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  1. #1
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    the title says it all.
    in this thread everyone can post his (historically theorized) ideas, knowledge and opinions about the gameplay and fighting mechanics in Total War: Age of Bronze.
    have fun.

  2. #2

    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    From what I've read, tactics as such tended to be very simple. Of course, records are sketchy most of our 'evidence' is propaganda (good old Ramses II.)

    Tactics basically seem to have consisted of variations on the theme of 'charge!' Chariots would go in first, either charging the foe in the case of heavy chariots (such as the Hittites used,) or firing volleys of arrows to break the enemy up for the infantry with lighter chariots (as used by Egypt.) There was then a general melee and the first side to run away lost, were chased down and slaughtered.

    The claims from the era (again, these ARE mostly propaganda,) almost always emphasize the great personal courage of the leaders (especially if they're royal.) The king ALWAYS leads the charge.

    Perhaps to reflect this, general auras should get a buff? I expect we'll be looking at pretty steep casualty rates given the prevalence of archers and lack of armor, so having a strong moral boosting element would be an important thing to keep around.
    The above post is in a pre-alpha state and does not nessecarily reflect the final writings of the poster. As such the poster cannot be held responsible for any statements made in this post.

  3. #3

    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    yeah I think about this too.

    I can change all rosters like the ,,radious battle mod " !

    So this will be the changes on bows,slings and javelins


    light javelin thrower


    ammo decreased from 5 to 3

    accuracy increased from 5 to 10

    range limit decreased from 80 to 30 metres


    medium/trained javelin thrower like the nubians

    ammo decreased from 5 to 3

    accuracy increased from 5 to 20

    range limit decreased from 80 to 40 metres



    a chariot javelin like the egyptian has a short range but high accuracy

    ammo increased from 5 to 10

    accuracy increased from 5 to 50

    range limit decreased from 80 to 15 metres

    So Im already testing this with the changes of rankdepth

    we all know about this ing Rome 2 mass fighting! IT LOOKS REALLY BAD!

    normal rome 2 units
    Spoiler Alert, click show to read: 




    bronze age tribal units 1 to 1 fight
    Spoiler Alert, click show to read: 



    units marching at normal speed and wider ranks



    The normal Rome 2 ranks are to deep so the chariots stocking in the units!

    With the wide ranks I can easyly rush through the units



    After the rush, the ranks are opend and we can use the infantry


    the bad thing is, these killing machines are already to deadly ^^ So I will reduce the number of chariots




    So future plans are


    testing the new javelins
    new bow accuracy and ranges
    new sling accuracy and ranges
    complete moral changes to have longer fights
    decreased the damage of weapons (Assur will have damage bonus for iron weapons)
    armor changes
    and so on.

  4. #4

    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    I don't think iron weapons should give a damage bonus. By all accounts, bronze took an edge just as well (but required more maintenance since it was softer.) Iron could give a bonus to armor piercing, though, since it would pierce bronze armor more easily.
    The above post is in a pre-alpha state and does not nessecarily reflect the final writings of the poster. As such the poster cannot be held responsible for any statements made in this post.

  5. #5
    Dontfearme22's Avatar Campidoctor
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    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    Personally, i think we go for a battle pack optional addition rather than integrating it with the main mod pack. Ive also noticed in a lot of my research that there were a plethora of organized spear formations, and especially in India ridiculously complex army formations.
    Last edited by Dontfearme22; April 13, 2014 at 09:00 AM.

  6. #6
    Brivime's Avatar Ordinarius
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    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    I'd go with a similar tactic to Turkenlouis in terms of Chariots.

    First off send in the Chariots to the parts of the formation with the lightest units, cut through that then bring in skirmishers to fire on the centre. Divert Chariots to the flanks and send in light infantry to back 'em up.

    I'll test this out with the Canaanite roster once it's perfected which should be after tomorrow!
    Last edited by Brivime; April 13, 2014 at 06:33 AM.

  7. #7
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    i really fancy Türkenlouis ideas!

    Personally, i think we go for a battle pack optional addition rather than integrating it with the main mod pack. Ive also noticed in a lot of my research that there were a plethora of organized spear formations, and especially in India ridiculously complex army formations.
    i think we simply should represent every faction just like it really was. this might make some factions overpowered, but this is the point: It is historical.

    this also requires the player to adapt to new enemy tactics.
    while chariots are especially in europe super effective, the use of archers against tight formations is more important in the south and east.
    if you wonder how one should win with the europeans i've got a simple and realistic solution: Forests. forests should slow chariots down heavily. in reality it's almost impossible to drive a fragile chariot in a thick virgin forest.
    practically there is already an effect that decreases cavalry efficiency in Rome II

    we will include both loose and tight formations, depending on the factions themselves.
    and last but not least it's boring and unoriginal to include just one fighting technique.
    Last edited by PunitorMaximus; April 13, 2014 at 09:28 AM.

  8. #8
    Dontfearme22's Avatar Campidoctor
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    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    Quote Originally Posted by PunitorMaximus View Post
    i really fancy Türkenlouis ideas!


    i think we simply should represent every faction just like it really was. this might make some factions overpowered, but this is the point: It is historical.

    this also requires the player to adapt to new enemy tactics.
    while chariots are especially in europe super effective, the use of archers against tight formations is more important in the south and east.
    if you wonder how one should win with the europeans i've got a simple and realistic solution: Forests. forests should slow chariots down heavily. in reality it's almost impossible to drive a fragile chariot in a thick virgin forest.
    practically there is already an effect that decreases cavalry efficiency in Rome II

    we will include both loose and tight formations, depending on the factions themselves.
    and last but not least it's boring and unoriginal to include just one fighting technique.
    Agreed, perhaps there other advantages are stuff like:
    Light fast guerilla units
    tough units that would be resistant to attrition

    the more near eastern armies would be based on
    heavy spear and sword formations
    fast large forces of chariots
    superior numbers

    so really, the only way the 'barbaric' factions could win is by fast ambush attacks, or by forming a confederation so they could mass up the numbers to take on a large army in head to head combat.

  9. #9
    Brivime's Avatar Ordinarius
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    Default Re: Gameplay, Strategy, Tactic and Bronze Age Fighting Styles Discussion Thread

    Glad we are now getting in to the game-play aspect.

    There is some evidence that South Arabian civilizations were using Chariots in the early Iron Age, perhaps in the late Bronze Age however I do not believe they would fare well in the desert.

    In steep sand it's pretty easy for the wheel to sink and the sand will cover over it so it will get stuck putting the rider in a really vulnerable position, perhaps give chariots a penalty when fighting in deserts.

    Co-Operation between tribes in Canaan and Arabia would be key to their own success, armies would consist of men from several different tribes and kingdoms which had allied an example would be the Canaanite army at Megiddo.

    Despite this they would also often fight each other for land and resources so for the political notes you could have every Canaanite faction "Neutral" but perhaps -10 in favor so there is a chance they will learn to hate you or love you.

    For the Arabians they would be constantly raiding each other, make the North Arabian factions hate the Southern and Gulf civilizations and give Qedar -22 relations with Assur.

  10. #10
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Unit Preview [with many screenshots]

    As one can only include 100 images in one post i started this extra thread so we can show all of our units. hooray.

    Unit Rosters (WIP)

    All units are WIP, even if they are "finished" they are constant subject to updates as we get new models and textures or knowledge. we try to stay as historically accurate as possible. Although we have to make some changes to fit the Rome II engine and provide proper gameplay. Also we have to guess about some events and looks of the Bronze Age.
    Thank you for understanding. Feel free to give us advise if we are beeing historically inaccurate.

    Part 1

    Spoiler Alert, click show to read: 


    Assur

    Spoiler Alert, click show to read: 


    Elite
    General - turtānu
    and
    Elite Swordsmen - namṣāru muqtablu


    Noble Chariots(4 horse) - mār damqi attartu


    Elite Archers - namṣāru madaktu


    Heavy
    War Chariots(2 horse) - dappānu mašīru


    Assyrian Axemen - kalmakru ubāru


    Armoured spearmen -nāš kabābi azmarê


    Medium
    Hurrian mercenary horsemen - hanigalbat ša pētḫalli


    Light
    Light Axemen - ālik madaktu ubāru


    Levy Spearmen - ālik madaktu ša-arīti


    Levy Swords - ālik madaktu ṭabḫu


    Levy Bowmen - nāš qašti madaktu



    Mycenae

    Spoiler Alert, click show to read: 

    Elite
    Mycenaean Royal Guard= Mikinaïkí Equeta



    Mycenaean Javelin Chariots (Light) = Mikinaïkí Tokosota Epiqoi


    Mycenaean Bow Chariots (Heavy) = Mikinaïkí Paltaia Epiqoi


    Heavy
    Mycenaean Nobles = Mikinaïkí Tereta


    Achaean Heavy Spearman (Very Armored) = Achaioi Thoraks Enkhesi Kekide


    Achaean Heavy Swordman (Very Armored) = Achaioi Thoraks Phasgana Kekide


    Medium
    Mycenaean (Armored) Spearman = Mikinaïkí Enkhesi Kekide


    Mycenaean (Armored) Swordsman = Mikinaïkí Phasgana Kekide


    Thessalian Warriors = Petthalían Kekide


    Minoan Archers = Minikós Tokosota


    Light
    Mycenaean Axemen = Mikinaïkí Aksones


    Mycenaean Light Spearman = Mikinaïkí Enkhesi Epikowo


    Mycenaean Light Swordsmen = Mikinaïkí Phasgana Epikowo


    Mycenaean Light Pikemen= Mikinaïkí Akosonija Epikowo


    Mycenaean Levy Spearman = Mikinaïkí Enkhesi Kitita


    Mycenaean Javelinman = Mikinaïkí Paltaia Epikowo



    Mycenaean Slingers= Mikinaïkí Sphentóna


    Mycenaean Archers = Mikinaïkí Tokosota


    Nubian Javelinmen (Mercenaries) = Nubías Paltai Epikowo


    Hattu

    Army of Muwatalli II at Qadesh
    [37 000 men; 3500 Chariots]
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 






    Spoiler Alert, click show to read: 

    Elite
    Hittite Royal guard -Nešite panku -uskiskatalla


    Heavy
    Hittite heavy chariot - Nešite hikkwia


    Hittite Double Axe Warriors


    Medium
    Arzawan vassal spearmen - Arzawa mita-turi


    Hittite Medium Swordsmen


    Hittite infantry - Nešitetuzzi


    Hittite bowmen - Nešite-kattantuzzi


    Kizzuwatni urban swordsmen - Kizzuwatnamina-sarratuzzi


    Light
    Kaškian raiders - Kaškiasagaz


    Hittite levy spears - iskunanz pesnas-turituzzi


    Hittite levy javelinmen - iskunanz pesnas-ina ussisi zaqti



    Andronovo Culture

    Spoiler Alert, click show to read: 


    Eastern Steppe Archers:
    Spoiler Alert, click show to read: 




    Eastern Steppe Tribesmen:
    Spoiler Alert, click show to read: 




    Eastern Steppe Raiders:
    Spoiler Alert, click show to read: 




    Eastern Steppe Axemen:
    Spoiler Alert, click show to read: 




    Steppe Painted Raiders:
    Spoiler Alert, click show to read: 




    Eastern Steppe Chariots:
    Spoiler Alert, click show to read: 




    Eastern Steppe Chieftans:
    Spoiler Alert, click show to read: 




    -There is another unit called "The Steppe Large Shield Raiders" not present on this list because I couldnt find a good screenshot



    Now here are the later game units you can unlock, but they are still available in custom battle:
    Spoiler Alert, click show to read: 


    Steppe Light Horsemen:
    Spoiler Alert, click show to read: 




    Eastern Skirmisher Cavalry:
    Spoiler Alert, click show to read: 




    Eastern Cavalry Scouts:
    Spoiler Alert, click show to read: 






    Finally, these are the two extra units available to tribes south of the Steppe, the urbanized descendants of the Indo-Iranian raiders who conquered the desert cities on the road to India:
    Spoiler Alert, click show to read: 


    Morgu Spearmen:
    Spoiler Alert, click show to read: 




    Morgu Archers:
    Spoiler Alert, click show to read: 







    Thesprotia
    Spoiler Alert, click show to read: 

    Elite
    Thesprotian Royal Guard = Thesprotoi Equeta

    Heavy
    Thesprotian Nobles = Thesprotoi Tereta
    Thessalian Nobles = Petthalian Tereta

    Medium
    Thesprotian Spearman = Thesprotoi Enkhesi Kekide, Kurewe or Pediewes
    Thesprotian Swordsman = Thesprotoi Phasgana Kekide, Kurewe or Pediewes
    Parauaioi Warriors = Parauaioi Kekide, Kurewe or Pediewes
    Lefkasian Warriors = Lefkás Kekide, Kurewe or Pediewes
    Kephallenian Warriors = Kephalloniá Kekide, Kurewe or Pediewes

    Light
    Thesprotian Axeman = Thesprotoi Aksones
    Thesprotian Light Spearman = Thesprotoi Enkhesi Epikowo
    Thesprotian Light Pikeman = Thesprotoi Akosonija Epikowo
    Thesprotian Levy Spearman = Thesprotoi Enkhesi Kitita
    Thesprotian Levy Clubman = Thesprotoi Rópalo Kitita
    Thesprotian Javalinman = Thesprotoi Paltaia Epikowo
    Thesprotian Slingers = Thesprotoi Sphentóna

    Egypt
    Spoiler Alert, click show to read: 

    Elites
    Elite, young troops - Nefer
    Braves of the King - nsw qynt
    Sherden mercenaries - Sherden Imy xt
    Royal Archers - nsw pDty


    Infantry
    Egyptian swordsmen - mSw aHAwty/mSa (aHAwty is warrior, mSa is soldier)
    Egyptian axemen - AqHw aHAwty/mSa
    Egyptian spearmen - Hynt aHAwty/mSa
    Libu light infantry - Libu aHAwty
    Meshwesh mercenaries - Meshwesh aHAwty


    Missile
    Egyptian Archers - pDty
    Egyptian Javelinmen - nsywt mGa
    Egyptian Slingers - mGa
    Nubian archers - nHsy pDty
    Libyan Archers - TmHw pDty

    Mitanni
    Spoiler Alert, click show to read: 

    Elite
    General - Sauranne
    Royal Chariots- Vit-Ratha
    Royal guard - Shepi sarri


    Heavy
    Heavy War Chariots- E
    manti
    Aryan horselords- Aryaśvaššuššhurata

    Medium
    Mitanni horsemen- Hanigalbat aśva-aššuššhurata
    Mitanni Line infantry -Shukuthlu
    Mitanni Cavalry - Rakib susi

    Light
    Levy spearmen- Krisvalya-marya


    Levy bowmen- Krisvalya-maryaqastu


    Tribal slingers- Adimajatimarya-kakrazman



    Kassites
    Spoiler Alert, click show to read: 

    Elite
    Generals guard - Buriburna

    Heavy
    Babylonian noble spearmen - Karanduniash ubri duruuk


    Medium
    Kassite Chariot Raiders


    Kassite Clan Guard


    Kassite chariot archers - Galzu rattas hassattu


    Light
    Kassite Spearmen


    Kassite Hillmen


    Babylonian City Archers


    Kassite Light Slingers - Galzu libnu durukk



    Minoans

    Spoiler Alert, click show to read: 


    Elite:
    Spoiler Alert, click show to read: 

    Palace Guard:
    Spoiler Alert, click show to read: 





    Heavy:
    Spoiler Alert, click show to read: 

    Minoan Mixed Swordsmen:
    Spoiler Alert, click show to read: 





    Medium:
    Spoiler Alert, click show to read: 

    Apatawa Axemen:
    Spoiler Alert, click show to read: 




    Minoan Spearmen:
    Spoiler Alert, click show to read: 




    Minoan Young Noblemen:
    Spoiler Alert, click show to read: 





    Light:
    Spoiler Alert, click show to read: 

    Minoan Archers:
    Spoiler Alert, click show to read: 




    Cretan Skirmishers:
    Spoiler Alert, click show to read: 




    Minoan Slingers:
    Spoiler Alert, click show to read: 




    African Mercenary Javelinmen:
    Spoiler Alert, click show to read: 




    Cretan Farm Levies:
    Spoiler Alert, click show to read: 








    Last edited by PunitorMaximus; October 21, 2014 at 02:18 PM.

  11. #11
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Unit Preview [with many screenshots]

    Part 2

    Spoiler Alert, click show to read: 

    Anatolian Factions

    Spoiler Alert, click show to read: 


    Elite:
    Spoiler Alert, click show to read: 

    Anatolian Noble Swordsmen:
    Spoiler Alert, click show to read: 




    Neha River Archers(only avaliable to the Seha River land(Galatia)
    Spoiler Alert, click show to read: 





    Heavy:
    Spoiler Alert, click show to read: 

    Mountain Warriors:
    Spoiler Alert, click show to read: 




    Anatolian Swordsmen:
    Spoiler Alert, click show to read: 






    Medium:
    Spoiler Alert, click show to read: 


    Anatolian Spearmen:
    Spoiler Alert, click show to read: 






    Light:
    Spoiler Alert, click show to read: 


    Anatolian Tribesmen:
    Spoiler Alert, click show to read: 




    Anatolian Light Archers:
    Spoiler Alert, click show to read: 




    Anatolian Slingers:
    Spoiler Alert, click show to read: 




    Anatolian Mountain Javelinmen:
    Spoiler Alert, click show to read: 








    Achaean City States

    Spoiler Alert, click show to read: 

    General - Lawagetas
    Royal Guard(like Legatus) - Wánaks
    Sphacterian heavy spearmen - Sfaktiria moriwodoaixman-arexkasadara

    Heavy
    Achean chariots - Danaoi-opririnios
    Achean Noble infantry - Danaoi pokrouteu-hequetai

    Medium
    Messenian allied infantry - Mesenia piroweksolaós
    Athenian urban spearmen - Athene aixman-arexkasadara
    Achaean rural bowmen - Danaoi akoro-demoslaós

    Light
    Larissian light horsemen - Larisa Igolaós
    Greek peasant javelinmen - Danaoi demoslaós


    Arabian Factions

    Spoiler Alert, click show to read: 

    Skirmish
    Rami Arum Mujanad - Militia Javelinmen
    Rumat al-Jamal - Camel Archers
    Rumat - Archers
    Maqalia - Slingers

    Light
    Muhaimim al-Medinat - Town Watch [Garrison unit, replaces Tribes People]
    Mushat al-Melaewi - Levy Infantry
    Ramah Khafif - Light Spearmen
    Sayyaf Khafif - Light Swordsmen
    Sayyaf al-Martazeq - Hired Swordsmen
    Ramah Qabaliyye - Tribal Spearmen
    Mushat Tijariyye - Merchant Infantry
    Jund - Regular Infantry


    Medium
    Ramah - Spearmen


    Temple Warriors

    Sayyaf - Swordsmen
    Fursan as-Sahra - Desert Cavalry
    Jund Mudajajun - Medium Soldiers
    Forsan al-Hahib - Lesser Noble Cavalry

    Heavy
    Qudumah al-Jolon Mjann - Round Shield Axemen


    Muharib Thaqil - Heavy Warriors [Swordsmen]
    Muharib al-Haykal - Temple Warriors
    Shourat - Noble Infantry
    Muharib Ashuri [Kedarite unit] - Assyrian Warriors

    Elite/Generals Bodyguard
    Forsan al-Sanaiaa - Noble Cavalry
    Rumat Malakiyye - Royal Archers
    Muhaimim al-Rabb - General's Bodyguard (Footmen)
    Horass al-Muqadam - General's Bodyguard (Cavalry)




    Wilusa (
    Troia, Illion)

    Spoiler Alert, click show to read: 

    Elite:
    Spoiler Alert, click show to read: 

    Apollonian Guard:
    Spoiler Alert, click show to read: 




    Trojan Citadel Guard:
    Spoiler Alert, click show to read: 





    Heavy:
    Spoiler Alert, click show to read: 


    Round Shield Axemen:
    Spoiler Alert, click show to read: 





    Medium:
    Spoiler Alert, click show to read: 

    Trojan Infantry:
    Spoiler Alert, click show to read: 




    Kikone Mercenaries:
    Spoiler Alert, click show to read: 





    Light Melee:
    Spoiler Alert, click show to read: 


    Trojan Provincial Spearmen:
    Spoiler Alert, click show to read: 





    Light Missile:
    Spoiler Alert, click show to read: 


    Trojan Slingers:
    Spoiler Alert, click show to read: 




    Trojan Archers:
    Spoiler Alert, click show to read: 







    North African Tribes

    Spoiler Alert, click show to read: 

    Elite
    Tribal chief - Amajegh gif(the 'i' is silent)

    Heavy
    Noble horsemen - Amajegh iyesan

    Medium

    tribal raiders - ajhan ean
    desert cavalry - Tenerw-iyesan

    Light
    tribal horse skirmishers - Tiq-billin iyesanajor
    tribal camel cavalry - Tiq-billin weara as-masearw
    desert swordsmen - Tenerw masaev




