I just came across this whilst working, I don't speak German so it might not all be good review- but make your own mind up...
I just came across this whilst working, I don't speak German so it might not all be good review- but make your own mind up...
Interesting playthrough even if its not in English. Anyways, nice progress you got there after 4 years since I joined this forum. Just one concern I didn't expect that the game has a bunch of PSFs with names on it, would that make turn change slower along with scripts?
Congrats again looking forward for an official alpha release! (incidentally EB2 team has announced that they will be releasing a newer version whilst you guise announced an alpha version at a similar time-frame)
war is peace, ignorance is strength, freedom is slavery......
(george orwell 1984)
Nope there are no turntime effects, and you have the option of turning the names off completely or having them on all the time or having them appear when you mouse over them. It is giving us some bug problems however, so we may have to remove the names completely but you will be able to see the PSF/'settlement' historical info in the ancillary that is given to the occupying character.
Okay that is nice
Would that complicate the gameplay and mechanism in the first place? (aka more bugs?)
This is actually the best solution to the problem and also to ensure the map don't jumbo up all the names together in one space, when I look at Asia Minor the names of PSFs nearly block the screen so does Europe. Middle East and Sarhara is much better (must be a lack of PSFs)
Btw what happened if your PSFs got occupied by another faction? Does that mean your occupying character dies and change it to the enemy faction's occupying character?
If so this is quite an impressive scripting by your team. No one can tweak Med 2 that extreme (even for EB2 standards)
war is peace, ignorance is strength, freedom is slavery......
(george orwell 1984)
May be that's not the correct place for that question but what's happening to the "invisible agent" that gives the name to the PSF during the AI turn? Does it stay there or does it respawn when the player turn comes?
Would it help if you move these invisible agents in a non-used corner of the map during AI turn and then move them back to their relevant position for the player turn?
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i love you men