the title says it all.
in this thread everyone can post his (historically theorized) ideas, knowledge and opinions about the gameplay and fighting mechanics in Total War: Age of Bronze.
have fun.
the title says it all.
in this thread everyone can post his (historically theorized) ideas, knowledge and opinions about the gameplay and fighting mechanics in Total War: Age of Bronze.
have fun.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
From what I've read, tactics as such tended to be very simple. Of course, records are sketchy most of our 'evidence' is propaganda (good old Ramses II.)
Tactics basically seem to have consisted of variations on the theme of 'charge!' Chariots would go in first, either charging the foe in the case of heavy chariots (such as the Hittites used,) or firing volleys of arrows to break the enemy up for the infantry with lighter chariots (as used by Egypt.) There was then a general melee and the first side to run away lost, were chased down and slaughtered.
The claims from the era (again, these ARE mostly propaganda,) almost always emphasize the great personal courage of the leaders (especially if they're royal.) The king ALWAYS leads the charge.
Perhaps to reflect this, general auras should get a buff? I expect we'll be looking at pretty steep casualty rates given the prevalence of archers and lack of armor, so having a strong moral boosting element would be an important thing to keep around.
The above post is in a pre-alpha state and does not nessecarily reflect the final writings of the poster. As such the poster cannot be held responsible for any statements made in this post.
yeah I think about this too.
I can change all rosters like the ,,radious battle mod " !
So this will be the changes on bows,slings and javelins
light javelin thrower
ammo decreased from 5 to 3
accuracy increased from 5 to 10
range limit decreased from 80 to 30 metres
medium/trained javelin thrower like the nubians
ammo decreased from 5 to 3
accuracy increased from 5 to 20
range limit decreased from 80 to 40 metres
a chariot javelin like the egyptian has a short range but high accuracy
ammo increased from 5 to 10
accuracy increased from 5 to 50
range limit decreased from 80 to 15 metres
So Im already testing this with the changes of rankdepth
we all know about this ing Rome 2 mass fighting! IT LOOKS REALLY BAD!
normal rome 2 units
Spoiler Alert, click show to read:
bronze age tribal units 1 to 1 fight
Spoiler Alert, click show to read:
So future plans are
testing the new javelins
new bow accuracy and ranges
new sling accuracy and ranges
complete moral changes to have longer fights
decreased the damage of weapons (Assur will have damage bonus for iron weapons)
armor changes
and so on.
I don't think iron weapons should give a damage bonus. By all accounts, bronze took an edge just as well (but required more maintenance since it was softer.) Iron could give a bonus to armor piercing, though, since it would pierce bronze armor more easily.
The above post is in a pre-alpha state and does not nessecarily reflect the final writings of the poster. As such the poster cannot be held responsible for any statements made in this post.
Personally, i think we go for a battle pack optional addition rather than integrating it with the main mod pack. Ive also noticed in a lot of my research that there were a plethora of organized spear formations, and especially in India ridiculously complex army formations.
Last edited by Dontfearme22; April 13, 2014 at 09:00 AM.
I'd go with a similar tactic to Turkenlouis in terms of Chariots.
First off send in the Chariots to the parts of the formation with the lightest units, cut through that then bring in skirmishers to fire on the centre. Divert Chariots to the flanks and send in light infantry to back 'em up.
I'll test this out with the Canaanite roster once it's perfected which should be after tomorrow!
Last edited by Brivime; April 13, 2014 at 06:33 AM.
i really fancy Türkenlouis ideas!
i think we simply should represent every faction just like it really was. this might make some factions overpowered, but this is the point: It is historical.Personally, i think we go for a battle pack optional addition rather than integrating it with the main mod pack. Ive also noticed in a lot of my research that there were a plethora of organized spear formations, and especially in India ridiculously complex army formations.
this also requires the player to adapt to new enemy tactics.
while chariots are especially in europe super effective, the use of archers against tight formations is more important in the south and east.
if you wonder how one should win with the europeans i've got a simple and realistic solution: Forests. forests should slow chariots down heavily. in reality it's almost impossible to drive a fragile chariot in a thick virgin forest.
practically there is already an effect that decreases cavalry efficiency in Rome II
we will include both loose and tight formations, depending on the factions themselves.
and last but not least it's boring and unoriginal to include just one fighting technique.
Last edited by PunitorMaximus; April 13, 2014 at 09:28 AM.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Agreed, perhaps there other advantages are stuff like:
Light fast guerilla units
tough units that would be resistant to attrition
the more near eastern armies would be based on
heavy spear and sword formations
fast large forces of chariots
superior numbers
so really, the only way the 'barbaric' factions could win is by fast ambush attacks, or by forming a confederation so they could mass up the numbers to take on a large army in head to head combat.
Glad we are now getting in to the game-play aspect.
There is some evidence that South Arabian civilizations were using Chariots in the early Iron Age, perhaps in the late Bronze Age however I do not believe they would fare well in the desert.
In steep sand it's pretty easy for the wheel to sink and the sand will cover over it so it will get stuck putting the rider in a really vulnerable position, perhaps give chariots a penalty when fighting in deserts.
Co-Operation between tribes in Canaan and Arabia would be key to their own success, armies would consist of men from several different tribes and kingdoms which had allied an example would be the Canaanite army at Megiddo.
Despite this they would also often fight each other for land and resources so for the political notes you could have every Canaanite faction "Neutral" but perhaps -10 in favor so there is a chance they will learn to hate you or love you.
For the Arabians they would be constantly raiding each other, make the North Arabian factions hate the Southern and Gulf civilizations and give Qedar -22 relations with Assur.
As one can only include 100 images in one post i started this extra thread so we can show all of our units. hooray.
Unit Rosters (WIP)
All units are WIP, even if they are "finished" they are constant subject to updates as we get new models and textures or knowledge. we try to stay as historically accurate as possible. Although we have to make some changes to fit the Rome II engine and provide proper gameplay. Also we have to guess about some events and looks of the Bronze Age.
Thank you for understanding. Feel free to give us advise if we are beeing historically inaccurate.
Part 1
Spoiler Alert, click show to read:
Last edited by PunitorMaximus; October 21, 2014 at 02:18 PM.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Part 2
Spoiler Alert, click show to read:
Last edited by PunitorMaximus; October 07, 2014 at 06:29 AM.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Reserved.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Err... there appears to be a problem with the kassite chariot archers. Cool Screenies though!
Will the default deployment pattern be like what we see in the Hittite preview there?
I certainly hope so.
The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
-Betrand Russell
we could do a version with realistic unit numbers.Will the default deployment pattern be like what we see in the Hittite preview there?
I certainly hope so.
scripts of almost all high cultures claim that mycenean, hittite, egyptian, babylonian, assyrian and many other organized armies seperated their units in decadic steps.
10, 100, 1000, 10 000;
in the realistic number version a regular unit will consist of 1000 men.
thats how i made those screenshots of 37 000 hittites.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
The Lag must have been horrendous.
during deployment it was okay, but the battle was unplayable
i just took a few screens and backed up.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Awesome job Punitor! I am looking forward to trying out the Hittites and Wilusa.
I can not wait for this mod. Great job guys!