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Thread: How to get FM elected to Consul?

  1. #1

    Default How to get FM elected to Consul?

    I am trying to role play my new Rome campaign, but I can't seem to get anyone elected to consul......Is there some trick or something?
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  2. #2

    Default Re: How to get FM elected to Consul?

    Depending on the detail you provide.....

    iirc - must be a Patrician, spend a good while as a settlement governor - and time.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  3. #3

    Default Re: How to get FM elected to Consul?

    Yeah, done all that and no luck. So far all I get is preator....and then they get old and die...I think I will just use that as my consuls to lead my armies...Just trying to make it as real/hard as possible.

    I was searching for a answer and saw someonelse was having the same problem...no one answered him.
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: How to get FM elected to Consul?

    Never saw the problem...so don't know how to answer it, I guess.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  5. #5

    Default Re: How to get FM elected to Consul?

    Here is what I would recommend:

    1. Make sure he is always parked in a large city as governor for senatorial elections.
    2. Have him fight and win large battles to increase stars and influence.
    3. Do not allow him to get the governor retinue for propraetor or proconsul in one of the provinces. That will stop his advancement through the patrician ranks.
    4. Trade out his existing retinue for ones that give him more influence.

    Not exactly sure all of this will help, but it wouldn't hurt. Other than that its pretty much luck.

  6. #6
    ferike_2007's Avatar Tiro
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    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by tjohnsoniv1200 View Post
    3. Do not allow him to get the governor retinue for propraetor or proconsul in one of the provinces. That will stop his advancement through the patrician ranks.
    I'm not sure about this, as far as I know the "Patrician" status is a trait gained by birth by family members, or gained randomly in case of recruited named characters - generals.

  7. #7
    Agrippa19's Avatar Tiro
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    Default Re: How to get FM elected to Consul?

    @ferike

    I don't think he means that getting that governor retinue will stop him getting the 'patricican' trait. As you said that trait is gained through birth. I think tjohnsoniv was saying that becoming a propraetor of a province would stop that patrician from advancing though the patrician ranks ie. no longer able to become a praetor or consul if they are for example, Propraetor of Cisalpine Gaul or Propraetor Sicilia

  8. #8
    tungri_centurio's Avatar Senator
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    Default Re: How to get FM elected to Consul?

    hi "The_Dude" will you ever make a let's play with roma surrectum.i really enjoyed the ones with DeI..
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  9. #9

    Default Re: How to get FM elected to Consul?

    Yeah, I am waiting for a sub-mod and I am going to a let's play with roleplaying and house rules...should be very entertaining. It will be long though and I probably won't put out videos very quick. I was thinking of recording all day when the woman is gone so I can release one a week.

    Also, I am making sure I really understand the traits and buildings a bit better...I am kinda obsessed with this mod, probably the most fun I have had with total war.
    Last edited by est Dudus; May 06, 2015 at 05:00 PM.
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  10. #10

    Default Re: How to get FM elected to Consul?

    Ok, I will code dive and see what it takes to be Consul. This is the trait "Consul" (unsurprisingly)

    Anti-traits: Proconsul, Imperator.

    Seems that Patritians and Equites can become Consuls:
    Code:
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Patrician_01
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Patrician = 1
              and Trait Clients > 2
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Patrician_02
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Patrician = 1
              and Trait Estates > 2
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_ReElected_Patrician
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Patrician = 1
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 0
              and Trait Consul = 0
              and Trait Proconsul = 1
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  40
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Equestrian_01
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Jurist > 0
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  20
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Equestrian_02
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Publicani > 0
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  10
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_ReElected_Equestrian
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 0
              and Trait Consul = 0
              and Trait Proconsul = 1
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    The "Roman_Provincial_Governor" trait is exactly what was referred to:

    Code:
    Trigger Propraetor_of_Cisalpine_01
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
            and EndedInSettlement
            and Trait City_Has_Governor >= 1
            and Trait Senator = 1
            and Trait Propraetor_of_Cisalpine = 0
            and not FactionLeaderTrait Imperator = 1
            and SettlementName Bononia
            and I_SettlementOwner Mediolanon = romans_brutii
            and I_SettlementOwner Taurasia = romans_brutii
            and I_SettlementOwner Patavium = romans_brutii
            and I_SettlementOwner Genoa = romans_brutii
            and Attribute TrainingAnimalUnits = 1
    
        Affects Propraetor_of_Cisalpine  3  Chance  100
        Affects Roman_Provincial_Governor  1  Chance  100
    So if your character has the special trait for cisalpine, they cannot become council.

