Page 1 of 48 1 2 3 4 5 6 7 8 9 10 11 26 ... LastLast
Results 1 to 20 of 943

Thread: M2TW Frequently Asked Questions & Cinematic Editor Info

  1. #1

    Icon4 M2TW Frequently Asked Questions & Cinematic Editor Info

    Wiki
    We are now creating a Wiki located here:

    http://www.twcenter.net/wiki/Main_Page

    Please use this and help add to it. Thanks JP



    Frequently Asked Questions (Ask your own questions in this thread)
    Spoiler Alert, click show to read: 
    Medieval 2: Total War Frequently Asked Questions
    Contents

    How to Unlock all Factions
    How To Disable Green Arrows And Banners
    How to change the number of years per turn
    How to change the counter from turns to year
    Units
    Religion
    How to start or join a Crusade
    Does the AI get bonuses to it's troops based on difficulty level as was the case in RTW
    Can I choose my faction heir ala Rome Total War?
    When does the new world event happen and how do I get there?
    When does the Gunpowder event occur?
    What is with the settlement details scroll?
    Useful links for M2TW

    Other Threads

    Confirmed Bugs Thread
    How Do You Rate MTW2?
    Official Specifications
    Mod Recommendations Thread



    How To Unlock All Factions

    To unlock all factions for M2TW is really simple.
    There are two ways.

    (Please note that you must have started the game at least once in order for the preferences file to have information in it.)

    The first is:
    1. Go to your "Medieval II Total War" folder.
    2. Right click on the preferences.cfg file, select the properties tab and uncheck the read only box, then open it with notepad.
    3. Scroll all the way down to the bottom of the file.
    4. Add the following lines:
    [misc]

    unlock_campaign = true

    5. Save and exit the file.

    The Second way is:
    1. Go to the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.
    2. Right click on the file "desc_strat.txt", select properties and uncheck the read-only box.
    3. Open the desc_strat.txt file in notepad.
    4. Move all the factions from the unlockable section into the playable section. Make sure no faction is mentioned twice.
    The file should look like this:

    Code:
      playable
          england
          france
          hre
          spain
          venice
          sicily
          milan
          scotland
          byzantium
          russia
          moors
          turks
          egypt
          denmark
          portugal
          poland
          hungary
      end
      unlockable
      end
      nonplayable
          papal_states
          aztecs
          mongols
          timurids
          slave
      end
    All the factions that were meant to be playable are now unlocked.

    What about the Papel States?


    If you wish to play as the papacy you can also simply move it from the nonplayable section to the playable section but there are no guarentees on how the game will play, crusades will be disabled if you do this.

    And the Mongols? Timurids? Aztecs?

    This is not recommended as they have special conditions, such as reaching a ceratin date etc. Doing this may result in an error.



    How To Disable Green Arrows And Banners

    Ok, we seem to get asked these questions a lot so here is a quick simple guide on how to disable the green arrows that appear under troops in battles, and also how to disable banners. Doing both of these adds to the cinematic feel of the game.

    It's very similiar to how it was done in Rome Total War.
    (Please note that you must have started the game at least once in order for the preferences file to have information in it.)

    To turn off the green arrows

    1. Go to your "Medieval II Total War" folder.
    2. Find the file preferences.cfg.
    3. Right click on it and open it using notepad. (If the file isn't there or has nothing in it, start M2TW and go to the main menu, then quit.)
    4. Scroll down to the [game] section and find the line that has:

    disable_arrow_markers = 0

    Change this to

    disable_arrow_markers = 1

    Hey presto the green arrows are now turned off.

    To turn off Banners

    1. Go to your "Medieval II Total War" folder.
    2. Find the file preferences.cfg.
    3. Right click on it and open it using notepad. (If the file isn't there or has nothing in it, start M2TW and go to the main menu, then quit.)
    4. Scroll down to the [video] section and find the line:

    show_banners = 1

    and change this to

    show_banners = 0

    Banners are now turned off.


    How to Change the Number of Years per Turn

    1. Go to the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.
    2. Right click on the file "desc_strat.txt", select properties and uncheck the read-only box.
    3. Open the desc_strat.txt file in notepad.
    4. Change the value in front of timescale
    It should look like this by default:

    timescale 2.00

    The lowest value that works is 0.50, any value lower and the game just treats it as 0.50.



