Page 13 of 26 FirstFirst ... 34567891011121314151617181920212223 ... LastLast
Results 241 to 260 of 503

Thread: The World War RTD (II)

  1. #241

    Default Re: The World War RTD (II)

    Attack the red region in central Spain, with the help of the +1 spy. Meanwhile, in Morocco, the army is strengthened by a band of Persian torturers, in order to teach those partisans a bloody and convincing lesson about the valour of the Portuguese authority:
    Spoiler Alert, click show to read: 
    EDIT: Give the Timorese regions in Asia to NW.
    Last edited by Abdülmecid I; June 12, 2015 at 03:59 AM.

  2. #242
    NobleWoman's Avatar Campidoctor
    Join Date
    Jan 2013
    Location
    Keep Guessing
    Posts
    1,548

    Default Re: The World War RTD (II)

    Attack anywhere in Britain, using the fleet. If its not possible then build another army in the north.

    @Spartan--is it possible to move my southern army away from Iberia, where it is currently, and attack rebel regions in France?

  3. #243
    ✠Ikaroqx✠'s Avatar Campidoctor
    Join Date
    Dec 2011
    Location
    'Straya!
    Posts
    1,851

    Default Re: The World War RTD (II)

    The green I should have already, as you said the attack against the Hyuga was successful.

    Pink
    attacks are regular moves, with the +1 bonus.
    The orange attack is the Army's move

    Dang that spy's good Sneakiha Spyichi (ok I'll stop now)

    Spoiler Alert, click show to read: 
    Signature loading...

  4. #244

    Default Re: The World War RTD (II)

    Quote Originally Posted by NobleWoman View Post
    Attack anywhere in Britain, using the fleet. If its not possible then build another army in the north.

    @Spartan--is it possible to move my southern army away from Iberia, where it is currently, and attack rebel regions in France?
    Yeah that won't take up a move, but if that depends on ur roll sucking or not

    Quote Originally Posted by ✠Ikaroqx✠ View Post
    The green I should have already, as you said the attack against the Hyuga was successful.


    Pink
    attacks are regular moves, with the +1 bonus.
    The orange attack is the Army's move


    Dang that spy's good Sneakiha Spyichi (ok I'll stop now)


    Spoiler Alert, click show to read: 
    Rip forgot Hyuga was in the Kyushu islands

  5. #245
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: The World War RTD (II)

    Attempt to move the fleet again

  6. #246
    NobleWoman's Avatar Campidoctor
    Join Date
    Jan 2013
    Location
    Keep Guessing
    Posts
    1,548

    Default Re: The World War RTD (II)

    Quote Originally Posted by Spartan999 View Post
    Yeah that won't take up a move, but if that depends on ur roll sucking or not
    Thanks. Move my southern army away from its present position to the rebel regions in France. Also give the two Iberian regions to Abdulmecid.
    My other move remains the same as given in my post above.

  7. #247

    Default Re: The World War RTD (II)

    And after 1½ weeks of inactivity I... have decided to drop out of the game. Sorry, everyone.

  8. #248

    Default Re: The World War RTD (II)

    World Wars IITurn 19
    1251 AD (July)


    https://rolz.org/dr?room=World%20War%20(II)

    The Greek City States (AntonistheGreek)
    (3) The attack on the Thracian regions are a failure
    due to a earthquake causing the soldiers to see it as a unfavorable
    omen.
    (3) Thw Athenians attempt to build a fleet that might rival their previous
    fleet, the work however goes poorly due to lack of supplies
    You can do One move next turn with Plus one attacking the same region and
    building a fleet

    Portugal (
    Abdülmecid)
    (1) The army takes heavy damage and they are forced to retreat
    once again (-2 regiments)
    (1+1=2) The spy fails to enter the castle of the enemy
    (2) The Spanish insists on resisting
    You can do One move next turn

    The Ilkhanate (Cyrene)
    [5+1=6] The army manages to catch the Persians
    off guard and they manage to take the Persian region
    in the coast
    You can do two moves with plus one each

    Duchy of Normandy (NobleWoman)
    () The army is forced to be expelled after the region
    mid given to the Portuguse
    (6) British region taken
    two move with plus one