    Specifically, the little ancillary you can transfer is what governs the attribute "training animal units". Really the game doesn't know the ancillaries apart from one another. As long as you have one of them and are in the settlement "Bononia" with the other conditions satisfied you get the hidden trait "Propraetor_of_Cisalpine". The actual ancillary doesn't give bonuses. Nice trick, by the way.
    Last edited by Alavaria; May 06, 2015 at 08:01 PM.

  11. #11

    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by Alavaria View Post
    Ok, I will code dive and see what it takes to be Consul. This is the trait "Consul" (unsurprisingly)

    Anti-traits: Proconsul, Imperator.

    Seems that Patritians and Equites can become Consuls:
    Code:
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Patrician_01
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Patrician = 1
              and Trait Clients > 2
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Patrician_02
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Patrician = 1
              and Trait Estates > 2
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_ReElected_Patrician
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Patrician = 1
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 0
              and Trait Consul = 0
              and Trait Proconsul = 1
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  40
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Equestrian_01
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Jurist > 0
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  20
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_Elected_Equestrian_02
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Publicani > 0
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 1
              and Trait Consul = 0
              and Trait Proconsul = 0
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  10
    
    ;------------------------------------------
    Trigger Civil_Rank_Consul_ReElected_Equestrian
      WhenToTest CharacterTurnStart
    
        Condition IsGeneral
              and EndedInSettlement
              and CultureType roman
              and FactionLeaderTrait Consul_Election > 0
              and Trait Senatorial = 1
              and Trait Equestrian = 1
              and Trait Civil_Career_Restriction > 4
              and Trait Consul_Prohibition = 0
              and Trait Quaestor = 0
              and Trait Former_Quaestor = 0
              and Trait Aedile = 0
              and Trait Former_Aedile = 0
              and Trait Curule_Aedile = 0
              and Trait Former_Curule_Aedile = 0
              and Trait Praetor = 0
              and Trait Propraetor = 0
              and Trait Consul = 0
              and Trait Proconsul = 1
              and Trait Censor = 0
              and Trait Former_Censor = 0
              and Trait Princeps_Senatus = 0
              and Trait Former_Princeps_Senatus = 0
              and Trait Tribune_Plebs = 0
              and Trait Roman_Provincial_Governor = 0
              and Trait Restore_Former_Censor = 0
              and Trait Restore_Censor = 0
              and Trait Restore_Proconsul = 0
              and Trait Restore_Consul = 0
              and Trait Restore_Propraetor = 0
              and Trait Restore_Praetor = 0
              and Trait Restore_Former_Curule_Aedile = 0
              and Trait Restore_Curule_Aedile = 0
              and Trait Restore_Former_Aedile = 0
              and Trait Restore_Aedile = 0
              and Trait Restore_Former_Quaestor = 0
              and Trait Restore_Quaestor = 0
    
      Affects Consul 2  Chance  30
    
    ;------------------------------------------
    The "Roman_Provincial_Governor" trait is exactly what was referred to:

    Code:
    Trigger Propraetor_of_Cisalpine_01
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
            and EndedInSettlement
            and Trait City_Has_Governor >= 1
            and Trait Senator = 1
            and Trait Propraetor_of_Cisalpine = 0
            and not FactionLeaderTrait Imperator = 1
            and SettlementName Bononia
            and I_SettlementOwner Mediolanon = romans_brutii
            and I_SettlementOwner Taurasia = romans_brutii
            and I_SettlementOwner Patavium = romans_brutii
            and I_SettlementOwner Genoa = romans_brutii
            and Attribute TrainingAnimalUnits = 1
    
        Affects Propraetor_of_Cisalpine  3  Chance  100
        Affects Roman_Provincial_Governor  1  Chance  100
    So if your character has the special trait for cisalpine, they cannot become council.