    How to change the Counter from Turns to Years

    1. Go to the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.
    2. Right click on the file "desc_strat.txt", select properties and uncheck the read-only box.
    3. Open the desc_strat.txt file in notepad.
    4. Delete the following line:

    show_date_as_turns


    Units

    Can I train more than 1 unit per turn?

    Yes, under the new recuitment system you can create a set amount of units per turn, up to 4, depending on what type and level of settlement you have.

    Can I dismount Cavalry?

    No, however dismounted versions of units such as Chivalric Knights can be recruited.

    How many Militia Units can I use to garrison a city while paying no upkeep?

    In M2TW, you can garrison the following number of militia units in cities for free.
    Based on city level they are as follows:

    Town: 2
    Large town: 3
    Minor city: 4
    Large city: 5
    Huge city: 6



    Religion

    Why isn't the Pope promoting anymore Cardinals?

    If there are no priests of high enough Piety (5) then no more seats in the College of Cardinals will be filled until this criterion is met.



    Crusades

    How do I start a crusade?

    To start a crusade you must go to the pope overview scroll, which is a tab within the faction information menu (Press your faction shield in the campaign map UI, at the bottom right(ish) of the screen).
    From the pope overview scroll request the pope to call a crusade via the "request crusade" button, depending on the pope's relationship level with your faction, you may or may not have to pay an amount of money.
    Once the crusade has been called you must then join the crusade (see below).

    How do I join a crusade?

    Once the Pope has called for a crusade, whether it was requested by your faction or another faction, you are able to join it.
    To join the crusade you must have an army with more than 8 units in it. Once you do, select that army and press the "Join Crusade" button.
    That army will now become a crusading army and you are now able to recruit crusader mercanaries to swell it's ranks.
    Be warned though, if the crusade doesn't move fast enough it will run out of men due to desertion.



    Does a higher difficulty level give the AI troops stat or morale bonuses?
    No, unlike RTW, difficulty level affects only how the AI plays the game and reacts. A higher difficulty level will mean the AI plays more intelligently, while a lower difficulty level means the AI does not.

    There are no morale/stat bonues based on difficulty level in M2TW.


    Can I choose my faction heir ala Rome Total War?
    No, this feature has been disabled/removed from Medieval 2 Total War and there is no way for a player to choose their own faction heir.



    When does the new world event happen and how do I get there?
    In the year 1400 A.D. or a little bit after, you should receive "The World Is Round" event. Once that happens, you'll need to build a Naval Drydock, which will give you the ability to build a Carrack/Grand Carrack, the only ships capable of sailing to the new world.



    When does the Gunpowder event occur?
    In the mid 1200s A.D. (1240 or little after), you will receive the "Gunpowder Discovered" event. After that, you will need to build a gunsmith and you're off from there.


    What is with the Settlement Details Scroll?
    If you have blinking icons, that means that means a change, either negative or positive, in the next turn (let's say there are 2 carts blinking and you previously had four, then you will have 6 solid carts by the next turn...unless a hostile nation blocks off a road while making a turn.) Or, let's say you had 6 icons previously and you got 2 blinking out of the 6 (and you aren't building any roads), then someone will either block your road off or your port reducing your trade income to 4 carts, somehow.

    What you do is, when you build stuff (roads, houses etc) open up the details scroll as well and watch which one does the most significant change for better trade income or better population etc. Try different things with different towns and see which one works out the best, by looking at the fade-out icons appearing when you put certain constructions in the queue.


    Useful Links
    Clan Berserk units master tool
    M2TW manual online
    M2TW The Guild Guides section
    All M2TW units all stats
    Faust M2TW 1.2 units stat guides
    M2TW faq and tips on org
    How to manage economy in M2TW
    TWC mod workshop guides
    Roshak's guide
    TW blog
    M2TW podcasts



    Cinematic Editor Information (Old Cinematic Editor Thread)
    Spoiler Alert, click show to read: 
    Cinematic Editor Tutorials

    In this thread I will gather all information about the usage of the Cinematic Editor inclusive my recently released
    Medieval 2 Cinematic Editor VIDEO TUTORIAL.

