achieves a strong victory inland
    Average point [4] - You can do 1 move
    Portugal (Abulmecid)
    {Army move} - [3]: Stalemate in Morocco
    [6]: Great victory in Alaska
    [4]: A small fleet is built
    [6]: Northern Portugal is conquered
    +1 prestige
    Average point [5] - You can do 2 moves
    The Ilkhanate (Cyrene)
    [1+1=2]: The attack fails, the enemy routing the sultan’s men,
    You can do 1 move
    Duchy of Normandy (NobleWoman)
    [5]: The spy is successful
    +1 to the attack
    [5+2=7]: The attack is an overwhelming success
    +2 prestige
    [2]: The other one fails though
    Average point [5] - You can do 2 moves
    Wallachia (Kirila the Kitten)
    [3]: Again the Wallachians are thwarted, but they can take confidence in remaining in their positions
    +1 if you attack the same region again
    Roman Empire (Julia Domina)
    [3+1=4]: The VI Legion fights to a tough victory along the West Med
    [6+1=7]: Marcus Glaber has fantasic success alng the Adriatic
    +2 prestige
    Average point [6] - You can do 2 moves, each with a +1 bonus
    Matriana Empire (Lord of Cats)
    {Army Move} - [6+1=7]: Aghast before the might of Princess Variana and her mighty forces, the Hispaniolans can only watch in awe as they are swept aside.
    +2 prestige
    [5]: The goddess aids her servant, the spy gathering a lot of information about the barbarians and tearing up their defensive plans too
    +1 to the attack
    {Army move} - [1+2=3]: However the Army squanders their chance, they are met by a determined barbarian force and they fight of a stalemate
    +1 if you attack the same region again
    Average point [5] - You can do 2 moves
    Empire of Australia (GM controlled)
    [3+1=4][6+1=7]:The attacks on random regions are a success
    Two moves next turn with plus one each

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    [6]:[4]:
    The attacks are successful in the Levant refion
    [3]:

    The attacks on the other levant regionss are a failure
    One move with plus one attacking the same region

    SanakamiClan (Ikaroqx)

    [5]: A medium fleet is built at the Yellow Sea (the five was supposed to be your
    fleet but I got lazy in the roll names and just put Iraquax and then totally forgot
    after a mear mins later and rolled again )

    {Army move} - [6+1=7]: Tsudemodo’s Army continues their domination of the southern half of Korea, crushing sporadic resistance in the corner.
    You can do 2 move

    cities
    Cities/ Forts/ Trade Posts:
    Sleeping Bear:
    North America: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns.


    Fleet

    Fleets
    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    1 medium fleet (5 Ships) (Yellow sea)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)

    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Abdülmecid I:1 medium fleet (5 ships) (Bay of Biscay), 1 small fleet (4 ships) (Bay of Biscay)
    1 large fleet (8 ships) (Bering sea)
    Kitten: 1 small fleet (4 ships) (Black sea)


    Prestige
    Prestige
    Lord of Cars: 25+2 = 27
    AntonisTheGreek: 17+2 = 19
    Abdülmecid I: 20+2 = 22
    Iron Aquilifer: 19+1
    Ikaroqx: 17+1
    Sleeping Bear: 20+2 = 22
    Kirila the Kitten: 18+1
    NobleWoman: 32+3 = 35
    Julia Domina: 17+3 = 20
    Cyrene: 19
    Emperor Pooman: 14


    province
    Province
    AntonisTheGreek: 22
    Abdülmecid I: 28
    Iron Aquilifer: 22
    Ikaroqx: 25
    Sleeping Bear: 31
    Kirila the Kitten: 22
    NobleWoman: 26
    Lord of Cats: 24
    Julia Domina: 20
    Cyrene: 21
    Emperor Pooman: 20


    Army
    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Ikaroqx:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (2 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)


    spies
    Lord of Cats: You can use 2 spies in the next 3 turns (turn 15)
    AntonisTheGreek: You can use 1 spy now
    Abdülmecid I: You can use 2 spies with plus one each now
    Iron Aquilifer: You use one spy in the next 2 turns (turn 14)
    Ikaroqx: You can use two spies with plus ones on each of the spies now
    Sleeping Bear: You can use Two spies now
    Noblewoman: You can use 2 spies in 3 turns (turn 15)


    Can't copy the maps right now due to mobile
    Last edited by Spartan999; June 02, 2015 at 09:00 AM.

  3. #163

    Default Re: The World War RTD (II)

    Firstly, the easy stuff: Attack the same region in Morocco, hoping that the +1 bonus will give us victory.Secondly, we'll launch two attacks in the interior of the Andalusia, with the help of the two spies who have +2 bonus (thanks to my thieves guild and the 6 I got the last time I used them).
    Spoiler Alert, click show to read: 

  4. #164
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    I can't see the map.Can someone reupload it?

