Originally Posted by
Hippo123
I have another suggestion which also ties in with elite units. I have played as Makedon and from the game's start I had one unit of elite Hypaspistai and one of Hetaroi. However, I could not recruit any more until I had built the top level Makedonian administration, which was only well into the mid/late game. What I propose is that these units be unlocked for recruitment from turn 1 but should have absurdly long pool replenishment times (say like 30-50 turns). This way it is more exciting for the player as he/she can have elites in his/her army from turn 1 and not just the usual militia junk. Then, after the player has built the top level Administration, instead of unlocking the unit for recruitment the pool replenishment time for the unit should be dramatically increased (say to 20-30 turns) so that the player still gets some sort of reward from the building. To me this also makes historical sense. These factions couldn't just build a building and suddenly train their elite troops. They were always searching for and recruiting the best individuals to serve in elite squadrons. However, after building this certain administration the search and recruitment drive is dramatically increased to fill the need for elite soldiers.
Now before somebody says this is impossible, I know it is not. I play a lot of Third age TW: Divide and Conquer and there this sort of system exists, which I think works really well. On the other hand I am no real modder and have no idea how much work this would take to implement and if it is worth the time, but I think I would really make the gameplay more interesting.