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Thread: Fans suggestion thread for future releases

  1. #1521

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Genghis Skahn View Post
    No, it really doesn't IMO. Remember that this innovation is thought to have first been developed against Steppe invaders, and it was this hefty supply of arrows which allowed them to gain superiority over other HAs. Since HAs are so fast and light(basically uncatchable by many melee cavalry, even for the Parthians), an ample supply of HAs and arrows was an effective tactic against Steppe armies. It speaks to how necessary a good supply of arrows was in order to kill enemy HAs, since catching them was a near inhuman feat.
    How does that not agree with what I have said?

    The Parthians themselves used loads of HAs as well, and the choice of increased ammo supply as being necessary for gaining the upper hand by itself speaks of the ineffectiveness of those same HA to take the field with a "regular" amount of ammo.


    Quote Originally Posted by Genghis Skahn View Post
    Since you seem a bit obsessed by the Carrhae example,
    ?

    I brought it up since Parthians were mentioned.


    Quote Originally Posted by Genghis Skahn View Post
    load of arrows still works as a tactical example, since a near constant stream of arrrows would force the Romans into anti-arrow formations--formations which their Cataphracts could then exploit(again, proving my point that HAs were crucial to the effectiveness of cataphracts), since the testudo wasn't very effective against a cavalry charge, as Cassius Dio mentions specifically in reference to Carrhae:

    If it were just a regular steppe army, without this ample supply of arrows, then the Romans could have easily held out until the enemy ran out of arrows. The sheer amount of Parthian arrows prevented this.
    Yes?


    Quote Originally Posted by Genghis Skahn View Post
    [citation needed].
    Yes, by you, as I politely asked you to provide a single of their battles won mainly through archery.

    Quote Originally Posted by Genghis Skahn View Post
    And even if I could believe that, none of that would be possible without the effective support of HAs
    Yes, I already agreed with that.


    Quote Originally Posted by Genghis Skahn View Post
    claiming that only heavy cavalry charges won them victories is absolutely ridiculous especially since so many of those successful charges were set-up by(who then assisted in carrying the day) horse archers; it's robbing them of the credit they deserve.
    Except that I did not deny the presence and activity of those horse archers nor did I state that the heavy cavalry won by themselves.

    Try to read better.



    Quote Originally Posted by Genghis Skahn View Post
    And again, that claim is Eurocentric as hell.

    Using that word here does not make any sense and is pathetic, stop doing it.


    Quote Originally Posted by Genghis Skahn View Post
    Mongols won battles through superior maneuverability(read HAs)
    Any cavalry has mobility, a bow does not make you more mobile.


    Quote Originally Posted by Genghis Skahn View Post
    The example of Liegnitz, despite your rejection of it, is perfect in that regard, since the attack was made after hearing that a larger supporting army was coming to merge/assist the losing European army, in order to prevent this merger from occurring.
    But it is not perfect for your argument at all, since it was basically a feint retreat followed by an immediate heavy cavalry charge, thus again, not a battle won through archery.

    Quote Originally Posted by Genghis Skahn View Post
    The Mongol HAs were notoriously light.

    Were they?

    Perhaps at the start of their rise, but they probably started decking themselves as conquests went on.

    Because the oldest European descriptive source on them describes them as being decked in armor and horse barding.

    Quote Originally Posted by Genghis Skahn View Post
    Their lancers on the other hand, who still wore less heavy armor than Euro knights, wore lamellar armor.
    They were more likely to have horse barding and about as heavily armored as the average 13th century knight.

    Lamellar is not lighter at all than mail by default.


    Quote Originally Posted by Genghis Skahn View Post
    The Mongol army in that battle was only a diversionary force and one that had recently suffered casualties from past battles. It's estimated that they numbered at around 8k-10k men, whereas the Christians may have been at most 25,000 strong(some say 30k).
    Except modern historiography puts the number of the Christian force as low as 3800....

    Some argue about 6-7-8 000.

    20 000+ would be very unlikely for Henry to field.

    Quote Originally Posted by Genghis Skahn View Post
    The heavy cavalry charge wasn't immediate: it was the Silesian cavalry who initiated combat with the vanguard, but they were repelled. Then the cavalry of Greater Poland and Opole attacked the vanguard, who then feigned retreat. Then the horse archers flanked them and peppered them with arrows as they charged forward. Once cut off from both infantry and cavalry support, only then did the melee cavalry charge forward, with light horsemen attacking the flanks--all the while being peppered by HA arrows. There was nothing immediate about that counter charge... It was painstakingly set up by the vanguard and the lighter HAs.
    That sounds pretty damn immediate to me.