  5. #165

    Default Re: The World War RTD (II)

    The maps can't be loaded till later. Sorry.

  6. #166
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    We shall not falter!
    Once again assault it!

  7. #167
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    Army Move -- [6+1=7]: Aghast before the might of Princess Varina and her mighty forces, the Hispaniolans can only watch in awe as they are swept aside. +2 prestige.

    [5]: The goddess aids her servant, the spy gathering a lot of information about the barbarians and tearing up their defensive plans too. +1 to the attack.
    Army move -- [1+2=3]: However the Army squanders their chance, they are met by a determined barbarian force and they fight of a stalemate. +1 if you attack the same region again

    Average point [5] -- You can do 2 moves
    The small Imperial Army advances west in Hispaniola to crush more enemies.

    The medium Imperial Army will assault the barbarian state in Guyana again.

  8. #168
    Cyrene's Avatar Vicarius
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    Default Re: The World War RTD (II)

    again

  9. #169
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    Marcus Glaber of the VI Legion continues with his offensive to Reclaim all of Italia.
    MAP
    Veritas Temporis Filia

  10. #170
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Attack the red regions normally and the green region with the army.Use the spy in one of the normal attacks:
    Last edited by AntonisTheGreek; June 02, 2015 at 04:20 AM.

  11. #171
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The World War RTD (II)

    The Army gets on the new fleet, which will take them to Shandong. They will launch a naval assault on the city there.

    Talimasta orders the completion of the conquest of the Chosokabe and full control of the island.

    Spies (with +1 bonus each) are used for both attacks.

    Spoiler Alert, click show to read: 


    OOC: I'm glad I misread the fleet result Message me if the map is incorrect, anyone.

    Current map


    Last edited by ✠Ikaroqx✠; June 02, 2015 at 07:15 AM.
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  12. #172
    NobleWoman's Avatar Campidoctor
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    Default Re: The World War RTD (II)

    My province count is 25+1=26.

    Attack two more regions. When can I build another army?

  13. #173
    Emperor PooMan's Avatar Centenarius
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    Default Re: The World War RTD (II)

    Build a fleet in the Tasman sea, and attack the green region using a spy. Also, where is my army at the moment?
    Spoiler Alert, click show to read: 
    Last edited by Emperor PooMan; June 02, 2015 at 02:33 AM. Reason: forgot pic, again.

  14. #174

    Default Re: The World War RTD (II)

    Not sure which regions I got due to my one-liner move last turn and missing map at the moment, so my move will again be "attack and attack some more" for now. Use a spy/spies.

  15. #175

    Default Re: The World War RTD (II)

    Quote Originally Posted by Emperor PooMan View Post
    Build a fleet in the Tasman sea, and attack the green region using a spy. Also, where is my army at the moment?
    Spoiler Alert, click show to read: 
    The black spot in your province that has a light blue color on it

    Quote Originally Posted by NobleWoman View Post
    My province count is 25+1=26.

    Attack two more regions. When can I build another army?
    Anyone that has 21 regions can build another one.

  16. #176
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    [6]:[4]:
    The attacks are successful in the Levant refion
    [3]:

    The attacks on the other levant regionss are a failure
    One move with plus one attacking the same region
    Attack the same region

  17. #177

    Default Re: The World War RTD (II)

    World Wars IITurn 13
    1251 AD (January)
    (Two more turns untill y'all can start spamming upgrade my army )

    https://rolz.org/dr?room=World%20War%20(II)

    The Greek City States (AntonistheGreek)

    (6) the spy manages to infiltrate the enemy armory
    (4+1=5) The army manages to slay the Macedonian King and their army in the field of battle
    (5+1=6) The Greek militia manage to crush the Macedonians in the field of battle
    (4+1=5) The Greeks pull another miracle and win another battle!
    You can do 2 moves, each with a +1 bonus

    Sleeping Bear (Vinland)

    (5)(4) The spies infiltrate the enemy camp and take all their battle plan
    (2+2=4) with the help of the spies the army barly manages to take another region
    (yeah Um the actual conquered region is acutally somewhere in Canada but
    let's pretend it's region near the army for now )
    (4) another region is taken with the help of the militias
    You can do 1 move

    Portugal (Abulmecid)

    (8)(3): One of the spies manage to kill the enemy leader
    while the other just sits around doing nothing, one should
    question how the spy academy trains it's spies
    (6)(6)(5): A great day for the Portuguse.
    Not only do they win in the Spanish frontier but they
    also manage to smite the Morrcans in the field of battle.
    You can do 2 moves with plus one each

