Looks like there are Siege AI hint polygons available inside TED
Going to recreate Syracuse.
------------------------------VOXIFEX MAXIMVS-------------------------------
------PROUD PARENT OF THE EUROPA BARBARORUM VOICEMOD-------
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
Where and when can we expect a tutorial on TED? Darren said he was working one.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
So when is a potential date for a fix for this thing?
Shogun 2, no thanks I will stick with Kingdoms SS.
yeah its sorta ...redundant I think to release a mod tools which has glaringly not working aspects. like exporting maps for example.
The tools have been updated! Check out this thread for more details:
http://www.twcenter.net/forums/showt...7#post14515307
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Getting there. I've managed to get Bob to save a map tile into a pack file. Put it in the Attila data folder and it showed up in game. Loaded the battle but it froze as soon as the battle loaded. Tried a couple of changes and the next time I loaded it I got an incompatible mods message. (removed all mods. Same message). Most likely something I've done wrong but at least Bob is processing the maps now.
Last edited by von stoker; June 26, 2015 at 10:18 PM.
May be some thing to do with props (as mentioned some time ago in one of the forums) because I pasted a later version of the fort into the working map and got the incompatible mods message when I started Attila.
Its actually pretty easy to get a basic terrain map saved and complete. but once adding things for siege maps it becomes complicated.
I have made a battlemap and I can play it in custom battles. Quite a big map.
2 issues as far as I know:
1. When the AI is the defender it positions the army in one of the corners, that's a bit odd with such a big map.
2. The edges of the map (the horizon and the places to escape to) are lined with water, like a river and mountains... Can it have to do with that I picked the model of an Atlantic map? Sounds likely.
Now, how do I get this map in the grand campaign? Can I assign coordinates for the tile somewhere? Or do I have to do it in TED, I think when you load a tile you can choose between battle and campaign, maybe it's there?
Last edited by Viking1978; July 02, 2015 at 04:39 AM.
glad there's a tutorial, I was loosing hope, first time I saw the kit, it was a juggled mess in my eyes, Rome 2 one was so much simpler looking.