For some reason when I try to use Ted, the interface seems to be really low res and I have to click quite a bit beside the buttons to hit them.
For some reason when I try to use Ted, the interface seems to be really low res and I have to click quite a bit beside the buttons to hit them.
Prof's Mods (Attila Mods)
Creator of Polemarchia: Total War
Under the patronace of Epistolary Richard
<- Now with Attila screens
Hey darren, kudos to yourself and the TW team for this. Quick question though, for us poor audio modders, any idea on Wwise? I still have the program, but without the state paths the mods are useless. Can we get the TW Atilla Wwise templates? That would be fantastic (if you throw in Unit/Environment noises, ill have your babies)
You need to check the DLC part (in option) of the modding tools. The terrain raw data is here
We're looking into fixing this. If you full screen the editor it isn't a problem, but thats really only an option for people with 2 monitors. (You need to drag out the tool windows to your other screen, then the "game" screen is full and the mouse works where it should.
It's a translation issue where the co-ordinates of our in game pointer are confined to the white box where you can edit. The windows mouse get's translated to that position then. You'll notice the further left your mouse is (or closer to zero on x axis) the more accurate the mouse is.
No official response yet, but I think it was a heavy time and money invesment last time and we'd need to re buy the license again. We were hoping for more composers out there to put their own music in the game so we could feature it, but instead everyone just used movie OSTs (which while it is very cool) actually has legal implications to it in terms of copyright by just even being there.
So we're working on it, but no official response yet.
Here is a how to download thread, just to make sure you get it done right!
http://forums.totalwar.com/showthrea...ow-To-Download
I have no idea what you mean lol >_>
Indeed im aware of the legal ramifications which would make it awkward for CA, and i understand that the license would be expensive (ive seen the license price!) But yes i know its not a vital area but audio modding does help to add a bit of aesthetic spice into the game, espeially since Jeff Van Dyk is not on board these days
If CA brought Jeff back on board, wed have no reason for audio modding
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Is the map, the most important thing, moddable ? Can you create new campaign map or modify ground in the existing one ?
I samo dotle, do tog kamena,do tog bedema,
Nogom ces stupit, mozda poganom,drznes li dalje?...Cuces gromove
Kako tisinu zemlje slobodne...Sa grmljavinom strasnom kidaju;
Razumeces ih srcem strasljivim...Sta ti sa smelim glasom govore,
Pa ces o stenja tvrdom kamenu
Brijane glave teme celavo
U zanosnome strahu lupati...
Al' jedan izraz, jednu misao,
Čućeš u borbe strašnoj lomljavi:
"Otadžbina je ovo Srbina!..."
Really dig that bloom effect, when selecting a white Linothorax :3
I am seriously sitting with sunglass's on
Last edited by Karnil Vark Khaitan; April 30, 2015 at 10:05 AM.
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Is there an error log somewhere within the tools ? For example I modded something simple with Tweak (like changing turns per year from 4 to 12), save it and then use BoB to process but the process didn't complete. It just shows red color (and something about process failed). Anywhere it's listed what caused the failure (like -show_err function on old RTW game) ?
I had the same problem as LestaT. I have spent hours trying to get anything from startpos to work, but without any positive result.
Shader Plugin for 3ds Max 2015
I just installed 3ds Max 2015 since the Assembly Kit contains also a shader plugin for this version. But the plugin doesn't seem to work or to work properly.
Screen 1
Screen 2
I'm not able able to select any technique or to work with slots in a right way. The standard_lightning_assembly_kit.fx file is correctly stored in 3ds Max 2015\maps\fx. Will the issue be fixed?
Thanks in advance!
------------- under the patronage of wangrin --------------
~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~
So exciting! One thing I want to try and add is an encampment "fortification" (basically just some tents and civilians, maybe a couple of barricades) for battle maps in which you attack an encamped horde.
Ok, I got Ted to work like I want it to work now, but there is still something about it I don't like.
There are lots of buildings from the game missing in Ted. Did I miss something, or do we just not get everything to work with?
EDIT: nvm, I found out that this building consists of multiple buildings stacked on top of each other xD
Last edited by Prof; April 30, 2015 at 03:50 PM.
Prof's Mods (Attila Mods)
Creator of Polemarchia: Total War
Under the patronace of Epistolary Richard
<- Now with Attila screens
Agreed. Also it took a while for Rome 1 and Med 2 Tw to have their own music inserted. Rome 2 has only been out a year and half, and a new game plus announced new game has been released since. Give it some time and you will see modding composers comeout with their own work for Rome 2.
When starting ted the console comes up byt after around a minute closes, nothing else happens
Prof's Mods (Attila Mods)
Creator of Polemarchia: Total War
Under the patronace of Epistolary Richard
<- Now with Attila screens
Let thy loins be blessed.
"illegitimi non carborundum"
TW RIP