Turn 2 (1250 AD February)
Moves:
Rolls: https://rolz.org/dr?room=World%20War%20(II)
Portuguese Kingdom (Abdülmecid I):
[3+1=4] The Portuguese attacks the rebels in Alaska once again, despite the Alaskans being exhausted from the previous battle; they manage to put up a decent fight and manage to drive your forces temporary, from the field of battle. But your army not wanting to taste defeat returns once again and destroy the remaining rebel forces.
[4] The Portuguese rebels who dare to defy you attempt to fight the army in the field of battle instead of preparing for a siege.
[4] The Portuguese army crushes the Red Moroccan forces yet again in the field of battle.
One move next turn
Matriana Empire (Lord of Cats):
[3] The attack on the island fails due to the fact your forces couldn’t land thanks to the weather
[5+1=6] Princess Varina however is far more successful compare to her comrades and manages to crush the rebel forces in a drawn out siege battle by digging under the city and assaulting the enemy in a surprise, with the help of the army of course.
Two move next turn with plus one attacking the same region (ignore the extra three, that was by accident)
Mamluk Sultanate of Egypt (Iron Aquilifer):
(You can’t use the spy till turn 4)
[2+1=3] The Egyptians attack the rebel region nearby, but the rebels manage to push away your forces. The spies inform you that the enemy suffered greatly however and will be easy picking next time. Plus one to attacking the same region again
[3] Your fleet constructors fails to build you a fleet due to the lack of supplies. Plus one to building a fleet again.
[3] Your city constructors put the bare minimum amount of work and fail to finish the city. (7 more points needed)
One move next turn
(GM advice, use the military move to attack the same region to get plus one while getting plus one for building a fleet so that you don’t waste the plus ones)
Vinland (Sleeping Bear):
[1] [1]
The workers are exhausted from the last month work and they barley manage to get any work done (2 more points needed)
[5] Your army manages to crush the rebel militia in the field of battle
One move next turn
The Greek City-States Confederation (AntonisTheGreek):
[1] Your forces march onto Thessalonia to attempt to absorb them into the Confederation. The Thessalonians raise up a force that equals your and
[2] The enemy counterattack ends in failure thanks to the elite sacred band of the Thebans
[1] The army fails to attack take the rebel region and they take great casualty during the counterattack, but they manage to push the off and save your region. (-2 regiments from the army and minus 2 overall prestige)
One move next turn with minus one attacking the same regions (GM advice: Attack the other region you haven’t with the army to get a plus one this time)
Senakami Clan (Ikaroqx):
[2] Metsuka forces are completey destroy in the field of battle, but Metsuka manages to survive and swear that he will get his revenge
[4] The army manages to crush the Korean rebel forces in the field of battle yet again.
[1] (Can’t attack the island region without a fleet nearby)
[3] (Hence the counter attack is null and void)
One move next turn, attacking the same region
The Duchy of Normandy (NobleWoman):
[] No moves posted
Wallachia (Kirila the Kitten):
[5+1+1=7] The Wallachians manages to crush the Transylvanians army this time.
Three moves next turn
Australia and New Zealand (Emperor Pooman):
[5+1=6] The Australian force manages to vanquish the rebel forces in the field of battle thanks to the ferocity of the cavalry regiment of the army. Plus one prestige
Two moves with plus one next turn for each move
Cities/Forts/Trade Posts |
Sleeping Bear:
North America:
One city in development in the capital (4 more points until the city is finished)
Noblewoman:
One city in development in the capital (7 more points needed)
Iron Aquilifer:
One city in development in the capital (7 more points needed)
|
Fleets |
Lord of Cats: 1 small fleet (4 ships) (Eastern Caribbean sea)
|
Prestige |
Lord of Cats: 12
AntonisTheGreek: 9
Abdülmecid I: 11
Iron Aquilifer: 12
Ikaroqx: 11
Sleeping Bear: 10
Kirila the Kitten: 11
NobleWoman: 10
Emperor Pooman: 11
|
Provinces |
AntonisTheGreek: 16
Abdülmecid I: 19
Iron Aquilifer: 16
Ikaroqx: 18
Sleeping Bear: 17
Kirila the Kitten: 16
NobleWoman: 16
Lord of Cats: 17
Emperor Pooman: 16
|
Army |
Abdülmecid I:
Africa:
One small army (4 regiments)
Lord of Cat:
South America:
One small army (4 regiments)
AntonisTheGreek:
Europe/Middle East
One small army (2 regiments)
Iron Aquilifer:
Middle East/Europe
One small army (4 regiments)
Kirila the Kitten:
Europe/Middle East
One small army (4 regiments)
Iraquax:
Asia
One small army (4 regiments)
NobleWoman:
Europe/Middle East
One small army (4 regiments)
Sleeping Bear:
North America
One small army (4 regiments)
Emperor Pooman:
Asia:
One small army (4 regiments)
|
Spies |
Lord of Cats: You can use two spies in the next two turns (turn 4)
AntonisTheGreek: You can use one spy in the next two turns (turn 4)
Abdülmecid I: You can use two spies with plus ones on each of the spies in the next two turns
(turn 4)
Iron Aquilifer: You can use two spies with plus ones on each of the spies in the next two turns
(turn 4)
Ikaroqx: You can use two spies with plus ones on each of the spies in the next two turns
(turn 4)
Sleeping Bear: You can use two spies with plus ones on each of the spies in the next two turns
(turn 4)
|
Map |
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