    Italian Tribes
    Northern Italian units:

    Spoiler Alert, click show to read: 

    The Terramare culture units, farmers and settlers of the Po river valley:
    Forest Daggermen:
    Spoiler Alert, click show to read: 



    Terramare Clubmen:
    Spoiler Alert, click show to read: 



    Terramare Tribesmen:
    Spoiler Alert, click show to read: 




    Now, the Armored warriors of Northern Italy, recent immigrants from past the Alps
    Italic Light Chariots:
    Spoiler Alert, click show to read: 



    Italian Bowmen:
    Spoiler Alert, click show to read: 



    Italic Heavy Spears:
    Spoiler Alert, click show to read: 



    Citadel Spearmen:
    Spoiler Alert, click show to read: 





    Here are the two Apennine units:
    Spoiler Alert, click show to read: 

    Apennine Hillmen:
    Spoiler Alert, click show to read: 




    Apennine Archers:
    Spoiler Alert, click show to read: 





    Here are the two Sicilian units, the Sicilian rosters will also have access to the Southern Italian units and some select Mycenaean units:
    Spoiler Alert, click show to read: 

    Sicani Tribesmen:
    Spoiler Alert, click show to read: 



    Sicilian Colonial Spearmen:
    Spoiler Alert, click show to read: 






    Nuraghi/Sherdens

    Spoiler Alert, click show to read: 

    Elite
    Shardana noble Spearmen
    Shardana noble Swordmen

    Heavy
    Shardana Mercinaries (sword)
    Shardana Mercinaries (Spear))
    Shardana Uta warrior (sword)
    Shardana Macemen (mace or club)

    Medium
    Shardana mounted Spearmen
    Shardana Seapirate (Spear, Leather Armour)
    Shardana Speapirate (Sword, Leather Armour)
    Shardana Bowmen

    Light
    Shardana Seapirate (Spear, Tunics)
    Shardana Speapirate (Sword, Tunics)
    Shardana Bowmen




    Steppe Tribes

    Spoiler Alert, click show to read: 

    Elite
    Chiefs guard - Rāg

    Heavy

    Warrior Band - Asta-uaras

    Medium

    Steppe Archers - Landh hajasus
    Wolf Raiders - Vahrka
    Steppe Cavalry - Landh acwa
    Tribal Chariots - Trag cakwa

    Light

    Tribal Mob - Asa trag
    Tribal Cavalry - Trag acwa




    Proto-German Tribes

    Spoiler Alert, click show to read: 

    Elite
    proto germanic sunguards of Denmark (one-handed axe, bronze shield)
    proto germanic sunguards of Denmark (two-handed axe)

    Spoiler Alert, click show to read: 


    Heavy

    proto germanic noble Swordsmen
    proto germanic noble Spearmen
    naked two-handed axe warriors (wolf/bear pelt)

    Medium

    naked medium warriors (club, spear)
    proto germanic medium Spearmen
    proto germanic medium Axemen


    Light

    proto germanic Light Cavalry (spear, wicker/bronze/wooden shield, topless)
    Light Bowmen
    Peasants Club Levy
    Peasant Spear Levy




    Urn Field Culture

    Spoiler Alert, click show to read: 

    Elite

    Urnfield late noble warrior (Glockenpanzer)
    Urnfield late noble cavalry (Glockenpanzer )


    Heavy

    Urnfield early noble warrior (leather armor)
    Urnfield early noble cavallery (leather Armor)


    Medium

    Urnfield medium Spearmen
    Urnfield medium Swordsmen
    Urnfield eastern Axes
    Urnfield eastern Spears
    Urnfield medium Bowman


    Light

    Urnfield Light Cavalry
    Urnfield wealthy People
    Urnfield eastern levy Spearmen
    Urnfield levy spearmen




    Vedics [later period]

    Spoiler Alert, click show to read: 

    Elite
    Aryan Royal guard


    Indian Elephants


    Heavy
    Indian Heavy Chariots


    Indian Light Chariots


    Sindhu Spearmen


    Medium
    Indian Foot Archers


    Sindhu infantry - Sindhu vajra sardhas


    Medium Swordsmen


    Indian Spearmen



    Light
    Indian Peasant Militia


    Indian Axemen


    Indo-Aryan Slingers




    Proto-Thracians

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Thracian Javelinmen:
    Spoiler Alert, click show to read: 




