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Thread: The World War RTD (II)

  1. #81

    Default Re: The World War RTD (II)

    Turn 6 (1250 AD June)

    Rolls:
    https://rolz.org/dr?room=World%20War%20(II)

    (Forgot for turn 5 so here is Your rolls for the random rolls)
    [2]: Freak Storms! – Terrible storms ravage the coasts and no fleets may sail safely. No moves involving fleets will be allowed this turn.

    Moves:
    Roman Empire (Lucilla):
    [1+1+1=3] The attack on the western regions of Italy
    One move with plus one attacking the same region

    Matriana Empire (Lord of Cats):
    [1] Your forces are annihilated in the field of battle
    [5] The rebels manage to push your forces to the fleets and burn the fleets along with any survivors
    [1] The Matriana forces attempt to build a fleet, but due to the storm all materials are lost
    One move with minus one on attacking the same region or trying to build a fleet (GM advice: You have 21 regions now, you can build another army…)

    Portuguese Kingdom (Abdülmecid I):
    [4] [2]=6 (4 more points needed)
    The construction of the city goes well thanks to the hard work of the peasants
    [5] The attack on the norther regions of Africa is a success
    One moves next turn

    Vinland (Sleeping Bear):
    [5] The attack on the northern regions is a success
    [4] The attacks on the southern regions are a success once again
    [2] The attack on another northern region ends in failure
    One move next turn

    The Greek City-States Confederation (AntonisTheGreek):
    [1+1=2] The military fails to take the region in Grace once again.
    [4] Unlike the army in mainland Greece, the navy in the Mediterranean manages to take a region in the Cyprus island.
    One move with plus one attacking the same region

    Senakami Clan (Ikaroqx):
    [5] The constructors and the workers put hard work into the city and half the work is done.
    (5 more points needed)
    Two moves next turn

    The Duchy of Normandy (NobleWoman):
    [6+1+1=8]: The Norman army faces a large rebel army of 100,000 men in the field. The rebels however lack skirmishers and cavalry due to the fact the army is made up mostly of peasants, leaving them with little to no flexibility in their army. The Normans use this to their advantage and pin the rebels with their infantry line and crush them with their cavalry. There are no survivors due to any that mange to breakthrough being shot down by the archers. +3 prestige
    [2+1=3]: The constructors fail to do their job and the fleet requires one more month for you to finish
    Two moves with plus one on each move and plus one building a fleet again

    Wallachia (Kirila the Kitten):
    [4+1=5] The attack on the Transylvanians is successful once again (again)
    Two moves next turn

    Australia and New Zealand (Emperor Pooman):
    [3+1=4] The attack on the random Australian region is a success
    One move next turn

    Mamluk Sultanate of Egypt (Iron Aquilifer):
    [4+1=5] The constructors manage to build a fleet this time around in the Eastern Mediterranean (medium fleet)
    Two moves next turn

    Cities/Forts/Trade Posts

    Sleeping Bear:
    North America:
    Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    One city in development in the capital (7 more points needed)
    AntonisTheGreek:
    One city in development in the capital (9 more points needed)
    Lord of Cat:
    South America:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Europe: One city in development in the capital (4 more points needed)
    (Ikaroqx):
    Asia: One city in development in the capital (5 more points needed)

    Fleets

    Lord of Cats: 1 small fleet (4 ships) (Eastern Caribbean sea)
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)


    Prestige

    Lord of Cats: 18+1-2=16
    AntonisTheGreek: 11
    Abdülmecid I: 11
    Iron Aquilifer: 12
    Ikaroqx: 12
    Sleeping Bear: 16+1=17
    Kirila the Kitten: 14
    NobleWoman: 15+1=19
    Julia Domina: 10


    Provinces

    AntonisTheGreek: 19
    Abdülmecid I: 22
    Iron Aquilifer: 17
    Ikaroqx: 20
    Sleeping Bear: 22
    Kirila the Kitten: 19
    NobleWoman: 17
    Lord of Cats: 21
    Julia Domina: 15


    Army

    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Iraquax:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (4 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)


    Spies

    Lord of Cats: You can use One in the next turns (turn 7)
    AntonisTheGreek: You can use one spy in the 2 next turns (turn 9)
    Abdülmecid I: You can use one spy in the next turn (turn 7)
    Iron Aquilifer: You can use two spies with plus ones on each of the spies in the next turns
    Ikaroqx: You can use two spies with plus ones on each of the spies in the next turns
    Sleeping Bear: You can use Two spies in the next turn (turn 7)


    Map


    Last edited by Spartan999; May 20, 2015 at 02:48 PM.

  2. #82
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Cyrene?????
    :sparta:
    (Just replace Sparta with Cyprus)

    Our moves:Attack another region in Cyprus(land attack),and the same region in Greece with the army
    Last edited by AntonisTheGreek; May 21, 2015 at 05:24 AM.

  3. #83
    Lord of Cats's Avatar Vicarius
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    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999
    Matriana Empire (Lord of Cats):
    [1] Your forces are annihilated in the field of battle
    [5] The rebels manage to push your forces to the fleets and burn the fleets along with any survivors
    [1] The Matriana forces attempt to build a fleet, but due to the storm all materials are lost
    One move with minus one on attacking the same region or trying to build a fleet
    Wow... our goddesses seem to have forgotten their people, the Matriana, for a time. Some question the strength of Libra, most Honored. Whispered rumors about a cult worshiping the fallen ones reach the ears of the Empress. This evil must not be allowed to spread. The confessors form an inquisition to root them out and purge the cult from the Empire. "Nobody expects the Matriana Inquisition!!!" says the Head of The Order.

    Meanwhile, recruitment orders go out to the eastern provinces. A new army shall be raised in the province of Guyana.
    (ooc: use regular move to recruit an army in my eastern-most region) Halberds are forged, arrows sharpened, and catapults assembled as hundreds of women begin training in the ways of war.

  4. #84
    Emperor PooMan's Avatar Centenarius
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    Default Re: The World War RTD (II)

    Attack the yellow region with the army move, and build a fleet in the sea with the green cross.
    Last edited by Emperor PooMan; May 21, 2015 at 01:42 AM.

  5. #85
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The World War RTD (II)

    Attack the blue province with the army, the purple one normally with the support of a +1 spy, continue to build city


    @AntonisTheGreek: wanna buddy up?

  6. #86
    NobleWoman's Avatar Campidoctor
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    Default Re: The World War RTD (II)

    Build fleet again with the two +1s.

    Godiva is pleased with the outcome of the battle. She wipes her bloodied sword on the grass and orders her captains to rally the men. After some rest they are to attack another region.

  7. #87
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The World War RTD (II)

    The Daimyo of the capital encourages his workers by bringing in extra food and increased pay. He wants the city completed quickly and will give them all year if they need it.

    If they work quickly then he plans to resume the campaign in the south. His forces will march on Tosa of the Chosokabe.

    Back to full strength, the Army of Daimyo Tsudemodo advances on Hangyang. After surrounding the city they wait for time to do its work.

    Spoiler Alert, click show to read: 



    OOC: Use two moves to build the city if needed, otherwise attack.
    Signature loading...

  8. #88
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    NW, you will hate me for this but:
    Spartan, you said 15+1=19 at NW's prestige.

    Anyways, continue the assault! There's only four regions left!

  9. #89

    Default Re: The World War RTD (II)

    The army is ordered to continue blitzing the Red Morrocans, while, as a regular move, Ferdie lays siege in Sevilla, with the help of a spy (preferably, a sneaky one).
    Spoiler Alert, click show to read: 

  10. #90

    Default Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army. Use spies.

