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Thread: Total War: ATTILA - Assembly Kit Released!

  1. #1

    CA Developer Icon Total War: ATTILA - Assembly Kit Released!

    Hi all, we’re pleased to announce that the Steam Workshop is now live for Total War: Attila! To get you started in the world of modding, we’ve also released the Assembly Kit BETA for Total War: Attila, which you can download now. For those unfamiliar, the Assembly Kit is a free package of tools which will allow modders and enthusiasts alike to unleash their creative potential in the form of battle maps, units, campaign overhauls and much more.

    For just a quick summary of what is in the Assembly Kit, check out our video: https://www.youtube.com/watch?v=gci9nYvto3s

    The Assembly Kit for Total War: Attila contains all of the tools we released with Total War: Rome II’s Assembly Kit and adds even more. Most notably, with the new tools you’ll now be able to create battle maps or “tiles” with TEd, these can be land, sea or settlements and even historical battles. They will also work in multiplayer if all players have the map downloaded.

    You can now also change campaign map aesthetics with Terry, such as lighting and props and now with the Terrain Raw Data, you can link your custom battle tiles to any location on the campaign map, including cities!

    IMPORTANT– PLEASE READ BEFORE DOWNLOADING ‘TERRAIN RAW DATA’!
    The Terrain Raw Data is an optional extra download, it contains huge amounts of data and will expand to near 60GB on your hard drive. You will need the Terrain Raw Data pack to be able to use Terry (and to be able to make proper use of TEd, though you can start from scratch without it).

    For more information about The Assembly Kit for Total War: Attila, check out the wiki page for instructions on how to download and be sure to read our extensive documentation that will help you get to grips with all of the tools it has to offer. http://wiki.totalwar.com/w/ATTILA_Assembly_Kit

    We also have a new dedicated Assembly Kit BETA section on our forums, so be sure to post any feedback you have there. http://forums.totalwar.com/forumdisp...A-Assembly-Kit

    Before posting any issues, be sure to read the known issues thread, and check what we have fixed in our hotfix - http://www.twcenter.net/forums/showt...7#post14515307

    Happy Modding!

    -Darren
    Last edited by Darren_CA; May 14, 2015 at 05:42 AM.

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    YESS bring out the champage!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  3. #3
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Yeah! At last!

  4. #4

    Default Re: Total War: ATTILA - Assembly Kit Released!

    im new, can someone explain to me what kind of new possibilities this will open? For example will it be possible to create a new fort like this one: "http://4.bp.blogspot.com/_lpH10cFXjjo/S88Hy5dPclI/AAAAAAAAClo/qIBsGlzSdfI/s1600/genericum_01.jpg" for the romans?

  5. #5
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    I can't wait to see what modders will bring !

    I hope the team working on that 9th century mod will bring us the round city of Bagdad !

  6. #6

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Noice.

    Anyone know if its possible or even legal to import rome 2 battle map assets into Attila?

    Quote Originally Posted by Spadde View Post
    im new, can someone explain to me what kind of new possibilities this will open? For example will it be possible to create a new fort like this one: "http://4.bp.blogspot.com/_lpH10cFXjjo/S88Hy5dPclI/AAAAAAAAClo/qIBsGlzSdfI/s1600/genericum_01.jpg" for the romans?
    Ye you could make that in 15 minutes I'd imagine using ted. It would be completely unplayable though, there's nowhere to deploy your troops.
    Last edited by agent 47; April 29, 2015 at 08:24 AM.

  7. #7

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Great stuff CA i ll check it out!

  8. #8

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Quote Originally Posted by Spadde View Post
    im new, can someone explain to me what kind of new possibilities this will open? For example will it be possible to create a new fort like this one: "http://4.bp.blogspot.com/_lpH10cFXjjo/S88Hy5dPclI/AAAAAAAAClo/qIBsGlzSdfI/s1600/genericum_01.jpg" for the romans?
    In theory yes. You can even import your own models in the game so you could design it exactly how you want!

  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Question:
    Can or we can not create more settlement varietions to have them in OUR campaign as new city models?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Quote Originally Posted by AnthoniusII View Post
    Question:
    Can or we can not create more settlement varietions to have them in OUR campaign as new city models?
    You can. You can place a city / town that you or anyone else has made INTO your campaign. You can for instance make Roma just a shed in the middle of a field.

  11. #11

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Ya so excited now all the units are getting amake over

  12. #12
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Great finally can dechiper some of unknow table list
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  13. #13
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Great finally can dechiper some of unknow table list
    Jep that is nice ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  14. #14

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Aww yes! I've been waiting for this for a long time. ^^
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  15. #15
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Quote Originally Posted by Darren_CA View Post
    You can. You can place a city / town that you or anyone else has made INTO your campaign. You can for instance make Roma just a shed in the middle of a field.
    Thank you...How dificult will be to see some real Roman walls in low tier Roman cities in the following patches?
    Question to your DEV team.
    Please remove barbarian walls from Roman cities and those aufull bellfries that you have them as towers!!!
    Ussing Rome II and slightly remodeled towers you would save time and be much more accurate!
    Please do not DESCRASE Roman Empire!!!
    EDIT:
    These are NOT roman walls and those Age og Empires II bellfries are NOT Roman towers!


    What prevent you of ussing Rome II walls and Gates instead of barbarian consept?
    Even in Towns that wooden fences are decorative you could Add gateless gates and real towers and replace the wooden fences with inaccessable walls! Atleast that way players would feel that defend or attack Roman Citiies.
    That includes Sassanid -eastern towns and cities!
    Your team created a wonderfull set of buildings and their textures and you destroy the feeling with a sluppy work????
    Attached Thumbnails Attached Thumbnails 325610_2015-04-29_00002.jpg  
    Last edited by AnthoniusII; April 29, 2015 at 10:20 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #16

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Great news, thanks CA this will really help Attila to be stay alive for quite some time. Now to patches please
    War is Hell, and I'm the Devil!

  17. #17

    Default Re: Total War: ATTILA - Assembly Kit Released!

    What about the family tree? can we change it or add it for the minor factions?
    Through your intercession I hope to see the light of Thy son and the light of everlasting ages !

  18. #18
    ♔Oggie♔'s Avatar Senator
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Good show CA. Thanks for helping the mod community!

  19. #19
    Derpy Hooves's Avatar Bombs for Muffins
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    Default Re: Total War: ATTILA - Assembly Kit Released!

    Quote Originally Posted by Darren_CA View Post
    You can. You can place a city / town that you or anyone else has made INTO your campaign. You can for instance make Roma just a shed in the middle of a field.



  20. #20

    Default Re: Total War: ATTILA - Assembly Kit Released!

    Can the BAI be modded using the assembly kit?

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