    Note: The Cinematic Editor does work with patch 1.2/1.3 only

    Cinematic Editor Video Tutorial
    Cinematic Editor Introduction Tutorial by Caliban
    Kingdoms Cinematic Editor Tutorial
    Use the Cinematic Editor with Mods
    Make Screenshots with the Cinematic Editor
    The movie_cam of RTW
    Tips
    Frequently Asked Questions
    Cinematic Editor Fan Videos


    Cinematic Editor Video Tutorial


    Part I - Cinematic Editor Video Tutorial
    The Cinematic Editor on vanilla Medieval II!


    Part II - Kingdoms Cinematic Editor Video Tutorial
    The Cinematic Editor on Kingdoms!


    Part III - Mods Cinematic Editor Video Tutorial
    The Cinematic Editor on mods!


    Part IV - Screenshots Cinematic Editor Video Tutorial
    The Cinematic Editor for making screenshots!

    RELEASED NOW!!

    Spoiler Alert, click show to read: 


    These are video tutorials for the movie editor that is contained in Medieval II Total War. It lets you create great videos with awesome camera angles without using programs like fraps.

    My aim was to show people no matter what skill (beginner and advanced user) the advantages of making videos with the Cinematic Editor (instead of e.g. Fraps). I put much effort into the tutorials and I hope you will enjoy them.

    So I explained everything step by step: making the replay, setting the files (for vanilla Medieval II, for Kingdoms and for mods), creating the cameras, rendering them, adding the ingame-sound and putting them into a video editing program.
    The four tutorials explain the usage on vanilla Medieval II (Part I), for the Kingdoms expansion (Part II), with mods (Part III) and for making screenshots (Part IV).

    You can watch the guides on Youtube above and in high resolution on Filefront!


    To be able to follow the tutorial you need to download these files first as explained in the tutorial. Choose one of the following files, depending on how you want to use the Cinematic Editor:

    Cine-ed on vanilla Medieval 2
    _________________

    Cine-ed on Kingdoms
    _________________

    Cine-ed on mods
    _________________

    Cine-ed on Broken Crescent
    _________________

    Cine-ed on Stainless Steel 6
    _________________

    How to use them is explained in the video tutorials Part I - III.

    If you have any problems or questions check the tips, the FAQ and the written tutorial by the CA developer Caliban.

    Cinematic Editor Introduction Tutorial
    Spoiler Alert, click show to read: 
    Cinematic Editor Introduction Tutorial

    The Creative Assembly developer Caliban has posted a tutorial at the official forum:
    klick here

    Kingdoms Cinematic Editor Tutorial
    Spoiler Alert, click show to read: 
    Kingdoms Cinematic Editor Tutorial

    There is a video tutorial about the Kingdoms Cinematic Editor. Jump to it by clicking here.

    If you think you don't need the video guide you can try it yourself the old way:
    To enable the Cinematic editor in Kingdoms you need additional files which I have gathered here..
    It contains six *.cfg and six *.bat files. One pair for each expansion mod (americas/british_isles/crusades/teutonic) + the original Medieval II CineEd files.

    How to use:
    - Extract the archive into your Medieval II Total War folder (usually C:\Program Files\SEGA\Medieval II Total War )
    - Open the *.cfg file of your specific mod (americas/british_isles/crusades/teutonic or m2tw) and set the paths of the replay file, camera, mod and capture_tga dir to the path you have Medieval II installed in. Additionally, you have to change Replay.rpy into the file name of your replay.
    - The video tutorial can be used too (to understand the Kingdoms Cinematic Editor). You just need to use this new files instead.

    Download the file here.

    Original source of this content:
    klick here


    Use the Cinematic Editor with mods
    Spoiler Alert, click show to read: 
    Use the Cinematic Editor with mods

    The easiest way to enable the Cinematic Editor for mods is to watch the video tutorial about mods (click here). However, here is a complete description that also works without the video tutorial:


    You need to change some files in your Medieval II installation folder to successfully enable the editor for mods.


