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Thread: The World War RTD (II)

  1. #121
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    [4+1+1=6] The attack on the rebel western region is a success this time
    [6+1+1=8] The hard work of the male slave manages to get you a monstrous-size fleet. Ships: 17
    +4 prestige
    Three moves next turn
    "Our goddesses are with us!" Princess Varina declares. "We have reached the great sea in the west. Now we shall seize the isthmus to the north. March!" The Imperial Army invades the following regions (ooc: with 2 of my moves, use +1 army bonus):


    Meanwhile in the east, Matrian commanders attempt to rally an army to their banners. (ooc: use 3rd move to recruit an army)

    Cats

  2. #122
    Emperor PooMan's Avatar Centenarius
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    Default Re: The World War RTD (II)

    take the green region with the normal move, and the yellow region with the army.

  3. #123
    NobleWoman's Avatar Campidoctor
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    Default Re: The World War RTD (II)

    My region count should be (19+1=20).

    Continue taking more of the Catholic lands!

  4. #124
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The World War RTD (II)

    More Ashigaru are sent to bolster the numbers of the southern army, much to the disgust of the Samurai. Talimasta however is pleased the majority arrived without incident; they will make fine meat shields. He plans to take the whole of Tokushima island and intends to preserve as many of his true warriors as possible. Yet if the ashigaru don't do their job and Tosa (south) is not taken, then they'll try again. If it does though, then they will immediately advance onto the clan of the Miyoshi (eastern half of the island.

    Seemingly unstoppable, Tsudemodo's Army will sweep through something.


    Spoiler Alert, click show to read: 
    Last edited by ✠Ikaroqx✠; May 25, 2015 at 05:17 AM.
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  5. #125

    Default Re: The World War RTD (II)

    You forgot to roll the dice for the fleet construction in the Bay of Biscay. Anyway, Ferdie the Furious, in order to honour St. Bonus, orders the army to attack again the same region in Morocco, while He's trying to conquer the Red Duchy of Badajoz, with the help of a spy trained in our brand new guild:
    Spoiler Alert, click show to read: 

  6. #126

    Default Re: The World War RTD (II)

    Spoiler Alert, click show to read: 


    Attack red and orange if I get red with the first move. Army attack the purplish region. Use a +1 spy on the first regular attack.

  7. #127
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    Attack the northern province of the Lemvante on the coast line with the army

  8. #128
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    Now that we have fulfilled the borders Kirilion decrees the Maritime Act!

    Use the moves to complete the city. If we do it in one move or two use the other/s to build a fleet.

  9. #129
    Cyrene's Avatar Vicarius
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    Default Re: The World War RTD (II)




    WTHOTA ( with the help of the army )

  10. #130
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    Finish the city!
    Veritas Temporis Filia

  11. #131

    Default Re: The World War RTD (II)

    Computer died due to me being stupid and dropping water on it. Won't be

    able to post for a week or so l.

  12. #132
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Do you want me to be a substitute game master for this week? I can post turn results on Wednesday and Friday. Cheers! Cats

  13. #133

    Default Re: The World War RTD (II)

    Just do the map work for me by posting the map here. I sure I can manage the role play

    and the roll aspect on my phone using the note app

    also thanks
    Last edited by Spartan999; May 26, 2015 at 09:19 AM.

  14. #134

    Default Re: The World War RTD (II)

    Turn 10
    Rolls:
    https://rolz.org/dr?room=World%20War%20(II)

    Moves:

    Roman Empire (Lucilla):
    (5) the city is finished

    (1) a sabotage guild is built
    Two moves next turn

    Vinland (Sleeping Bear):
    (3+1=4) the spy infiltrates the enemy camp and sabotage the supplies

    (2+1=3) the attack on the red region is a failure.
    (5+1=6) the attack on the red region commence once again, and this time you manage to take the land
    (4+1=5) the spy manages to kill the enemy leader
    (1+1=2) the death of their leader does not deter the rebel forces and your army is pushed back
    one move next turn with plus one attacking the same region

    Portuguese Kingdom (Abdülmecid I):
    (5+1=6) the spy manages to infiltrate the castle and sabotage everything

    (1+1=2) despite the sabotage the enemy forces manage to drive your forces back
    (2+1=3) the military is driven back once again by the Red Morracans
    One moves next turn with plus one attacking the same region

    The Greek City-States Confederation (AntonisTheGreek):
    (4) the spy manages to sabotage the enemy castle

    (4+1=5) the attack on the Cyprus island is a success thanks to the help of the spy
    (5) The attack on Norther Greece is a success
    Two moves next turn

    Senakami Clan (Ikaroqx):
    [2+1=3] the attack on the island is a failure

    [3+1=4] the attack on the island is a success this time
    (6) the attack on the Korean region is a success yet again
    Two moves next turn

    Matriana Empire (Lord of Cats):
    (5) a medium army is built

    ((3+1=4) the attack on the western regions is a success
    ((2+1=3) the attack on the other region is a failure
    Two moves next turn

    Wallachia (Kirila the Kitten):
    [2][5]

    The city is finished
    [5]: Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns
    [4] the fleet is a success
    +3 prestige
    One move next turn

    Australia and New Zealand (Emperor Pooman):
    [1+1=2] Your army fails to attack the region successfully
    [4] the attack on the green region is a success

    [1] the attack on the yellow region is a failure however
    One move next turn

    The Duchy of Normandy (NobleWoman):
    [ 6+1+1=8] [ 4+1+1=6]
    [/COLOR]
    Twice the army manages to vanquish the filthy Catholics in the field of battle and take more region from them
    Three moves next turn

    Mamluk Sultanate of Egypt (Iron Aquilifer):
    (6) the attack on the Levant region is a success

    (3) the attack on the other levant region is a failure
    One moves next turn attack the same region

    Cyrene (The Ilkhanate):
    [3+1+1=5] The attack on a Persian region is a success

    [3+1+1=5] The attack on the Persian region is success once again
    6+1+1=8] The Persians bring out their elite forces to fight you in the field of battle.
    +3 prestige
    Two moves with plus one each turn

    Cities/Forts/Trade Posts

    Sleeping Bear:
    North America: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Cities/Forts/Trade Posts
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:
    Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns.

    Fleets

    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)
    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Fleets

    (Abdülmecid I):1 medium fleet (5 ships) (Bay of Biscay)
    Kitten: 1 small fleet (4 ships) (Black sea)


    Prestige

    Lord of Cats: 23+1=24
    AntonisTheGreek: 14+1=15
    Abdülmecid I: 15+1=16
    Iron Aquilifer: 16+2=18
    Ikaroqx: 12+3+1=16
    Sleeping Bear: 18+1=19
    Kirila the Kitten: 14+1+3=17
    NobleWoman: 24+4=28
    Julia Domina: 10+4=14
    Cyrene: 16+3=19
    Emperor Pooman: 12-1=11


    Provinces

    AntonisTheGreek: 20
    Abdülmecid I: 26
    Iron Aquilifer: 21
    Ikaroqx: 23
    Sleeping Bear: 27
    Kirila the Kitten: 22
    NobleWoman: 22
    Lord of Cats: 22
    Julia Domina: 16
    Cyrene: 21
    Emperor Pooman: 19


    Army

    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Army

    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Iraquax:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (2 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)


    Spies

    Lord of Cats: You can use One in the next 2 turns (turn 11)
    AntonisTheGreek: You can use one spy in the next 3 turns (turn 12)
    Abdülmecid I: You can use in the next 3 turn (turn 13)
    Iron Aquilifer: You can use two spies with plus ones on each of the spies in the next turns
    Ikaroqx: You can use two spies with plus ones on each of the spies in the next 3 turns (Turn 12)
    Sleeping Bear: You can use Two spies in the next 3 turns (turn 13)
    [/COLOR]
    and look at this

    map
    wps


    Cat can you do the Friday one?
    Last edited by Spartan999; May 28, 2015 at 11:53 AM.

  15. #135
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Take the other 2 regions in Cyprus(attack central Cyprus from land and eastern Cyprus with a naval assault) and attack northwards with the army.
    Last edited by AntonisTheGreek; May 28, 2015 at 04:35 AM.

  16. #136
    Cyrene's Avatar Vicarius
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    Default Re: The World War RTD (II)


  17. #137
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    continue the assault up the levante coastline, using spies and army.

  18. #138
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    Attack Georgia.

  19. #139
    Emperor PooMan's Avatar Centenarius
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    Default Re: The World War RTD (II)

    Attack some random regions in Straya.

  20. #140
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    (5) a medium army is built
    (3+1=4) the attack on the western regions is a success
    (2+1=3) the attack on the other region is a failure
    Three moves next turn
    The newly recruited Imperial Army, led by Empress Laverna herself, strikes eastwards along the Guyana coast. (ooc: attack with +1 army bonus)

    The other army attacks the same region again. The siege shall be broken!
    (ooc: attack the region I got a 3 on again with the old army. Does that mean I have a +2 bonus?)

    If I do have another move then the Matrian shipwrights will assemble a new fleet in the Galapagos Island Waters.

    MAP
    CURRENT MAP OF THE WORLD




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