    Specifically, the little ancillary you can transfer is what governs the attribute "training animal units". Really the game doesn't know the ancillaries apart from one another. As long as you have one of them and are in the settlement "Bononia" with the other conditions satisfied you get the hidden trait "Propraetor_of_Cisalpine". The actual ancillary doesn't give bonuses. Nice trick, by the way.
    Ok, so I ran a sim.....took 24 turns to get one guy as consul. That is 12 years.....they elected every year........The one thing I liked about RTR VII is the trait system. So, is there a way I can make this happen. This is my favorite mod, by far, I just want the hardest campaign possible. Thanks in advance to anyone that can help.


    I will be doing a let's play and I want to include rules.....consul leading the legions until the reforms is one.
    Last edited by est Dudus; May 06, 2015 at 09:08 PM.
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  12. #12

    Default Re: How to get FM elected to Consul?

    The thing when you start is it takes a while to "get up to speed".

    But after a while, you'll have more than enough people who have the traits to become Consul. It's not something you see early in the campaign, but later on it definitely snowballs when you have tons of Patricians sitting as governors turn after turn... Influence everywhereeee

  13. #13
    ferike_2007's Avatar Tiro
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    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by Ant909 View Post
    I will be doing a let's play and I want to include rules.....consul leading the legions until the reforms is one.
    There could be a problem... you have to move your character(s) in a settlement at the turns' end because of the scripted 'elections' in order to get a title - at the new turn start he MUST be in a settlement. Take a look on the triggers Alavaria quoted above: there are several triggers for characters to get consul title but at every one is a condition: "and EndedInSettlement".

    Let's say a character will became consul and you'll send him to lead an army, even he's not really a brillant general... - yor game, your rules, your headaches - but what about when new elections occurs? Your consul will be in the field with an army, let's say in Africa, besieging Carthage... and at some point he no longer will be consul because he will loose the title...

    This is not criticism or teasing, but rather was intended as a help attempt in order to avoid to make some inadequate rules and HAVE to break them and feeling bad after.

  14. #14
    ferike_2007's Avatar Tiro
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    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by Agrippa19 View Post
    @ferike

    I don't think he means that getting that governor retinue will stop him getting the 'patricican' trait. As you said that trait is gained through birth. I think tjohnsoniv was saying that becoming a propraetor of a province would stop that patrician from advancing though the patrician ranks ie. no longer able to become a praetor or consul if they are for example, Propraetor of Cisalpine Gaul or Propraetor Sicilia
    You are right Agrippa! Thanks.

  15. #15
    ferike_2007's Avatar Tiro
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    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by Alavaria View Post
    So if your character has the special trait for cisalpine, they cannot become council.

    Specifically, the little ancillary you can transfer is what governs the attribute "training animal units". Really the game doesn't know the ancillaries apart from one another. As long as you have one of them and are in the settlement "Bononia" with the other conditions satisfied you get the hidden trait "Propraetor_of_Cisalpine". The actual ancillary doesn't give bonuses. Nice trick, by the way.
    So in this case not the ancillary but the TRAIT is what gives the bonuses.
    This 'enlights' me why these ancillaries are NOT transferables.
    Code:
    {Propraetor_of_Cisalpine_effects_desc}
    +1 Farming, +1 Command against Celts (when resident in Bononia)\n+1 Command against Celts (when not resident in Bononia)\nNone (when Bononia is occupied by enemy forces) NOT TRANSFERABLE!
    Thank you Alavaria!

  16. #16

    Default Re: How to get FM elected to Consul?

    I agree, the rules I will use will have to be based on age and time limit. The trait system just won't work with 2 turns/year. The campaign I am doing at the moment has my own rules, and is hard has hell. I will probably just use these rules for my let's play.
    Last edited by est Dudus; May 07, 2015 at 09:37 AM.
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  17. #17

    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by Ant909 View Post
    I agree, the rules I will use will have to be based on age and time limit. The trait system just won't work with 2 turns/year. The campaign I am doing at the moment has my own rules, and is hard has hell. I will probably just use these rules for my let's play.
    Well really, that and the fact that despite beating up half the world, your patrician will not have any estates or clients (as those are gained by just sitting in a settlement + time).

    A bunch of my most ridiculous generals are super-poor nobodies who went out at a young age and stomped so many enemies that they became some god-like being of war while having no cursus honorum ranks, no elected positions, and in a few cases were still just random officers or something. Oh, but some of the rewards (silver lance or so on) they do have a bunch of, up to the limit of the counter.