    An initial engagement, a follow up, and then charge.


    Quote Originally Posted by Genghis Skahn View Post
    You can use the levy argument all you like, but there were a number of allied knight contingents supporting Henry's army
    Yes, about a few hundred of them in total, at most.

    The entire Templar contingent lost 3 knights out of a whooping 88 present in that battle.


    Quote Originally Posted by Genghis Skahn View Post
    (not even considering that it is generally thought to have been larger than the Mongol army)
    By whom?

    If we go by modern historiography, the numbers are similar, if we go by contemporary chronicles, then the numbers vary wildly.


    Quote Originally Posted by Genghis Skahn View Post
    but those were all wildly disorganized when compared to the Mongol's own organizational hierarchy. I could also make the argument that it was this superior organization which allowed them to win, since Mongol commanders were selected based on competence, whereas the Euros selected their commanders mainly by birthright. Inbred, pompous and incompetent noble commanders can explain a defeat just as easily. That's not even touching the fact that Europeans had no system of sophisticated long-distance military communication, in stark opposition to the Mongols who had a sophisticated system of communication that allowed commanders to give orders to their troops during a battle, or the fact that European commanders fought in the thick of battle, unable to give orders to far off contingents or able to see the bigger picture, unlike the Mongol commanders who usually didn't take the risk of being at the front line....Henry also made the critical mistake of marching to meet the allied army coming to join him(only 2 days away and which was more than enough to take on such a small diversionary force), rather than staying safely behind his fortifications, a mistake that would prove fatal. There's a lot more to this defeat than the presence of levied miners...
    What are we even talking about by this point?

    This was a talk about war archery on the battlefield, and you turned into a youtube level introductory lesson on the Mongols.


    Quote Originally Posted by Genghis Skahn View Post
    uding the claim that "every single one of their victories were won by massive cavalry charges"(I don't think that his 20k mongol army estimate is right--it was probably smaller than that; contemporary sources place them at 10k horsemen and that's not including earlier casualties):

    http://www.historynet.com/mongol-inv...f-liegnitz.htm

    What are you doing lol?

    Some off brand websites are not historical sources.

    Get that out of here.


    Quote Originally Posted by Genghis Skahn View Post
    Seems like a lot of soldiers(if knights being killed by arrows are mentioned, then we know that even more unarmoured troops were killed by them) were killed by bows
    Seems through what?

    What are you talking about?

    The website you linked?

    If their bows were so effective, why the hell did they charge at Kalka, why did they cross the river at Mohi and charged nearly immediately across the main bridge to engage the Hungarians in close combat?

    Quote Originally Posted by Genghis Skahn View Post
    and your claim that most of their victories resulted from massive cavalry charges seems a bit dubious given that the Mongols did not favor hand-to-hand combat the way the Europeans did.
    Utterly wrong.

    The amount of times they engaged their enemies in close quarters is many.

    They did not scare away from clashes at all.


    Quote Originally Posted by Genghis Skahn View Post
    So again, I'm gonna chalk that claim up to Eurocentrism.
    Yeah, because that is all you have lol


    Quote Originally Posted by Genghis Skahn View Post
    Again, that's not even touching the fact that, when massive cavalry charges did occur, it was usually painstakingly set up by HAs, assisted by HAs, and on top of all that, the HAs would relentlessly pepper the enemy while such charges were occurring.
    Yes?
    Last edited by Mamlaz; November 11, 2018 at 10:49 AM.

  2. #1522
    mAIOR's Avatar Senator
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    Default Re: Fans suggestion thread for future releases

    There are levies and there are levies. Were the hoplites from ancient Greeks levies? Mostly yes but well armed levies. The ones at liegnitz were not well armed. In this time period levy armies were common but they were also decently equipped usually.

    And I don't argue against the HA having a role. Just archery in general being too deadly in this mod. Archers in all these battles are good examples where horse archers harass and disrupt and not necessarily defeat the enemy army. At Carrhae the Roman army was exceptionally poorly led and Cassius with a fraction of the force at Carrhae soundly defeated the parthian armies. As for Alexander stopping at the border of the steppes, he was indeed a genius. Why would he go after illusive armies in a vast empty wildland he knew nothing about.


  3. #1523

    Default Re: Fans suggestion thread for future releases

    Technically even the landed knights of the medieval period were levies

  4. #1524

    Default Re: Fans suggestion thread for future releases

    So, I find the debate here interesting, but I think you guys have started to talk past each other, and lost sight of the original point anyway.

    First, to the debate here: As I understand it Mamlaz, mAIOR, and NapoleanMaster seem to be pressing the point that horse archers (hereafter HAs) did not create many casualties and were generally more of a nuisance on the battlefield or served a tactical but themselves non-lethal role. Ghengis Skahn, Quintus Sertorius, and the EB team in general are, I believe, holding the line on the idea that HAs were central units in many militaries and moreover essential for victory for peoples like the Saka, Sarmatae, and later the Huns and Mongols.

    First things first, these points aren't necessarily mutually exclusive, and it may be useful for you all to clarify what exactly your objection is to the other side (Ghengis Skahn's and Mamlaz's heating responses to one another seem to most forcefully show this need to clarify what the exact objection is). If one side is just saying they didn't kill many enemies and the other side is saying they were a crucial role for victory, these can certainly both be true. A further point of clarity that I think is very important to make is about how they were lethal. If the objection against HAs is that they weren't lethal when used against a shieldwall or fixed line, then this differs greatly from the idea that they weren't lethal period, even when firing at a flank or the rear of a unit. In some cases it seems like the anti-HA faction (I know you guys aren't really anti-HA, but bear with the unfair title) is objecting to them being lethal against the front of troops, and the pro-HA response seems to be trading on effectiveness when flanking or cutting down routing units, or thinning already light troops. Clarity in this would be helpful as well. Finally, I think the whole discussion about historical sources from both sides needs to given proper substantiation or omitted altogether. I'm not saying that any of the things cited are wrong or biased, but I can see the use of sources (without providing citations) as a sore point from both sides, and one which is derailing the discussion a bit.

    To sum up my take on the debate so far, I don't think you guys actually are really disagreeing. I think the anti-HA people are saying they wouldn't kill well-armored troops with solid formations, the pro-HA people are saying they can do precisely that when flanking or drawing out such troops. I don't think this is a point the anti-HA folks will strongly object to, and the resistance is one due to misunderstanding of each other, not to real objections. Do correct me if I've misrepresented or misunderstood any point though.

    Now, the second thing is that you have all seem to lost sight of the original -- and more important -- point anyway, which was that mAIOR thought missile units should have their damage nerfed because in his opinion they were too lethal. Now, I just ran a couple (very quick) tests, and I don't actually see a problem there. Using two units of Saka HAs against two units of Baktrian levy hoplite I did not manage to kill more than 30% of them if the arrows were consitently fired into their fronts, and nearly all of the casualties came when they were marching toward me and thus their lines were open and receiving unhindered fire. When they were set in lines without moving the kill rate was far lower though (certainly no more than 10%). However, if I used those two HAs to swing round and hit their sides or backs I could cut them down more like 50%-60% casualties, but that also seems fine, given that I was then firing into entirely unprotected areas. So, as far as archer balance in game goes, I can't see the objection.
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  5. #1525

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Kilo11 View Post
    So, I find the debate here interesting, but I think you guys have started to talk past each other, and lost sight of the original point anyway.

    First, to the debate here: As I understand it Mamlaz, mAIOR, and NapoleanMaster seem to be pressing the point that horse archers (hereafter HAs) did not create many casualties and were generally more of a nuisance on the battlefield or served a tactical but themselves non-lethal role. Ghengis Skahn, Quintus Sertorius, and the EB team in general are, I believe, holding the line on the idea that HAs were central units in many militaries and moreover essential for victory for peoples like the Saka, Sarmatae, and later the Huns and Mongols.

    First things first, these points aren't necessarily mutually exclusive, and it may be useful for you all to clarify what exactly your objection is to the other side (Ghengis Skahn's and Mamlaz's heating responses to one another seem to most forcefully show this need to clarify what the exact objection is). If one side is just saying they didn't kill many enemies and the other side is saying they were a crucial role for victory, these can certainly both be true. A further point of clarity that I think is very important to make is about how they were lethal. If the objection against HAs is that they weren't lethal when used against a shieldwall or fixed line, then this differs greatly from the idea that they weren't lethal period, even when firing at a flank or the rear of a unit. In some cases it seems like the anti-HA faction (I know you guys aren't really anti-HA, but bear with the unfair title) is objecting to them being lethal against the front of troops, and the pro-HA response seems to be trading on effectiveness when flanking or cutting down routing units, or thinning already light troops. Clarity in this would be helpful as well. Finally, I think the whole discussion about historical sources from both sides needs to given proper substantiation or omitted altogether. I'm not saying that any of the things cited are wrong or biased, but I can see the use of sources (without providing citations) as a sore point from both sides, and one which is derailing the discussion a bit.

    To sum up my take on the debate so far, I don't think you guys actually are really disagreeing. I think the anti-HA people are saying they wouldn't kill well-armored troops with solid formations, the pro-HA people are saying they can do precisely that when flanking or drawing out such troops. I don't think this is a point the anti-HA folks will strongly object to, and the resistance is one due to misunderstanding of each other, not to real objections. Do correct me if I've misrepresented or misunderstood any point though.

    Now, the second thing is that you have all seem to lost sight of the original -- and more important -- point anyway, which was that mAIOR thought missile units should have their damage nerfed because in his opinion they were too lethal. Now, I just ran a couple (very quick) tests, and I don't actually see a problem there. Using two units of Saka HAs against two units of Baktrian levy hoplite I did not manage to kill more than 30% of them if the arrows were consitently fired into their fronts, and nearly all of the casualties came when they were marching toward me and thus their lines were open and receiving unhindered fire. When they were set in lines without moving the kill rate was far lower though (certainly no more than 10%). However, if I used those two HAs to swing round and hit their sides or backs I could cut them down more like 50%-60% casualties, but that also seems fine, given that I was then firing into entirely unprotected areas. So, as far as archer balance in game goes, I can't see the objection.
    Tbqh, i'm only saying that both horse archers and melee cavalry in nomadic armies were complementary to each other and otherwise they wouldn't achieve victory on their own, not that the HA didn't matter in battle.

    Without HA, infantry-based armies wouldn't have been softened and demoralized to break their cohesion and to pave the way for the charge to rout the enemy and achieve victory. Instead, the infantry would have repelled the charging Lancers.

    Without Lancers/Cataphracts there wouldn't be the hammer to crush the demoralized and softened enemy and the HA would be too light to smash the enemy line.

    The point is that, again, no unit was the only decisive unit to win a battle, they complemented each other because otherwise, they wouldn't defeat the enemy on their own and this combination was used by almost all steppe-based nomadic armies.

  6. #1526
    mAIOR's Avatar Senator
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    Default Re: Fans suggestion thread for future releases

    My point was that arrows seemed to deadly in the mod. Too high casualties. I thought about using the flaming arrows in lieu of normal arrows so they would add a morale malus and lower overall casualties.


  7. #1527

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by mAIOR View Post
    My point was that arrows seemed to deadly in the mod. Too high casualties. I thought about using the flaming arrows in lieu of normal arrows so they would add a morale malus and lower overall casualties.
    From my experience playing battles I don't think arrows are that deadly. They do their job in a wonderfull way, that is disturbing enemy units and killing some of them but not that much. For example, I have done some battle tests with 5 units of archers and yes, they can kill around 100 enemy units each but most of the kills are when units are running away from the battlefield. You can never rely on them and need to have good infantry troops to support them (therefore I recommend 2/3 max archers unitsin a full stack). So the way it's done in the mod is already good and won't change. If you feel that way you can do your own changes.

  8. #1528

    Default Re: Fans suggestion thread for future releases

    I also find the actual gameplay with archers to be quite good. I like to have a few units of good ranged units, mainly because one of my house rules is to always fight in such a way as minimize friendly casualties (even if that means sacrificing other strategic goals). But there are very few battles where my archers make a real dent in the enemy. I generally use them to thin enemy ranged units, which are very light, so that my light cav can rout them quickly and get that threat out of the way, and then if possible I'll try to get behind one or two enemy units to hit their flanks. But I have definitely had battles before where the entire enemy line was assorted phalanxes and hoplites, and my archers never took down more than max 10% of the enemy units they were firing into. A fixed line of shields simply does not break under archer fire, which is as it should be, in my opinion.
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  9. #1529

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by mAIOR View Post
    My point was that arrows seemed to deadly in the mod. Too high casualties. I thought about using the flaming arrows in lieu of normal arrows so they would add a morale malus and lower overall casualties.
    And you made your point. Sorry, I'm not rewriting the entire combat balance just because you think arrows kill too many. We don't accept every suggestion in this thread simply because someone made it.

    Again, you are welcome to make whatever changes you like to your own installation, and if you can demonstrate a positive impact of these changes then we might consider it.
    Last edited by QuintusSertorius; November 12, 2018 at 02:47 AM.

  10. #1530
    mAIOR's Avatar Senator
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    And you made your point. Sorry, I'm not rewriting the entire combat balance just because you think arrows kill too many. We don't accept every suggestion in this thread simply because someone made it.

    Again, you are welcome to make whatever changes you like to your own installation, and if you can demonstrate a positive impact of these changes then we might consider it.
    Alright. I will play around with scale and arrows then and then post the results. I am not trying to force you into anything. It was just literally something I thought after starting EB 2.3 for the first time. Mod is great btw.


  11. #1531

    Default Re: Fans suggestion thread for future releases

    Is it possible to add an event in high unrest territories ,so the player can pay an amount of money in order to keep the unrest in lower level for a small amount of turns every time?and to cancel it of course when the unrest is generally low?
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  12. #1532

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by COMIS -3- ΠΑΝΙΩΝΑΡΑ View Post
    Is it possible to add an event in high unrest territories ,so the player can pay an amount of money in order to keep the unrest in lower level for a small amount of turns every time?and to cancel it of course when the unrest is generally low?
    The script command that adds unrest only works in one direction. The only thing that can reduce it is time - it falls by 5% every season.

  13. #1533

    Default Re: Fans suggestion thread for future releases

    He might be referring to regions with the Troublesome Regions script.

  14. #1534
    isa0005's Avatar Campidoctor
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    Default Re: Fans suggestion thread for future releases

    So one thing I'd like to see, particularly with Greek factions, is more variability in the nationality of your generals based on the regions you control. I was playing as Epirus and managed to conquer quite a vast territory and found that many of the generals I was either being offered to adopt or marry into my family were all from the Epirotan region, despite having seized control of all of Greece, the Danubian regions, Thrace and Anatolia.

    Also, a return of princesses in some fashion would be cool too. I know there is a submod that does that but it doesn't seem to work for me

  15. #1535

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by isa0005 View Post
    So one thing I'd like to see, particularly with Greek factions, is more variability in the nationality of your generals based on the regions you control. I was playing as Epirus and managed to conquer quite a vast territory and found that many of the generals I was either being offered to adopt or marry into my family were all from the Epirotan region, despite having seized control of all of Greece, the Danubian regions, Thrace and Anatolia.
    With a limited number of ethnicities per faction (because you can't have more than 13 Conditions on a Trait trigger), that isn't really possible. The idea behind the ethnicities present is to focus on the ruling families of that faction and their distinct character at the start. So groups outside that will only ever get the most generic treatment at best. We have changed the mix of ethnicities for several factions (Carthage for example has several new ones, all the Puno-Italic ones have gone).

  16. #1536
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    Default Re: Fans suggestion thread for future releases

    Ah, okay, thats a shame but fair enough. Still glad to hear you’ve mixed things up a little

  17. #1537

    Default Re: Fans suggestion thread for future releases

    Small sugestion - make the rebel capitals more durable(ish).

    I started a new Carthage campaign. The thing I noticed is that Syracuse has like 15 units in the initial garrison, but also happens to be affected by the garrison script that spawns 10 additional units. So, if the garrison is at its full 15 unit strength, half of the scripted garrioson does not spawn - it's kind of a waste.
    Maybe spread those 5 extra initial units to the two roaming armies?

  18. #1538

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Rad View Post
    Small sugestion - make the rebel capitals more durable(ish).

    I started a new Carthage campaign. The thing I noticed is that Syracuse has like 15 units in the initial garrison, but also happens to be affected by the garrison script that spawns 10 additional units. So, if the garrison is at its full 15 unit strength, half of the scripted garrioson does not spawn - it's kind of a waste.
    Maybe spread those 5 extra initial units to the two roaming armies?
    It's already good as it is and with the rebels recruiting now, Syracuse can quickly transform in a fortress (still that doesn't stop it from being conquered since I saw the KH conquering the city in one of my testing campaigns).

    However, I will try to convince the team to make life harder for the Carthaginians in other regions with something like a Roman army spamming after conquering Messana and maybe another Roman army spamming in Africa before the Xanthippus event.

  19. #1539

    Default Re: Fans suggestion thread for future releases

    I really dislike any use of scripting to create armies out of nothing for the AI, specially for gameplay purposes. I am ok with it if it is used to represent some historical situation that the AI cannot recreate (like the ptolemies protecting Sinope or the kingship of macedonia).

  20. #1540

    Default Re: Fans suggestion thread for future releases

    All I suggested is that the team takes the 5 units from the city garrison and redistribute them among the 2 roaming armies. That way, the two roaming armies will have more units and Syracuse will still have a complete garrison of 20 units when the garrison script kicks in. I'm saying this because Syracuse is a very early target for Rome and Carthage players - it's a shame to waste the garrison script.

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