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Thread: The World War RTD (II)

  1. #61

    Default Re: The World War RTD (II)

    Turn 4 (1250 AD April)

    Rolls:
    https://rolz.org/dr?room=World%20War%20(II)

    Moves:

    Matriana Empire (Lord of Cats):
    [6] The city is done thanks to the hard work of the male slaves
    [1]: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    [6] The spy is successful and manages to kill the rebel leader
    [4+1=5] Without their leader, the rebel forces are helpless against Princess Variana’s forces
    [1] The spy fails and gets killed, but no before informing the enemy that you are here
    [3-1=2] The enemy manages to push back the Matriana forces
    One moves next turn

    Portuguese Kingdom (Abdülmecid I):
    [1+1=2] Your spy fails to enter the enemy castle
    [1] Your forces attempt to assault the enemy forces and find the gates open. Thinking that the spy opened it for them they enter the city and gets ambushed by the rebel forces. The entire forces was destroyed during the ambush!
    [2] The counter attack ends in failure
    [2+1=3] The spy manages to escape with his life while trying to destroy the armory (plus one sending the spy to the same region)
    [1] Your army attempts to fight the enemy forces in the field of battle, but they deny the battle and just use guerrilla tactics, your army has no choice but to retreat (-2 regiments)
    One move next turn


    Vinland (Sleeping Bear):
    [4+1+1=6] The spy manages to successfully enter the enemy city
    [4+1=5] Your army manages to enter the city and surprise the rebel army. They try to fight your army off but fail and no survivors remain.
    [2+1+1=4] The spy manages to
    [1+1=2] Your army gets ambushed but manages to escape
    One move next turn

    The Greek City-States Confederation (AntonisTheGreek):
    [2] The attack on the rebel city ends in failure
    [3] The military attack on the city fails as well
    [4] A small fleet is built!
    [1] The city is not done yet thanks to the laziness of the slaves (9 more points needed)
    One move with plus one attacking the same region

    Senakami Clan (Ikaroqx):
    [6] The fleet is build and it is a large fleet +1 prestige (8 ships)
    [2] The attack on the island ends in failure.
    [2] The attack on the island is also a failure
    One move next turn

    The Duchy of Normandy (NobleWoman):
    [2] The city is not done yet thanks to the peasants procrastinating (3 more points needed)
    One move next turn

    Wallachia (Kirila the Kitten):
    [4] The attack on the Transylvanians are successful once again
    One move next turn

    Australia and New Zealand (Emperor Pooman):
    [2+1=3] (GM MOVE) The army attacks a random region but it get lost and fail to take the enemy region during the march
    One move with plus one attacking the same region

    Mamluk Sultanate of Egypt (Iron Aquilifer):
    [] no moves posted
    One move next turn

    Cities/Forts/Trade Posts

    Sleeping Bear:
    North America:
    Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    One city in development in the capital (3 more points needed)
    Iron Aquilifer:
    One city in development in the capital (7 more points needed)
    AntonisTheGreek:
    One city in development in the capital (9 more points needed)
    Lord of Cat:
    South America:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.

    Fleets

    Lord of Cats: 1 small fleet (4 ships) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)


    Prestige

    Lord of Cats: 16+1=17
    AntonisTheGreek: 11
    Abdülmecid I: 11
    Iron Aquilifer: 12
    Ikaroqx: 12
    Sleeping Bear: 14+1=15 prestige (thanks to the city)
    Kirila the Kitten: 14
    NobleWoman: 10


    Provinces

    AntonisTheGreek: 17
    Abdülmecid I: 20
    Iron Aquilifer: 17
    Ikaroqx: 19
    Sleeping Bear: 19
    Kirila the Kitten: 19
    NobleWoman: 16
    Lord of Cats: 20


    Army

    Abdülmecid I:
    Africa:
    One small army (2 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Iraquax:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (4 regiments)


    Spies

    Lord of Cats: You can use One in the next 3 turns (turn 7)
    AntonisTheGreek: You can use one spy in the next turns
    Abdülmecid I: You can use one spy in the next 3 turn (turn 7)
    Iron Aquilifer: You can use two spies with plus ones on each of the spies in the next turns
    Ikaroqx: You can use two spies with plus ones on each of the spies in the next turns
    Sleeping Bear: You can use Two spies in the next 3 turn (turn 7)


    Map




    Also thanks for the Happy Birthdays
    Last edited by Spartan999; May 18, 2015 at 04:24 PM.

  2. #62
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Attack the region with the bonus using the army,and a region in Cyprus with the fleet.Use my spy on the attack in Greece.

  3. #63
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    [6] The city is done thanks to the hard work of the male slaves
    [1]: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions

    [6] The spy is successful and manages to kill the rebel leader
    [4+1=5] Without their leader, the rebel forces are helpless against Princess Varina’s forces

    [1] The spy fails and gets killed, but not before informing the enemy that you are here
    [3-1=2] The enemy manages to push back the Matriana forces

    One moves next turn.
    Waterfall City is now one of the greatest cities in the world! This has added to the Imperium's already impressive prestige.


    Empress Laverna II takes up residence in the new Imperial Palace, looking very haughty and arrogant.

    All resources are now funneled to the Imperial Army. Crown Princess Varina brings the full wrath of the Matriana upon the barbarians to the west.
    (ooc: attack next western coastal region with +1 army bonus) May Libra, Our Lady and Redeemer, continue to watch over Laverna's heir!


    Cats

    PS: your map's not showing, Spartan.

  4. #64
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    Press onwards!

  5. #65
    NobleWoman's Avatar Campidoctor
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    Default Re: The World War RTD (II)

    The peasants are told that form now on, they have to pay an extra tax for laziness. Hopefully, this will do the trick and they will finish the city now.

  6. #66

    Default Re: The World War RTD (II)

    One, one, two and finally one, again! Ferdie is even more furious than he used to be. Repeat the failed operation, with the army attacking the northern W. Sahara and the regular move spent to conquer their southern neighbors. Then put the Western Saharans to the sword.

  7. #67
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    Build a fleet in the med sea. +1 I believe from last time?

  8. #68
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The World War RTD (II)

    Again at both.
    Signature loading...

  9. #69

    Default Re: The World War RTD (II)

    A new Jarl is appointed to take care of the newly conquered province. Attack the same region with the regular move and send the army further down along the coast.

  10. #70
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    The Roman Empire



    General info

    Government Type: Empire
    Official Language(s): Latin
    Official Currency: Denari
    Name of Capital:Rome
    Faction Leader: Empress Agrippina
    Official Religion(s) : Roman polytheism


    Map


    Attack the two puple regions painted on the map in the contextbox.
    Veritas Temporis Filia

  11. #71

    Default Re: The World War RTD (II)

    Turn 5 (1250 AD May)
    Rolls:
    https://rolz.org/dr?room=World%20War%20(II)

    Moves:
    Matriana Empire (Lord of Cats):
    [4+1=5] The attack on the rebel region ends in success thanks to the variant effort of Princess Variana and the military
    Two moves next turn

    Portuguese Kingdom (Abdülmecid I):
    [4] The attack on the northern region of Africa is a success
    [5] The attack on the southern region of Africa is a success
    Two moves next turn

    Vinland (Sleeping Bear):
    [6] The attack the rebel region is a success, you have taken the rebel castle and their food supplies
    +1 prestige
    [4] The attack on a rebel region is successful again, thanks to the help of the army
    Two move next turn

    The Greek City-States Confederation (AntonisTheGreek):
    [2] The spy fails to enter the enemy castle.
    [3+1=4] The spy failure alarms the rebel forces, but you still manage to take the castle
    [3] The attack on Cyrene is a failure
    One move with plus one attacking the same region

    Senakami Clan (Ikaroqx):
    [1] The attack on the Korean regions are a failure and your army takes heavy losses (-2 regiments)
    [6] The attack on the island ends in success
    One move next turn

    The Duchy of Normandy (NobleWoman):
    [6] The workers decides to work as hard as they can with the threat of higher tax and they finish the city
    [6]: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    +4 prestige
    Two move with plus one each move next turn

    Wallachia (Kirila the Kitten):
    [4] The attack on the Transylvanians is successful once again
    One move next turn

    Australia and New Zealand (Emperor Pooman):
    [4+1=5] (GM MOVE) The attack on the rebel forces is successful
    [1] The attack on the rebel region with the military ends in failure. The army takes heavy losses (-2 regiments)
    One move

    Mamluk Sultanate of Egypt (Iron Aquilifer):
    [2+1=3] The constructors fail to build a fleet yet again
    One move next turn with plus one building a fleet

    Roman Empire (Lucilla):
    [1] Your forces are crushed in the field of battle, the rebels however decide to not attack back
    [3] Your forces attacking the western part of Italy fairs no better, they however avoid utter destruction
    One move with plus one attacking the same region (western Italy) and minus one attacking same region (eastern Italy)
    Cities/Forts/Trade Posts

    Sleeping Bear:
    North America:
    Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    One city in development in the capital (7 more points needed)
    AntonisTheGreek:
    One city in development in the capital (9 more points needed)
    Lord of Cat:
    South America:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.