    Thracian Tribesmen:
    Spoiler Alert, click show to read: 




    Thracian Herdsmen:
    Spoiler Alert, click show to read: 




    Kikone Infantry:
    Spoiler Alert, click show to read: 




    Thracian Chariots:
    Spoiler Alert, click show to read: 




    Thracian Axemen:
    Spoiler Alert, click show to read: 







    Iberian Tribes

    Spoiler Alert, click show to read: 

    Elite
    Chiefs Guard - Buruduzagi zani


    Heavy
    Iberian Swordsmen


    Medium


    Iberian Spearmen

    Argaric Ambushers


    Argaric Axemen


    Light

    Iberian Archers




    Elam

    Spoiler Alert, click show to read: 

    Elite
    General - Sunki


    Heavy
    Susan noble guards - Susun-p suski ruh


    Medium
    Elamite skirmishers - Haltami-bati-naida ruh


    Elamite infantry - Haltami-p harikka ruh


    Anshan spearmen - Anzan-p sikak-harikka ruh


    Light
    Farm levies - Dahuss harikka ruh(hostile men of the land literally)


    Levy skirmishers - Bati-naida-apa ruh


    Elamite Spearthrowers - Prtaguti


    Elamite light chariots - Haltami-p ratei-ista



    Carpathians
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Carpathian Warriors:
    Spoiler Alert, click show to read: 




    Carpathian Spearmen:
    Spoiler Alert, click show to read: 




    Carpathian Chieftans:
    Spoiler Alert, click show to read: 




    Balkan Axemen:
    Spoiler Alert, click show to read: 




    Carpathian Light Chariots:
    Spoiler Alert, click show to read: 




    Pannonian Archers:
    Spoiler Alert, click show to read: 




    Pannonian Slingers:
    Spoiler Alert, click show to read: 




    Carpathian Tribesmen:
    Spoiler Alert, click show to read: 







    A few little gameplay images:
    Spoiler Alert, click show to read: 






    EVERY FACTION WILL BE PLAYABLE!
    MANY MORE WILL BE ADDED TO THIS LIST!


    Last edited by PunitorMaximus; October 07, 2014 at 06:29 AM.

  12. #12
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Unit Preview [with many screenshots]

    Reserved.

  13. #13

    Default Re: Unit Preview [with many screenshots]

    Err... there appears to be a problem with the kassite chariot archers. Cool Screenies though!

  14. #14
    Dontfearme22's Avatar Campidoctor
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    Default Re: Unit Preview [with many screenshots]

    Quote Originally Posted by Mr.IAmHere View Post
    Err... there appears to be a problem with the kassite chariot archers. Cool Screenies though!
    Ahh i see, ill get going on that issue

    -edit- problem fixed, now we just need a new screenshot

  15. #15
    Himster's Avatar Praeses
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    Default Re: Unit Preview [with many screenshots]

    Will the default deployment pattern be like what we see in the Hittite preview there?
    I certainly hope so.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  16. #16
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Unit Preview [with many screenshots]

    Will the default deployment pattern be like what we see in the Hittite preview there?
    I certainly hope so.
    we could do a version with realistic unit numbers.
    scripts of almost all high cultures claim that mycenean, hittite, egyptian, babylonian, assyrian and many other organized armies seperated their units in decadic steps.
    10, 100, 1000, 10 000;
    in the realistic number version a regular unit will consist of 1000 men.
    thats how i made those screenshots of 37 000 hittites.

  17. #17

    Default Re: Unit Preview [with many screenshots]

    The Lag must have been horrendous.

  18. #18
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Austria (that one in europe)
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    Default Re: Unit Preview [with many screenshots]

    during deployment it was okay, but the battle was unplayable
    i just took a few screens and backed up.

  19. #19
    Darth_Revan's Avatar Primicerius
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    Oct 2007
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    Pittsburgh, PA
    Posts
    3,456

    Default Re: Unit Preview [with many screenshots]

    Awesome job Punitor! I am looking forward to trying out the Hittites and Wilusa.

  20. #20

    Default Re: Unit Preview [with many screenshots]

    I can not wait for this mod. Great job guys!

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