    Wallachia (Kirila the Kitten)
    (1+1=2) The expectation to the
    west ends in failure
    (2) The fleet fails to sail to the Western Mediterranean
    One move next turn

    Roman Empire (Julia Dominos)
    (5) The Roman army manage to defeat another
    Celtic army, thanks to the brilliant tactics of the
    Julian family
    (1) Disasters fall upon the Roman army, they are defeated
    by the Rebel army
    () The rebels however fears the Romans too much to launch counter
    attack
    You can do one move

    Matriana Empire (Lord of Cats)
    ()No moves posted
    One move next turn

    Empire of Australia
    [5+1=6] The Australian army manages to take the green region
    [4] The army manages to take the yellow region
    (1+1=2) The spy fails to infiltrate the Cyan castle
    (1+1=2) The attack on the Cyan region also ends in failure
    Two moves next turn with plus one each

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    [5+1=6] The fleet sails through the harsh storm and they make it to the
    Western Mediterranean
    Two moves with plus one each

    SanakamiClan (Ikaroqx)

    (4+1=5) The region in the Kyushu region is taken
    (2+1=3) The Northern Koreans manage to put up
    better resistance then their southern counter parts,
    but they take heavy losses in the battle
    (4) The Han army attempts to stop your once again, and they
    fail once again
    You can do one move with plus one attacking the same region

    cities
    Cities/ Forts/ Trade Posts:
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns
    (Emperor Poo)
    Asia: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions


    Fleet

    Fleets
    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    1 large fleet (8 Ships) (Japanese water)
    1 medium fleet (5 Ships) (Yellow sea)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)
    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    1 large fleet (8 Ships) (Tasman sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Abdülmecid I:1 medium fleet (5 ships) (Bay of Biscay), 1 small fleet (4 ships) (Bay of Biscay)
    1 large fleet (8 ships) (Bering sea)
    Kitten: 1 small fleet (4 ships) (Black sea)



    Prestige
    Prestige
    Lord of Cars: 35
    AntonisTheGreek: 27
    Abdülmecid I: 30
    Iron Aquilifer: 26
    Ikaroqx: 29
    Kirila the Kitten: 26
    NobleWoman: 48
    Julia Domina: 39
    Cyrene: 28
    Emperor Pooman: 19


    province
    Province
    AntonisTheGreek: 30
    Abdülmecid I: 39
    Iron Aquilifer: 23
    Ikaroqx: 33
    Kirila the Kitten: 26
    NobleWoman: 34
    Lord of Cats: 30
    Julia Domina: 35
    Cyrene: 27
    Emperor Pooman: 25


    Army
    Abdülmecid I:
    Africa:
    One small army (4+2-2=2 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    One small army (4 regiments)
    Ikaroqx:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One large army (8 regiments)
    Emperor Pooman:
    Asia:
    One medium army (5 regiments)
    One large army (8 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)


    spies
    Lord of Cats: You can use 2 spies in the this turn
    AntonisTheGreek: You can use 2 spy with plus one each in the this turn
    Abdülmecid I: You can use 1 spies next next turn
    Iron Aquilifer: You use one spy now next 2 turn
    Ikaroqx: You can use Two spied in the next 3 turns
    Noblewoman: You can use 1 spy in the next 3 turns


    map


    army location map
    Last edited by Spartan999; June 15, 2015 at 09:07 AM.

  9. #249

    Default Re: The World War RTD (II)

    Quote Originally Posted by Sleeping Bear View Post
    And after 1½ weeks of inactivity I... have decided to drop out of the game. Sorry, everyone.
    You will be missed m8

  10. #250
    AntonisTheGreek's Avatar Senator
    Join Date
    Dec 2013
    Location
    Athens, Greece
    Posts
    1,394

    Default Re: The World War RTD (II)

    Again!

  11. #251
    Kirila the Kitten's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Kittyland
    Posts
    3,248

    Default Re: The World War RTD (II)

    Again. And I want this broadcasted for my army:


  12. #252
    Mary The Quene's Avatar Praeses
    Join Date
    May 2013
    Location
    Hatfield House
    Posts
    8,123

    Default Re: The World War RTD (II)

    Again

    Spoiler Alert, click show to read: 
    Veritas Temporis Filia

  13. #253
    Cyrene's Avatar Vicarius
    Join Date
    Nov 2011
    Location
    Una River
    Posts
    2,590

    Default Re: The World War RTD (II)

    shouldn't i have more than one move? expand in any regions in Persia.