  11. #91
    Cyrene's Avatar Vicarius
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    Default Re: The World War RTD (II)


    ایلخانان
    Хүлэгийн улс
    The Ilkhanate

    ♐♐♐♐♐♐

    Government Type: Monarchy
    Official Language(s): Farsi , Mongolian
    Official Currency: Dinar
    Name of Capital: Maragha
    National Anthem: Pei da Tax or i'll Break your Necko
    Faction Leader: Hulagu Khan
    Official Religion(s): Tengrism
    Faction Color: (red: 255, blue: 71, green: 55)
    Faction History: a Breakaway from the Mongol Khanate, Destined to rule under the leadership of the Supreme Ilkhan.


    MAP

    Spoiler Alert, click show to read: 



    MOVE




    (attack the yellow region)

    Last edited by Cyrene; May 21, 2015 at 10:30 AM.

  12. #92
    Mary The Quene's Avatar Praeses
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    Default Re: The World War RTD (II)

    Moves:
    Roman Empire (Lucilla):
    [1+1+1=3] The attack on the western regions of Italy
    One move with plus one attacking the same region
    All of the incompetent generals who failed to achieve their duties have been exiled or executed by the command of Agrippina. The Empress sends her lover Marcus Glaber as the the commander of the VI Legion tasked with the capture of the province. The people of Rome pray to Agrippina and the Gods for the upcoming victory of Marcus Glaber.

    OOC : Attack the region with +1
    Veritas Temporis Filia

  13. #93

    Default Re: The World War RTD (II)

    Quote Originally Posted by Kirila the Kitten View Post
    NW, you will hate me for this but:
    Spartan, you said 15+1=19 at NW's prestige.

    Anyways, continue the assault! There's only four regions left!
    She got a eight in her role, I just got too lazy to add that one in

  14. #94
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    I thought it could be something like this.
    Meh, glad it's clarified. Carry on, lads.

  15. #95

    Default Re: The World War RTD (II)

    Turn 7 (1250 AD July)

    Rolls:
    https://rolz.org/dr?room=World%20War%20(II)

    (this took long due to the fact I got incredibly lazy due to the fact I was busy playing Starcraft and

    we are now past 10 players)

    Moves:
    Roman Empire (Lucilla):
    [1+1+1=3] The attack on the western regions of Italy (yet again)
    One move with plus one attacking the same region

    Matriana Empire (Lord of Cats):
    [2] The recruitment does not go well due to the news of the recent defeats
    One move next turn

    Portuguese Kingdom (Abdülmecid I):
    [5] The spy is successful this time and manage to burn down the enemy weaponry
    [5+1=6] The attack on enemy regions is a success
    [5] The attack on the Morocco region ends successfully
    +1 prestige
    Two moves next turn with plus one on each move

    Vinland (Sleeping Bear):
    [2] The spy fails to enter the enemy castle
    [4] The attacks on the southern regions are a success once again, despite the failures of the spy
    [4] The spy manages to burn down the enemy weaponry
    [3+1=4] The attack on the region ends successfully thanks to the spy burning down the enemy weaponry
    One move next turn

    The Greek City-States Confederation (AntonisTheGreek):
    [1+1=2] The military fails to take the region in Grace once again.
    [1] The Greek forces are wiped out in the field of battle by the Cyprian forces.
    [4] The Cyprus islanders manage to take their island back by leading a counter attack after the battle
    One move with minus one attacking the same region

    Senakami Clan (Ikaroqx):
    [1][1] The constructors and the workers put the bare amount work into the city this time and refuses to do any work for the rest of the month
    [4] The attack on the Korean region is successful due the fact they lack the arquebus to combat yours
    One move next turn

    The Duchy of Normandy (NobleWoman):
    [6+1+1=8]: The troops march onto another region, met by an army of 40,000. This time however the enemy forces are well trained troops. They put up a better fight against your forces, holding up your cavalry with their own and almost breaking the left flank. It looks like all hope is lost till a lighting hits the enemy general and all of reserves nearby. Seeing this as divine intervention, the enemy lay down their army and surrenders. +3 prestige
    [3+1+1=5]: The constructor of the fleet goes well and now you have a fleet in the Celtic sea
    Three moves next turn

    Wallachia (Kirila the Kitten):
    [5+1=6] The attack on the Transylvanians is successful once again (again)
    [6] The attack on another Transylvanian region is successful thanks to the bravely of the elite troops
    +2 prestige
    Two moves next turn with plus one on each move

    Australia and New Zealand (Emperor Pooman):
    [5] The fleet is built, a medium fleet
    [1] The attack on the region with the military ends in failure (-2 regiments)
    One move next turn

    Mamluk Sultanate of Egypt (Iron Aquilifer):
    [4+1=5] The spy manages to infiltrate the enemy base
    [5] The attack on the Levant regions are a success thanks to the spy
    [4] The army moves to attack the region and gets there in time
    [5] The army gets to the region and manages to take the region
    Two moves next turn

    Cyrene (The Ilkhanate):
    [4+1=5] Your forces manage to take the rebel region with the army
    Two moves next turn

    Cities/Forts/Trade Posts

    Sleeping Bear:
    North America:
    Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    Noblewoman:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    One city in development in the capital (7 more points needed)
    AntonisTheGreek:
    One city in development in the capital (9 more points needed)
    Lord of Cat:
    South America:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: One city in development in the capital (4 more points needed)
    (Ikaroqx):
    Asia: One city in development in the capital (3 more points needed)


    Fleets

    Lord of Cats: (NONE at the moment, ignore the map as I forgot to erase that )
    AntonisTheGreek: 1 Small fleet (4 ships) (Eastern Mediterranean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)
    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)


    Prestige

    Lord of Cats: 16+1=17
    AntonisTheGreek: 11
    Abdülmecid I: 11+2=13
    Iron Aquilifer: 12
    Ikaroqx: 12
    Sleeping Bear: 16+1=17
    Kirila the Kitten: 12+2=14
    NobleWoman: 19+1+3=23
    Julia Domina: 10
    Cyrene: 10
    Emperor Pooman: 11


    Provinces

    AntonisTheGreek: 18
    Abdülmecid I: 24
    Iron Aquilifer: 19
    Ikaroqx: 21
    Sleeping Bear: 24
    Kirila the Kitten: 21
    NobleWoman: 18
    Lord of Cats: 21
    Julia Domina: 15
    Cyrene: 16
    Emperor Pooman: 18


    Army

    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    Iraquax:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One small army (4 regiments)
    Sleeping Bear:
    North America
    One small army (4 regiments)
    Emperor Pooman:
    Asia:
    One small army (2 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)


    Spies

    Lord of Cats: You can use One in the next turns
    AntonisTheGreek: You can use one spy in the 2 next turns (turn 9)
    Abdülmecid I: You can use two spies in the next 3 turn (turn 10)
    Iron Aquilifer: You can use 1 spy with plus ones on one of the spy in the next turns and another one in the next three turns (turn 10)
    Ikaroqx: You can use two spies with plus ones on each of the spies in the next turns
    Sleeping Bear: You can use One spies in the next 3 turns (turn 10)


    Map


    Last edited by Spartan999; May 23, 2015 at 09:08 AM.

  16. #96
    Kirila the Kitten's Avatar Primicerius
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    Default Re: The World War RTD (II)

    We can not be defeated! Conquer the last two regions!

  17. #97
    AntonisTheGreek's Avatar Senator
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    Default Re: The World War RTD (II)

    Oh well.Attack the same region with the army,and continue building that city.

  18. #98

    Default Re: The World War RTD (II)

    Spoiler Alert, click show to read: 

    Regular move to red, army to orange.

    My spies should've had +1 but the end result would've been the exact same, so it doesn't really matter.

  19. #99
    Cyrene's Avatar Vicarius
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    Default Re: The World War RTD (II)



    attack these Two regions with the help of the Ilkhan's Army.

  20. #100

    Default Re: The World War RTD (II)

    You forgot to colour the captured region of Sevilla, so I did it, in the linked map. For now, let the army attack another red moroccan region, while Ferdie is preoccupied with pacifying western Spain:
    Spoiler Alert, click show to read: 

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