    Fleets

    Lord of Cats: 1 small fleet (4 ships) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)


    Prestige

    Lord of Cats: 17+1=18
    AntonisTheGreek: 11
    Abdülmecid I: 11
    Iron Aquilifer: 12
    Ikaroqx: 12
    Sleeping Bear: 14+1+1=16
    Kirila the Kitten: 14
    NobleWoman: 14+1=15


    Provinces

    AntonisTheGreek: 18
    Abdülmecid I: 21
    Iron Aquilifer: 17
    Ikaroqx: 20
    Sleeping Bear: 21
    Kirila the Kitten: 18
    NobleWoman: 16
    Lord of Cats: 21


    Army

    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Iraquax:
    Asia
    One small army (2 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (2 regiments)


    Spies

    Lord of Cats: You can use One in the next 2 turns (turn 7)
    AntonisTheGreek: You can use one spy in the 3 next turns
    Abdülmecid I: You can use one spy in the next 2 turn (turn 7)
    Iron Aquilifer: You can use two spies with plus ones on each of the spies in the next turns
    Ikaroqx: You can use two spies with plus ones on each of the spies in the next turns
    Sleeping Bear: You can use Two spies in the next 2 turn (turn 7)


    Map


    Last edited by Spartan999; May 20, 2015 at 11:50 AM.

  12. #72
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    I'm not Mamluk Sultanate of Egypt lol, please fix. For now attack the region with the +1
    I'll start RP'ing tomorow once i've finished my throne room.
    Veritas Temporis Filia

  13. #73
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Attack the red region in Cyprus with the fleet and the green region with the army:



    @Cats,a small clarification about your colour of your faction:You use a colour that you call "Imperial Purple" as your faction colour,but the actual colour you use does not seem like the true "Imperial Purple" shade of purple you want to paint your faction with.If you're interested,the RGB code for Imperial Purple is 102,2,60.Just saying...
    Last edited by AntonisTheGreek; May 20, 2015 at 05:06 AM.

  14. #74
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    [4+1=5] The attack on the rebel region ends in success thanks to the variant effort of Princess Variana and the military.

    Two moves next turn.
    The Matriana Imperium now launches a full-scale campaign against the cannibalistic islanders to the north. Any and all islands of the Lesser Antilles island chain shall be attacked. (ooc: use both moves to attack those islands) If some disaster should befall our fleet, shipwrights shall construct a new Imperial Navy. (ooc: if fleet is lost in a counter-attack, build a new fleet)

    Note: It's Princess Varina not Variana. Remove the middle a.

    Cheers! Cats

  15. #75
    NobleWoman's Avatar Campidoctor
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    Default Re: The World War RTD (II)

    The Royal Couple are pleased with the city and the Guild.

    Princess Godiva takes the army and marches into further Frankish territories to expand Norman conquests (Attack any rebel region on our borders).

    A fleet is ordered to be built in the English Channel. The Royal Order is the same--build the fleet or pay higher tax.

  16. #76
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The World War RTD (II)

    The Army will remain where they are to allow reinforcements from Gyeongju to bolster their depleted regiments. OOC: So do nothing for them

    Daimyo Talimasta, the eldest of the three, decides the clan capital should better reflect its status. Hundreds of workers are brought in from the countryside to transform it into a great metropolis. OOC: Start building a guild at Nagato.
    Signature loading...

  17. #77

    Default Re: The World War RTD (II)

    Use both moves to build a city in our capital. Meanwhile, in Morocco, the army shall be busy conquering Marrakesh:
    Spoiler Alert, click show to read: 

  18. #78

    Default Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army.

  19. #79
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    Continue shaping the borders of modern day Romania.
    If I can't post just continue attacking. Don't do that if I get a -1.

  20. #80
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    Try to build the fleet again.

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