  14. #254
    Emperor PooMan's Avatar Centenarius
    Join Date
    May 2014
    Location
    Straya
    Posts
    854

    Default Re: The World War RTD (II)

    Attack the red region, using the fleet, and the cyan region normally. Attack the green region using the army.

  15. #255
    NobleWoman's Avatar Campidoctor
    Join Date
    Jan 2013
    Location
    Keep Guessing
    Posts
    1,548

    Default Re: The World War RTD (II)

    Build fleet in the Banda Sea, the Normans will now expand in Asia! Prince Henri, a nephew of the Duke, is made the Norman Viceroy in the East. He quickly gets to work, building up armies and in raising resources for the military expeditions.

    Use second move to continue in Britain. Prince William's forces have defeated some local Saxon peasants and are now marching upon London. They are stopped by a Saxon fyrd led by King Harold's brother, Tostig.

  16. #256
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: The World War RTD (II)

    Attack one province in the west of Egypt with a spy in support. Attack another just below it without one. Many Thanks

  17. #257

    Default Re: The World War RTD (II)

    Damn that dice, Ferdie has started to become really mad at it. Anyway, the army is going to attack the same region in Morocco, while the small fleet shall attempt to conquer another region in Northern Spain.

  18. #258
    ✠Ikaroqx✠'s Avatar Campidoctor
    Join Date
    Dec 2011
    Location
    'Straya!
    Posts
    1,851

    Default Re: The World War RTD (II)

    More peasants are sent to Translate here to authentic language North Korea to break the stalemate. Depending on where the Army is, it will either attack another region, or advance so it's at the front line.
    Signature loading...

  19. #259

    Default Re: The World War RTD (II)

    World Wars IITurn 20
    1251 AD (August)


    https://rolz.org/dr?room=World%20War%20(II)

    The Greek City States (AntonistheGreek)
    (2+1=3) The sailors once again failed to build a fleet thanks to the
    lack of supplies
    (5+1=6) The attack on the Thracian region is far more then fleet
    buildings
    Two move next turn with the plus one building a fleet again

    Portugal (
    Abdülmecid)
    (2) (3)
    both the attack on the Northern Spain and
    Morracan region ends in failure
    one move with plus one attacking the same region (Moreacan)

    The Ilkhanate (Cyrene)
    (1+1+1=3) The attack on the Persian coast is a failure
    (2+3=5) The Sultan afraid of his troops failing him again
    decideds to lead the troop himself. The troops fight hard
    as they know if they fail to win they could be executed. The battle
    is won!
    You can do one move

    Duchy of Normandy (NobleWoman)
    (6+1=7) The attack on the London region is a
    success thanks to
    (2+1=3) Due to communication problems the fleet
    is not built
    two move next turn with plus one building a fleet

    Wallachia (Kirila the Kitten)
    (1+1=2) The triops takes offended by the
    video (for some odd reason) and they refuse to march
    (3) The fleet fails to sail to the Western Mediterranean
    One move next turn with plus one sailing

    Roman Empire (Julia Dominos)
    (6) The Defeated troops avenge their honor
    by defeating the enemy army and taking their region
    You can do one move

    Matriana Empire (Lord of Cats)
    ()No moves posted
    One move next turn

    Empire of Australia
    (2+1=3) The red region people resists and your sailors
    are forced to retreat
    (3+1=4) the Ceyan region is taken
    (5) the Army manages to take another region
    one move next turn with plus one attacking the same region

    Malmuk Sultante of Egypt (Iron Aquilfilier)
    (5+1=6) The Malmuk Sultan decides to lead a grand expedition to
    the southern part of Egypt. The first battle goes well and one southern
    region is taken
    (3+1=4) At the same time the crowned Prince strikes west and takes
    a western region (forgot to put it in the map wi out it in soo)
    Two moves next turn

    SanakamiClan (Ikaroqx)