    Another major issue is that (unlike in real life) your character will take up years to get to the front. It's like they get elected and then before they even get to where the badguys are they have to go back and get elected again (which is just a random chance). Of course you could just move your 16-year old to the very front and have them sit there while all the legions, ancillaries etc are moved to them.
    Last edited by Alavaria; May 07, 2015 at 01:54 PM.

  18. #18

    Default Re: How to get FM elected to Consul?

    Can't you make a voting system? Where you grant a retinue (favorite) for your own family. The more powerful your family is, the more chance this favorite becomes consul.
    Should be pretty easy to implement. There should be two favorite retinues and both automatically assigned to the head of family and only when your family has grown to be a great power.

    // I would love to see some update on the traits and retinues. These are merely assigned outside our control and... a bit too complex to understand quickly. I would love to see a system where the families of Rome are competing. Giving retinues away provides nice options to control the actions of the own family. Just extend above described option to a new advanced system.

    Just a few thoughts:
    ---------------------------------------------
    Rome is ruled by families. You'll choose which family you want to be in at the beginning of the game. Each of these families are orientated either:

    - Military
    - Mercantilism
    - Religious
    - Populists
    - Civic

    Each of these families have a Pater Familias, a head. He has a trait which says how much seats the family has in the Senate. Let's say the gens Cornelia, which is orientated on civic matters, has 45% of all seats. The trait would be Senate Seats 45%. This is the highest amount and thus helping to get family members at important offices. This also makes the nation of Rome being Civic orientated and thus giving bonusses like tax income and trade income and other nice stuff.

    The Pater Familias will also gain all family action retinues, which you can freely transfer to other people. Just a few ones:

    Favorite - This man is favorite of your family to become Consul of Rome. +20% chance becoming Consul.
    Blackmailed - This man is being blackmailed by your ruling family. -2 Influence -30% chance to get nice offices.
    (...)

    And of course... the opposing families would use the same tactics against your family.

  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: How to get FM elected to Consul?

    Currently, being in a settlement during an election is required for Senators and Consuls.....I was opposed to this when we were developing RS2, but it got through anyway.
    It is my intention, when I start re-working traits, to get rid of that requirement (I have done so in a test setup I was working on a while ago). Then, I'll get rid of the notification that pops up about Senate elections.
    My feeling is that this puts too much of a limitation on the Generals you are using in the 'field'...because it isn't always possible, or even feasible, to just up and throw them in a city for a turn when the army they command is sieging at settlement, or could be attacked. Besides, the notifications are annoying.

    I might note here that the Roman Leadership in RS2 was written to 'simulate' a fact based Roman government....all characters hold offices for the historical amount of time, and cannot hold offices that they historically couldn't hold if they had another one. It is massively complicated (thank God I didn't have to write it), and I do know that RTW occasionally 'hiccups' and doesn't do what we intended. That is just a problem with the game itself, not the traits.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  20. #20

    Default Re: How to get FM elected to Consul?

    Quote Originally Posted by dvk901 View Post
    Currently, being in a settlement during an election is required for Senators and Consuls.....I was opposed to this when we were developing RS2, but it got through anyway.
    It is my intention, when I start re-working traits, to get rid of that requirement (I have done so in a test setup I was working on a while ago). Then, I'll get rid of the notification that pops up about Senate elections.
    My feeling is that this puts too much of a limitation on the Generals you are using in the 'field'...because it isn't always possible, or even feasible, to just up and throw them in a city for a turn when the army they command is sieging at settlement, or could be attacked. Besides, the notifications are annoying.

    I might note here that the Roman Leadership in RS2 was written to 'simulate' a fact based Roman government....all characters hold offices for the historical amount of time, and cannot hold offices that they historically couldn't hold if they had another one. It is massively complicated (thank God I didn't have to write it), and I do know that RTW occasionally 'hiccups' and doesn't do what we intended. That is just a problem with the game itself, not the traits.

    Have you seen what RVII did with theirs...It is really great because you progress men through the goverment and have to appoint them. It is the best I have seen and works really well. I really hope we can get something for Rs2....I feel the only thing missing in this mod---well, at least for the Romans....but they had one of the most complex governments.

    Maybe RVII will let you borrow or expand on their system.
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