    The Ilkhanate (Cyrene)

    (3) The attack fails again, plus one attacking the same region
    You can do 1 move

    Duchy of Normandy (NobleWoman)

    (5)(6):
    Once again the Normans crushs the Catholics in the field of battle.
    The infantry playing a crucial role in battle by holding out and managing to
    slay the enemy General
    You can do 2 moves with plus one each

    Wallachia (Kirila the Kitten)

    [2+1=3]: Again the Wallachians are thwarted, but they can take confidence in remaining in their positions
    (You do realize you have a army you can be using right?)
    One move with +1 if you attack the same region again


    Roman Empire (Julia Dominos)

    (6+2=8) The legions of Rome has vanquished the Etruscan forces once
    again in the field of battle with the light of their infantry and their cavalry.
    (4+2=6) Another splendid victory against the Etruscans
    +4 prestige
    You can do 3 moves

    Matriana Empire (Lord of Cats)

    (6+1=7) the medium army crushes the rebel forces in the
    field of battle. The cavalry regiments should be rewarded well as they
    broke the enemy cavalry forces and the infanty line.
    (3+1=4) The Matriana forces manage to gain another victory, but this time
    they take heavy losses
    You can do two moves with plus one each

    Empire of Australia

    (5+1=6) a large fleet is built at the Tasman fleet thanks to the
    hard work of the peasants
    (5+1=6) The attack on the Australian rebels are a success thanks
    tonthe variant effort of the militias.
    Two moves next turn with plus one each

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    (1+2=3) Despite the variant effort of the Egyptian warriors, they fail
    to take the Levant region once again
    One move with plus one attacking the same region

    SanakamiClan (Ikaroqx)

    (6+1=7) the spy manages to infiltrate the end castle and kills the
    Song General.

    (3+1=4) The Japanses forces land in the Chinese main land and manage to defeat
    the Song army in the field of battle.

    (1+1=2) the spy fails to help out at the Japanese front

    (2) The Chosekobi insists on remaining independent and drives your forces away
    You can do 1 move


    cities
    Cities/ Forts/ Trade Posts:
    Sleeping Bear:
    North America: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns.


    Fleet

    Fleets
    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    1 medium fleet (5 Ships) (Yellow sea)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)

    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    1 large fleet (8 Ships) (Tasman sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Abdülmecid I:1 medium fleet (5 ships) (Bay of Biscay), 1 small fleet (4 ships) (Bay of Biscay)
    1 large fleet (8 ships) (Bering sea)
    Kitten: 1 small fleet (4 ships) (Black sea)


    Prestige
    Prestige
    Lord of Cars: 27+1 = 28
    AntonisTheGreek: 19+2 = 21
    Abdülmecid I: 22+3= 25
    Iron Aquilifer: 20+1=21
    Ikaroqx: 18+1=19
    Sleeping Bear: 22+1 = 23
    Kirila the Kitten: 19+1=20
    NobleWoman: 35+4= 39
    Julia Domina: 20+5= 25
    Cyrene: 19
    Emperor Pooman: 14


    province
    Province
    AntonisTheGreek: 25
    Abdülmecid I: 31
    Iron Aquilifer: 22
    Ikaroqx: 26
    Sleeping Bear: 33
    Kirila the Kitten: 22
    NobleWoman: 28
    Lord of Cats: 25
    Julia Domina: 22
    Cyrene: 21
    Emperor Pooman: 21


    Army
    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Ikaroqx:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (4 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)



    spies
    Lord of Cats: You can use 2 spies in the next 2 turns (turn 15)
    AntonisTheGreek: You can use 2 spy with plus one each in the next 3 turn
    Abdülmecid I: You can use 2 spies with plus one each 3 now
    Iron Aquilifer: You use one spy in the next turns (turn 14)
    Ikaroqx: You can use one spy in 3 turns
    Sleeping Bear: You can use Two spies in 3 turn
    Noblewoman: You can use 2 spies in 3 turns (turn 15)


    map



    Last edited by Spartan999; June 03, 2015 at 11:48 AM.

  18. #178
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    What an [8] and [6]!!!!!!????. Luve it.My average point should be a [7] then.

    To be edited.
    Veritas Temporis Filia

  19. #179
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Attack the red region normally and the green region with the army:

    Use the other move to sail my fleet to the Adriatic Sea.

  20. #180
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Move 1: The small army in Hispaniola continues the campaign to secure the island for the Imperium. Move 2: Meanwhile, after the crushing victory, the medium army turns south to seize the last Guyana region. Each move should have +2 bonus because of move and army bonuses.

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