    (3+1=4) The Goguryeo forces are defeat in the field of battle
    (5) Another Han army is sent and it is defeated once again
    You can do two moves next turn

    cities
    Cities/ Forts/ Trade Posts:
    Noblewoman:
    Europe: Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Iron Aquilifer:
    Sailors’ Guild – This guild helps train your sailors and gives you plus one to moving a fleet
    AntonisTheGreek:
    Europe:
    Town Watchers’ Guild – This guild helps train your town militias and gives a -1 penalty point to all attempted spying, sabotaging, or assassination attempts on your faction.
    Lord of Cat:
    South America: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Abdülmecid I):
    Europe: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions.
    (Ikaroqx):
    Asia:
    Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Lucilla):
    Europe: Saboteurs’ Guild – This guild helps train your saboteur agents and gives them a +1 bonus point for all their missions.
    (Kitten):
    Europe:Banners Bearers’ Guild – This guild helps train your army officers and allows your army to always be ready for war and attack an extra region once every 5 turns
    (Emperor Poo)
    Asia: Thieves’ Guild – This guild helps train your spy agents and gives them a +1 bonus point for all their missions


    Fleet

    Fleets
    Lord of Cats: 1 Monstrous-size fleet (Ships: 17) (Eastern Caribbean sea)
    Ikaroqx: 1 large fleet (8 Ships) (Sea of Japan)
    1 large fleet (8 Ships) (Japanese water)
    1 medium fleet (5 Ships) (Yellow sea)
    Iron Aquilifer: 1 Medium fleet (5 ships) (Eastern Mediterranean sea)
    Emperor Pooman: 1 medium fleet (5 ships) (Arafusa sea)
    1 large fleet (8 Ships) (Tasman sea)
    Noblewoman: 1 medium fleet (5 ships) (Celtic sea)
    Abdülmecid I:1 medium fleet (5 ships) (Bay of Biscay), 1 small fleet (4 ships) (Bay of Biscay)
    1 large fleet (8 ships) (Bering sea)
    Kitten: 1 small fleet (4 ships) (Black sea)



    Prestige
    Prestige
    Lord of Cars: 35
    AntonisTheGreek: 30
    Abdülmecid I: 31
    Iron Aquilifer: 27
    Ikaroqx: 30
    Kirila the Kitten: 27
    NobleWoman: 50
    Julia Domina: 41
    Cyrene: 29
    Emperor Pooman: 20


    province
    Province
    AntonisTheGreek: 31
    Abdülmecid I: 39
    Iron Aquilifer: 25
    Ikaroqx: 35
    Kirila the Kitten: 26
    NobleWoman: 35
    Lord of Cats: 30
    Julia Domina: 36
    Cyrene: 28
    Emperor Pooman: 27


    Army
    Abdülmecid I:
    Africa:
    One small army (4 regiments)
    Lord of Cat:
    South America:
    One small army (4 regiments)
    One medium army (5 regiments)
    AntonisTheGreek:
    Europe/Middle East
    One small army (4 regiments)
    Iron Aquilifer:
    Middle East/Europe
    One small army (4 regiments)
    Kirila the Kitten:
    Europe/Middle East
    One small army (4 regiments)
    One small army (4 regiments)
    Ikaroqx:
    Asia
    One small army (4 regiments)
    NobleWoman:
    Europe/Middle East
    One large army (8 regiments)
    Emperor Pooman:
    Asia:
    One medium army (5 regiments)
    One large army (8 regiments)
    Julia Domina:
    Europe:
    One small army (4 regiments)
    Cyrene:
    Europe/Middle East
    One small army (4 regiments)


    spies
    Lord of Cats: You can use 2 spies in the this turn
    AntonisTheGreek: You can use 2 spy with plus one each in the this turn
    Abdülmecid I: You can use 1 spies next this turn
    Iron Aquilifer: You use one spy now next next turn
    Ikaroqx: You can use Two spied in the next 2 turns
    Noblewoman: You can use 1 spy in the next 2 turns


    map


    army location map

  20. #260
    Kirila the Kitten's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Kittyland
    Posts
    3,248

    Default Re: The World War RTD (II)

    Guess what? Try again!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •