Turn 6 (1250 AD June)
Rolls:
https://rolz.org/dr?room=World%20War%20(II)
(Forgot for turn 5 so here is Your rolls for the random rolls)
[2]: Freak Storms! – Terrible storms ravage the coasts and no fleets may sail safely. No moves involving fleets will be allowed this turn.
Moves:
Roman Empire (Lucilla):
[1+1+1=3] The attack on the western regions of Italy
One move with plus one attacking the same region
Matriana Empire (Lord of Cats):
[1] Your forces are annihilated in the field of battle
[5] The rebels manage to push your forces to the fleets and burn the fleets along with any survivors
[1] The Matriana forces attempt to build a fleet, but due to the storm all materials are lost
One move with minus one on attacking the same region or trying to build a fleet (GM advice: You have 21 regions now, you can build another army…)
Portuguese Kingdom (Abdülmecid I):
[4] [2]=6 (4 more points needed)
The construction of the city goes well thanks to the hard work of the peasants
[5] The attack on the norther regions of Africa is a success
One moves next turn
Vinland (Sleeping Bear):
[5] The attack on the northern regions is a success
[4] The attacks on the southern regions are a success once again
[2] The attack on another northern region ends in failure
One move next turn
The Greek City-States Confederation (AntonisTheGreek):
[1+1=2] The military fails to take the region in Grace once again.
[4] Unlike the army in mainland Greece, the navy in the Mediterranean manages to take a region in the Cyprus island.
One move with plus one attacking the same region
Senakami Clan (Ikaroqx):
[5] The constructors and the workers put hard work into the city and half the work is done.
(5 more points needed)
Two moves next turn
The Duchy of Normandy (NobleWoman):
[6+1+1=8]: The Norman army faces a large rebel army of 100,000 men in the field. The rebels however lack skirmishers and cavalry due to the fact the army is made up mostly of peasants, leaving them with little to no flexibility in their army. The Normans use this to their advantage and pin the rebels with their infantry line and crush them with their cavalry. There are no survivors due to any that mange to breakthrough being shot down by the archers. +3 prestige
[2+1=3]: The constructors fail to do their job and the fleet requires one more month for you to finish
Two moves with plus one on each move and plus one building a fleet again
Wallachia (Kirila the Kitten):
[4+1=5] The attack on the Transylvanians is successful once again (again)
Two moves next turn
Australia and New Zealand (Emperor Pooman):
[3+1=4] The attack on the random Australian region is a success
One move next turn
Mamluk Sultanate of Egypt (Iron Aquilifer):
[4+1=5] The constructors manage to build a fleet this time around in the Eastern Mediterranean (medium fleet)
Two moves next turn
Cities/Forts/Trade Posts
Fleets
Prestige
Provinces
Army
Spies
Map