    1) Dublicate the files

    cine-ed_edit.cfg
    cine-ed_edit.bat
    cine-ed_render.cfg
    cine-ed_render.bat


    Rename them (_cine-ed_edit.cfg etc.).
    For example, if you want to use Stainless Steel:
    Stainless_Steel_cine-ed_edit.cfg


    2) Open the edit.cfg and change the replay-path to the subfolder of the mod. Change

    C:\Program Files\SEGA\Medieval II Total War\replays\replay.rpy

    into

    C:\Program Files\SEGA\Medieval II Total War\mods\\replays\.rpy

    For example, if you use Stainless Steel change it into

    C:\Program Files\SEGA\Medieval II Total War\mods\Stainless_Steel\replays\replay.rpy


    3) You need to activate the mod in your *.cfg-files. Do do so, change the line

    #mod = mods\

    into

    mod = C:\Program Files\SEGA\Medieval II Total War\mods\

    For Stainless Steel:

    mod = C:\Program Files\SEGA\Medieval II Total War\mods\Stainless_Steel


    4) Open the edit.bat with Notepad and change the line

    Medieval2.exe @m2tw_cineEd_edit.cfg

    into

    Medieval2.exe --features.mod=mods/ @_cine-ed_edit.cfg

    or if it's a mod for Kingdoms:

    kingdoms.exe --features.mod=mods/ @_cine-ed_edit.cfg

    For instance:

    kingdoms.exe --features.mod=mods/Stainless_Steel @Stainless_Steel_cine-ed_edit.cfg

    5) - 7) Repeat the steps 2) - 4) with the render.cfg and render.bat, and change the paths of the remaining lines as well:

    camera = C:\Program Files\SEGA\Medieval II Total War\mods\\cameras\

    and

    [capture_tga]

    dir = C:\Program Files\SEGA\Medieval II Total War\mods\\video_capture\


    8) You will find the rendered scenes in a subfolder now:

    \mods\\capture_tga\


    Note #1: leave the edit.cfg/bat and render.cfg/bat in the original Medieval II installation folder, don't put it into the mod subfolder.
    Note #2: I've personally only tried it with Stainless Steel yet. If the Cinematic Editor does not work with your mod you should ask in the mod forum whether they can help you. If they successfully helped you please pm me, so that I can include it into this post.
    Note #3: Some mods like Broken Crescent and The Long Road don't use the subfolder \mods\. If you're using one of these mods you got to delete the part \mods\ of the paths above.


    Make Screenshots with the Cinematic Editor
    Spoiler Alert, click show to read: 
    Make Screenshots with the Cinematic Editor

    For making screenshots, there is a video guide too. If you click here you will be redirected.
    Here is the written tutorial:

    If you have once tried to use the Cinematic Editor for making screenshots, you will have noticed that there are a few lines that you can't disable and which are quite annoying:

    You can't really disable these lines, just because the cinematic editor isn't set to take screenshots but to make videos. You can only bypass the lines in a complicated manner, if you follow these steps:

    1) Download and prepare the Cinematic Editor (as explained in the video tutorial).

    2) Open the Cinematic Editor, choose a camera angle and create a new cam. Abridge the camera length down to less than one second by placing start and end cordon close to your current timeframe. Repeat this as often as you want and save the cameras as cameraGroup afterwards.

    3) Open your render.cfg and replace the following lines

    Code:
    [cine] 
    
    show = 1 
    
    width = 720
    
    height = 480
    
    capture = 1
    
    avi = 1
    with

    Code:
    [cine] 
    
    show = 1 
    
    width = 1280
    
    height = 1024
    
    capture = 1
    
    avi = 0
    Very important is this part:

    avi = 0

    4) Start the render.bat, it will not save the video as *.avi but as single *.tga-files in your \capture_tga\ subfolder. You can edit and use these files with Photoshop.

    Another way (thanks to DisgruntledGoat):

    Do everything like normal. When you have your position set, bring the start and end cordons to make the range as small as possible. We are talking less than 1 sec, or even better less than half a second. Then render to avi. This is key, rendering to avi adds all the engine post-processing effects. Now open your AVI in Adobe ImageReady. BAM save and you have a perfect screenshot.

    The movie_cam of RTW
    Spoiler Alert, click show to read: 
    The movie_cam of RTW

    Many people have asked me how to use the Cinematic Editor with Rome: Total War. There is no Cine-ed for RTW, but there is a movie_cam, that works slightly different but let's you do similar videos. Ar-Pharazon has found a great tutorial about the movie_cam and I hope you'll enjoy it. Here is the link:
    Klick here

    Note: Please keep in mind that there is no technical support for the movie_cam. Neither SEGA nor me supports it.

    Tips
    Spoiler Alert, click show to read: 
    Tips

    Here are some tips that could be useful (mainly from Caliban):

    Keys:

    ] :jump to next keyframe
    [ :jump to previous keyframe
    insert: place an animation keyframe
    right-mouse (edit window): hold to scrub through selected camera track in edit window

    right-mouse (view window): hold to mouse-look
    spacebar: plays current camera track from red marker (right mouse) but not the replay file
    shift-rightmouse: sets a blue position marker to rewind or fast-forward in the track view.

    TAB: swaps into selected camera or out to free-cam
    WASD: moves the selected camera (must be on a keyframe or free-cam mode)
    R : move camera up (must be on a keyframe or free-cam mode)
    F: move camera down (must be on a keyframe or free-cam mode)
    arrow keys: camera (must be on a keyframe or free-cam mode)

    CapsLock: Display side camera view

    Tips:

    - Left click on the edit view before laying keyframes or editing, sometimes it doesn't enable until left clicked
    - use ] and [ to select the new camera start key before editing
    - create 2 batch files to start cined. One for edit mode and one for render mode. Set your edit mode config to contain low graphic details for faster editing (especially with large armies). Set your render config for full graphic detail (for better quality).
    - don't use cameras in different (shorter) replays, you will lose keyframes. Longer replays are fine.
    - If the editor begins to load and then quits back to desktop, check your config settings, make sure there is a valid replay (camera not needed) setup and the paths are correct.
    - use the linear in and linear out function (straight line buttons) to create continual movement on your keyframes. Use the curve function to create smooth in and out movement on your keyframes.
    - make sure you enough disk-space for rendering movies. About 1.5 gig for every 5 seconds of uncompressed footage at 30fps.

    Frequently Asked Questions
    Spoiler Alert, click show to read: 
    FAQ

    Some questions and answers I've gathered. Some of them are still asked daily:

    Q: I want to start the Cinematic Editor but it only loads Medieval II in a window. What am I doing wrong?
    A: 1) Make sure that you have installed Patch 1.2 or newer or the expansion pack.
    2) Check all file names and file paths in the cine-ed_edit.cfg and cine-ed_render.cfg. Are you sure that the installation path of your game is the same as the paths in the *.cfg-file? Do you have a localized windows version, that means your game is not installed at
    C:\Program Files\SEGA\
    but somewhere else, for example
    C:\Programme\SEGA\ (german),
    C:\Programmer\SEGA\ (danish),
    C:\Programmi\SEGA\ (italian),
    C:\Programmes\SEGA\ (french).
    3) If you use Vista there is yet another file path. For english versions it is
    C:\Program Files (x86)\SEGA\Medieval II Total War (Vista).

    Q: I'm getting black renders when using the render.bat. What is the cause of this and how can I fix it?
    A: 1) Does it playback ok in cined? Do you see the frames being rendered ok when you run the render? Keep in mind that the CineEd captures directly from the screen when rendering. Meaning, if you move your mouse cursor over the window while rendering it will capture it. If you have a screen-saver running while rendering, it will capture that too. Make sure you have your screen saver turned off and that you can see the frames rendering ok.
    2) If you use Windows Vista, try to switch from the Aero interface to the standard Windows interface. Aero seems to cause the black rendered video. To disable Aero follow these steps: right-click on desktop, go to "Personalize", then "Theme", then under the Theme drop-down menu, go to "Windows Classic" then click "Apply" and no more Vista Aero! Go through the same steps to get the original theme back (thanks to theseus1234 for the explanation).
    3) If your PC is too slow to play back the big and uncompressed rendered video files you should try and compress the video first.
    4) When you export the rendered cameras into Adobe Premiere, make sure that the alpha channel is disabled. It let your scenes turn out black.

    Q: Is the CineEd able to render sound?
    A: No, CineEd doesn't render sound, you will need to capture it from your replay and edit it yourself. How to do this is explained in the video tutorial.

    Q: Why does my video have only 30 fps, even though I have changed it to 60 fps in the config file?
    A: Caliban: "It may be that the retail medieval2.exe does not support changing of fps via config. I use our release build internally which has some debug commands that may not have been exposed for the retail.exe".

    Q: Fraps. How to include Fraps in Cinematic Editor?
    A: You don't need Fraps if you work with the Cinematic Editor. The CineEd renders the video itself.

    Q: How can I make use of those camera effects like the shaking camera?
    A: Check the boxes Noise Amp, Noise Freq, Roll Noise Amp, Roll Noise Freq. There will appear some lines. Just play a bit with the lines... put both, Noise Amp and Roll Noise Amp a bit from the original point (no matter whether you do it horizontally or with gradient) and put a little gradient to Noise Freq and Roll Noise Freq, just like I did in this screenshot:


    Q: It keeps kicking me out when it is loading, I get to the loading screen then it kicks me out. What am I doing wrong?
    A: Usually the reason for this is an outdated version of the game. Download the latest patch (1.3 for M2TW and 1.5 for Kingdoms) and try it again. It also happens when there are spelling mistakes or path errors in your config files. Check the exact name and path for your replay and camera files and mod folder (if using one) in your config files.

    Q: How do I remove the unit flags?
    A: Open the render.cfg and change the line
    show_banners = 1
    into
    show_banners = 0

    Q: I can't find my rendered scenes. Where are they saved at?
    A: 1) Go into your M2TW installation directory. There should be a subfolder called capture_tga. If you use the Kingdoms expansion or a mod the scenes could be saved in the subfolder of that mod/campiagn.
    2) Make sure that you ran the cine-ed_render.bat. If you started this file but the game doesn't load correctly and doesn't show the rendering scenes in slow-motion, you have made some mistakes in the cine-ed_render.cfg. Open it again and check all file names and file paths.

    Q: I am using Vista and I can't find the replay where I want to use the Cine-Ed with. Where is the replay folder on Vista?
    A: The default folder of the Medieval II installation on Vista is:
    C:\Program Files (x86)\SEGA\Medieval II Total War
    However, the replays are not saved there. They are saved in this folder by default:
    C:\Users\\AppData\Local\VirtualStore\Program Files (x86)\SEGA\Medieval II Total War
    Instead of it should be the name of your Windows user account.

    Q: Where can i get that freeware program WinRAR? I checked my pc but I can't find it.
    A: Google is a great website! It certainly helps you with that serious issue!

    Q: I don't have any Replays folder.
    A: You need to play a replay first, of course. And if you use a mod or Kingdoms campaign, the Replays folder is in the subfolder of that mod/expansion.

    Q: In the camera view mode, I can't move the camera using the WASD and Arrow keys. It's simply stuck.
    A: You need to make sure that your keyframes are selected. To select them press [ or ] (on english keyboards) to select the previous or next keyframe. Press the other key to go back to the original frame... It's a bit tricky, I know...
    If you use non-english keyboards you should try the keys directly left of backspace.

    Q: If I have a camera with 3 keyframes, the camera move doesn't flow smoothly at all, it will slow down as it approaches the 2nd key frame, and then speed up again very suddenly and slowing down before approaching the 3rd keyframe. I want the camera to ease in and out, but I want the speed to remain constant as it passes the 2nd keyframe.
    A: The smoothness of easing depends on the relation of the three keyframes to each other, the angle and the time distance between them. For instance, if the first keyframe is about 50 metres away from the second, and the third keyframe goes 5 metres back into the direction of the first keyframe, the camera will move a lot behind of the second keyframe, before it moves back to the third... Hard to explain, just try a little more.

    Q: I have the problem that Audacity won't record the sound.
    A: That happens if you chose the wrong sound input. Open your windows sound control



    Open the option menu, choose record, hit ok and make sure that the stereo mix box is checked (some systems have different names for the sound output. You need to trial & error then):



    The volume can be turned nearly down because it records the output very loud otherwise...

    Also make sure that you selected stereo mix in audacity:



    Q: Can I use the Cinematic Editor on Rome: Total War?
    A: There is a different movie editor for RTW, the movie_cam. There is a great tutorial about it, you can read it here.

    Q: Hey D|need! You are so awesome! The tutorial is ing great!!!1 How can you be so good?
    A: Yeah I know, thanks. It's a secret how to become that good. And you wont get to know it!

    Cinematic Editor Fan Videos
    Spoiler Alert, click show to read: 
    Cinematic Editor Fan Videos

    There are already some very good fan videos, collected at this thread.
    Some high-quality videos are uploaded on Veoh and collected at the following channel: http://www.veoh.com/channels/totalwar.

    Released Videos 1-10
    Spoiler Alert, click show to read: 
    Released Videos 1-10
    by Sin329
    by AnotherCanadian07
    by AnotherCanadian07
    by AnotherCanadian07
    by teto1000
    by Attila16
    by AnotherCanadian07
    by Sin329
    by duke188 (RTW)
    by ArekThrashingMad

    Released Videos 11-20
    Spoiler Alert, click show to read: 
    Released Videos 11-20
    by dreamlandmelo (RTW) Part 1
    by dreamlandmelo (RTW) Part 2
    by dreamlandmelo (RTW) Part 3
    by dreamlandmelo (RTW) Part 4
    by dreamlandmelo (RTW) Part 5
    by Sin329
    by duke188 (RTW)
    by Sin329
    by WolvenArrow
    by BrookmanZ71

    Released Videos 21-30
    Spoiler Alert, click show to read: 
    Released Videos 21-30
    by WolvenArrow
    by saspir
    by D|need
    by uberapa
    by saspir
    by Prof
    by ArekThrashingMad
    by ArekThrashingMad
    by CoolJack38
    by D|need

    Released Videos 31-40
    Spoiler Alert, click show to read: 
    Released Videos 31-40
    by teto1000
    by FeinarCelion
    by Sin329
    by MasterAtArms41
    by FeinarCelion
    by MasterAtArms41
    by SACHOUL
    by MasterAtArms41
    by saspir
    by saspir

    Released Videos 41-50
    Spoiler Alert, click show to read: 
    Released Videos 41-50
    by ArekThrashingMad
    by FeinarCelion
    by Nossers
    by Nossers
    by saspir
    by MasterAtArms41
    by MasterAtArms41
    by Toboe
    by uberapa
    by D|need

    Released Videos 51-60
    Spoiler Alert, click show to read: 
    Released Videos 51-60
    by WolvenArrow
    by WolvenArrow
    by WolvenArrow
    by sin329
    by zvera
    by FeinarCelion
    by saspir
    by MasterAtArms41
    by jeromeverret
    by jeromeverret

    Released Videos 61-70
    Spoiler Alert, click show to read: 
    Released Videos 61-70
    by ArekThrashingMad
    by Toboe
    by D|need
    by ArekThrashingMad
    by morrisonicus
    by Toboe
    by evillego6
    by knightAlvesRX
    by airepal
    by morrisonicus

    Released Videos 71-80
    Spoiler Alert, click show to read: 
    Released Videos 71-80
    by morrisonicus
    by chaosredsock
    by ares1815
    by D|need
    by D|need
    by dzvera
    by ArekThrashingMad
    by sin329
    by schizophrenic123
    by schizophrenic123

    Released Videos 81-90
    Spoiler Alert, click show to read: 
    Released Videos 81-90
    by Feinar
    by Nossers
    by Nossers
    by sin329

    If you want me to add your video, feel free to pm me. Remember that it must be produced with the Cine Ed.
    Updated August 8th
    Last edited by Garnier; November 11, 2008 at 06:56 PM. Reason: update

  2. #2

    Default Re: Medieval 2: Total War Frequently Asked Questions

    I've merged all the FAQ posts into this one, if anyone would like to submit an FAQ entry about modding, pack extractor, religion or anything just post it here...

  3. #3
    Semisalis
    Join Date
    Jan 2006
    Location
    Melbourne
    Posts
    401

    Default Re: Medieval 2: Total War Frequently Asked Questions

    How do I recruit galow glasses in Eire?

    How do I assananate my King?

    And what determines which general is govenor of a settlement?

    In Rome it used to be the General with the highest managmnet trait...but now all I see is chivalry and dread ratings.

  4. #4
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,185

    Default Re: Medieval 2: Total War Frequently Asked Questions

    1. Gallowgases are mercs.

    2. You cannot.

    3. Not sure.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  5. #5

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Quote Originally Posted by Lusted
    3. Not sure.

    It's in the manual... the General with more piety rules because the population wants to be led by a true follower of their faith
    Under the Patronage of Hadrian

  6. #6
    Libertus
    Join Date
    Jan 2006
    Location
    Portugal
    Posts
    87

    Default Re: Medieval 2: Total War Frequently Asked Questions

    How to change the number of years per turn:

    1. Go to the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.
    2. Right click on the file "desc_strat.txt", select properties and uncheck the read-only box.
    3. Open the desc_strat.txt file in notepad.
    4. Change the value in front of timescale
    It should look like this by default:

    timescale 2.00


    How to change the counter from turns to the year:

    1. Go to the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.
    2. Right click on the file "desc_strat.txt", select properties and uncheck the read-only box.
    3. Open the desc_strat.txt file in notepad.
    4. Delete the following line:

    show_date_as_turns


    I hope this can help someone.

  7. #7

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Added to first post, thanks. (I should of thought to add that).

  8. #8
    k_161's Avatar Miles
    Join Date
    Nov 2006
    Location
    Doha,Qatar
    Posts
    393

    Default Re: Medieval 2: Total War Frequently Asked Questions

    If i don't want any annoying rebels poping up all over the world should i set the "brigand_spawn_value" to 0 ?


    "No beast so fierce but knows some touch of pity. But I know none, and therefore I am no beast"

  9. #9
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,185

    Default Re: Medieval 2: Total War Frequently Asked Questions

    No, the lower the value the more often they spawn, set it to a high value.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10
    k_161's Avatar Miles
    Join Date
    Nov 2006
    Location
    Doha,Qatar
    Posts
    393

    Default Re: Medieval 2: Total War Frequently Asked Questions

    ah right forgot about that thanks.this thread helped alot now i can start my "real" campaign


    "No beast so fierce but knows some touch of pity. But I know none, and therefore I am no beast"

  11. #11

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Is there a feature in the game that lets you look in on a city as its growing, like it did in Rome, or did CA do away with it?

  12. #12
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,185

    Default Re: Medieval 2: Total War Frequently Asked Questions

    There is no longer a feature like that in the game.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  13. #13

    Default Re: Medieval 2: Total War Frequently Asked Questions

    I attempted to do both options to unlock all factions, but in the first one I was unable to see the preferences.cfg file in notepad, and in the second one I could not save because it was a "read only file" or something like that.

    Any solutions?

  14. #14
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,185

    Default Re: Medieval 2: Total War Frequently Asked Questions

    The medieval2.preference.cfg can be opened in notepad, make sure you right click, and go to open with and select notepad. The second way even explains how to remove the right-only feature of the descr_strat file, reread the instructions.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  15. #15

    Default Re: Medieval 2: Total War Frequently Asked Questions

    sorry for the noob questions but:

    if I set the timescale to 0.50, do I actually get to play a much longer game all the way to the 1500s? if so, how does the game handle this longer game? It wouldn't get too messed up or anything if I was to manage to go on until the end?

  16. #16
    tnick777's Avatar Campidoctor
    Join Date
    Jun 2006
    Location
    Chicago, Illinois
    Posts
    1,692

    Default Re: Medieval 2: Total War Frequently Asked Questions

    ... *n00bish question alert* ...

    Is there a way to make the Aztec event happen earlier?

  17. #17

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Quote Originally Posted by tnick777
    ... *n00bish question alert* ...

    Is there a way to make the Aztec event happen earlier?

    You probably have to go look for the event .txt file and change the turn threshold.

    But then I'm working on RTW experience that may or may not carry over to M2TW

    Poke around the world/maps/imperialcampaign folder.
    Draco Dormiens Nunquam Titillandus

  18. #18

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Quote Originally Posted by Arrowhead
    sorry for the noob questions but:

    if I set the timescale to 0.50, do I actually get to play a much longer game all the way to the 1500s? if so, how does the game handle this longer game? It wouldn't get too messed up or anything if I was to manage to go on until the end?
    If you set the timescale to 0.50 you 4 times as many turns as you would normally (with the game at 2.00).
    Now it may affect build times (make them longer) but I honestly haven't played at all on 2.00 so I couldn't tell you for certain, but I don't think it does, as build times are done on a per-turn basis, and 2 turns is still 2 turns, so in gameplay terms all it does is give you more turns to play with.

  19. #19
    LeoZ's Avatar Civis
    Join Date
    Oct 2006
    Location
    Kanata
    Posts
    114

    Default Re: Medieval 2: Total War Frequently Asked Questions

    Papal stats = United stats?

  20. #20

    Default Re: Medieval 2: Total War Frequently Asked Questions

    How does changing the years per turn affect aging of generals?

    I am concidering changing this setting as I was rather surprised to see how quickly gunpowder showed up in the game.


    "The strongest reason for people to retain the right to keep and bear arms is, as a last resort, to protect themselves against tyranny in government."
    -Thomas Jefferson Papers, 334 (C.J.Boyd, Ed., 1950)

Page 1 of 48 1 2 3 4 5 6 7 8 9 10 11 26 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •