Page 10 of 26 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 181 to 200 of 503

Thread: The World War RTD (II)

  1. #181
    Emperor PooMan's Avatar Centenarius
    Join Date
    May 2014
    Location
    Straya
    Posts
    854

    Default Re: The World War RTD (II)

    attack the green region, build an army at the red cross, and build a city at Canberra.
    Spoiler Alert, click show to read: 
    Last edited by Emperor PooMan; June 02, 2015 at 10:08 PM.

  2. #182
    NobleWoman's Avatar Campidoctor
    Join Date
    Jan 2013
    Location
    Keep Guessing
    Posts
    1,548

    Default Re: The World War RTD (II)

    More regions!

  3. #183

    Default Re: The World War RTD (II)

    Wow, that's what I call a lucky shot. Attack the red regions, in Spain and Morocco:
    Spoiler Alert, click show to read: 

  4. #184
    Cyrene's Avatar Vicarius
    Join Date
    Nov 2011
    Location
    Una River
    Posts
    2,590

    Default Re: The World War RTD (II)

    agaaaaaaain

  5. #185
    ✠Ikaroqx✠'s Avatar Campidoctor
    Join Date
    Dec 2011
    Location
    'Straya!
    Posts
    1,851

    Default Re: The World War RTD (II)

    Finish off the Chosokabe!

    The Army moves directly north to cover the peninsula.
    Signature loading...

  6. #186
    Kirila the Kitten's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Kittyland
    Posts
    3,248

    Default Re: The World War RTD (II)

    Well use that army then!

  7. #187

    Default Re: The World War RTD (II)

    Spoiler Alert, click show to read: 


    Regular attack on red and army to orange.

  8. #188
    Mary The Quene's Avatar Praeses
    Join Date
    May 2013
    Location
    Hatfield House
    Posts
    8,123

    Default Re: The World War RTD (II)

    A large assault in Northern Italia has been planned by Marcus Glaber, commander of the VI Legion. Additional reinforcements from the V Legion have arrived aswell to assist in the Assault.

    MAP
    Veritas Temporis Filia

  9. #189

    Default Re: The World War RTD (II)

    World Wars IITurn 14
    1251 AD (February)
    (One more turns untill y'all can start spamming upgrade my army )

    https://rolz.org/dr?room=World%20War%20(II)

    Note: some of the bonuses I got lazy and decided not

    to show the work (ur not my math teacher leave me alone )

    The Greek City States (AntonistheGreek)

    (4+1=5) The militias of Thebas manages to crush last of the Macedonian resistance
    (4+1=5) The fleet makes it to the Adriatic Ocean
    (6) The army manages to gain another victory
    You can do 2 moves, each with a +1 bonus

    Sleeping Bear (Vinland)

    (1) The Vicking forces are beaten by the Canadian forces thanks to the sneaky bastards laying a
    ambush
    () The Canadians however are too polite to launch a counter attack
    (5) The army manages to prove themselves and crush th weak rebel forces despite
    the ambush they suffered during the March
    You can do 1 move

    Portugal (Abulmecid)

    (3)(2)
    Twice the Portuguae launch a invasion on the Spanish region
    and twice they fail due to the magnificent defence lead by Juan
    (and yes I did add the bonus in just too lazy to
    type that one out)
    (4) The army manages to see better luck thanks to the incompetence
    of the Moreacan leaders
    You can do one move with plus one attacking the same region

    The Ilkhanate (Cyrene)

    (5+2=7) Divine success! Due to the constant attacks
    mon the regions, the rebels here finally ran out of men and
    surrander to your forces
    You can do 3 move

    Duchy of Normandy (NobleWoman)

    (5)(5):
    Once again more Catholics are defeated, appearlently
    the dice gods do not favor them enough to show mercy
    (Yep the plus ones were added)
    You can do 2 moves

    Wallachia (Kirila the Kitten)

    (5) The Wallachians finally manage to gain a foothold
    in the Middle East.
    (4) meanwhile the army is finally allowed to fight again
    and crushes a rebel region
    two moves next turn

    Roman Empire (Julia Dominos)

    (7)(6)(6)
    Neither rain nor a blizzard can stop the mighty Roman army!
    The Romans are triempet once again in the war against the Etruscans.
    +4 prestige
    You can do 3 moves

    Matriana Empire (Lord of Cats)

    (4) The attack on the Hispanola island goes well and you manages to take
    second to last region.
    (3) the attack on the Eastern frontier does not bold well plus one
    attacking the same region
    You can do One move

    Empire of Australia

    ()) region not attacked cause no army or moves present
    (7) The city is almost done, just a little more and it will be done
    (6) A large army is built
    Three move next turn (BTW you can use the large army to attack a region
    as military move and still get a plus one)

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    no move posted
    One move

    SanakamiClan (Ikaroqx)

    (6) The military manages to crush another Wei army in the field of battle
    (3) The Chosakabe resists once again and your forces are forced to retreat once again
    You can do 2 moves with plus one attacking the same region


    cities
    Cities/ Forts/ Trade Posts:
    Sleeping Bear:
    North America: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns
    (Emperor Poo)
    Asia: 3 more points needed
    .


    Fleet

    Fleets
    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Adriatic sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    1 medium fleet (5 Ships) (Yellow sea)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)

    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    1 large fleet (8 Ships) (Tasman sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Abdülmecid I:1 medium fleet (5 ships) (Bay of Biscay), 1 small fleet (4 ships) (Bay of Biscay)
    1 large fleet (8 ships) (Bering sea)
    Kitten: 1 small fleet (4 ships) (Black sea)



    Prestige
    Prestige
    Lord of Cars: 29
    AntonisTheGreek: 23
    Abdülmecid I: 26
    Iron Aquilifer: 21
    Ikaroqx: 21
    Sleeping Bear: 23
    Kirila the Kitten: 20
    NobleWoman: 40
    Julia Domina: 30
    Cyrene: 21
    Emperor Pooman: 14


    province
    Province
    AntonisTheGreek: 27
    Abdülmecid I: 32
    Iron Aquilifer: 22
    Ikaroqx: 27
    Sleeping Bear: 34
    Kirila the Kitten: 24
    NobleWoman: 30
    Lord of Cats: 26
    Julia Domina: 25
    Cyrene: 22
    Emperor Pooman: 21


    Army
    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Ikaroqx:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (4 regiments)
    One large army (8 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)



    spies
    Lord of Cats: You can use 2 spies in the next turns
    AntonisTheGreek: You can use 2 spy with plus one each in the next 2 turn
    Abdülmecid I: You can use 2 spies with plus one each 2 now
    Iron Aquilifer: You use one spy now
    Ikaroqx: You can use one spy in 2 turns
    Sleeping Bear: You can use Two spies in 2 turn
    Noblewoman: You can use 2 spies this turns


    map


    army location map

    Last edited by Spartan999; June 04, 2015 at 09:53 AM.

  10. #190
    AntonisTheGreek's Avatar Senator
    Join Date
    Dec 2013
    Location
    Athens, Greece
    Posts
    1,394

    Default Re: The World War RTD (II)

    Attack the green region with the army and the red region with the fleet(according to the following rule,these islands are part of the same region,whose core is the red island in the middle:
    A region on the map is determined by how many pixels it has. Any bordered area that has 14 or more white pixels in it is counted as a separate region. Otherwise it is part of the nearest over 14 pixels big area.
    ):

    If we don't take it,try take it again.If we take it,sail back to eastern Mediterranean.
    Last edited by AntonisTheGreek; June 04, 2015 at 04:45 AM.

  11. #191
    Cyrene's Avatar Vicarius
    Join Date
    Nov 2011
    Location
    Una River
    Posts
    2,590

    Default Re: The World War RTD (II)



    with the Army

  12. #192
    Lord of Cats's Avatar Vicarius
    Join Date
    Jun 2012
    Location
    On the computer or inside a book.
    Posts
    2,666

    Default Re: The World War RTD (II)

    The Matriana army attacks the same Guyana region again.

  13. #193
    Kirila the Kitten's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Kittyland
    Posts
    3,248

    Default Re: The World War RTD (II)

    Thanks God! Now build an army at the docks!

  14. #194
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: The World War RTD (II)

    Attack the same province as last time.

  15. #195
    NobleWoman's Avatar Campidoctor
    Join Date
    Jan 2013
    Location
    Keep Guessing
    Posts
    1,548

    Default Re: The World War RTD (II)

    The otherwise atheist Normans are now considering adopting the benevolent Dice Gods as state gods.

    The Normans will now advance northwards into Belgium and beyond. (Spartan--please mark the regions in those areas now if attacks are successful).

    In case the move is not possible (coz my army is in the south?) then use my 2 moves to build an army in the north. I am not very clear as to the army system. Too lazy to read the rules.
    Last edited by NobleWoman; June 04, 2015 at 02:51 AM.

  16. #196

    Default Re: The World War RTD (II)

    Spoiler Alert, click show to read: 


    Attack red with the regular move. If my army is damaged, let it rest, otherwise attack the orange with it.

    I'll need my faction to be GM-controlled for about 1½ weeks, just expand around Hudson Bay and Eastern Seaboard. Use spies whenever possible.

  17. #197
    ✠Ikaroqx✠'s Avatar Campidoctor
    Join Date
    Dec 2011
    Location
    'Straya!
    Posts
    1,851

    Default Re: The World War RTD (II)

    Start moving inland in China. Attack the Chosokabe with the bonus

    Spartan, just a reminder that the agents tab should be updated so we know when we can use them again.
    Signature loading...

  18. #198

    Default Re: The World War RTD (II)

    I think I only have one move with +1, not two. Anyway, attack the red regions in Iberia, with the help of the bonus and both spies. Meanwhile, in Africa the army shall continue its campaign of terror:
    Spoiler Alert, click show to read: 

  19. #199
    Mary The Quene's Avatar Praeses
    Join Date
    May 2013
    Location
    Hatfield House
    Posts
    8,123

    Default Re: The World War RTD (II)

    Marcus Glaber's VI Legion backed by the V Legion have deceided to continue their momentum in Northern Italia. If the assault continues to go well the fall of Northern Italia to the Roman Empire might be coming very soon.

    Map





    Veritas Temporis Filia

  20. #200
    Lord of Cats's Avatar Vicarius
    Join Date
    Jun 2012
    Location
    On the computer or inside a book.
    Posts
    2,666

    Default Re: The World War RTD (II)

    My War of the Ring Game will start this Sunday. Eriador, Isengard, and Mordor among many other factions still available to play as. Cheers! Cats

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •