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Thread: [Submod] AOPK 3.0: The Kings Beyond the Wall

  1. #581

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    In my current game, I have taken almost all the castles and the rebels have the rest. There's only me and the rebels in the world, but for some reason the Night's Watch still exists even though they have 0 castles and I can't see any sign of them. What is going on? Please see the following save game:
    https://drive.google.com/file/d/0Bx0...ew?usp=sharing

  2. #582
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    You can't, the Night's Watch never dies.

  3. #583

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by AdmiralThrawn View Post
    You can't, the Night's Watch never dies.
    How am I supposed to win the game then? Meaning, when does the end-game message come?

  4. #584

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    The mod is great, probably one of the best submods for westeros total war, but for some reason it crashes a lot on my campaign with the stormkings, mostly when I start a battle.

  5. #585
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by Sutemi81 View Post
    How am I supposed to win the game then? Meaning, when does the end-game message come?
    The game of thrones never ends...

  6. #586

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by AdmiralThrawn View Post
    The game of thrones never ends...
    Well, it's that a bit dull? I never get to win the game?

  7. #587

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by Sutemi81 View Post
    Well, it's that a bit dull? I never get to win the game?
    Well if you conquered the entire map i'd say you won.

  8. #588

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by AdmiralThrawn View Post
    There's a replacement campaign_script.txt on moddb, so try that? Still not certain what the problem is though.
    The replacement script is gone. I am having the same problem now where the Others take the wall and I can't reload any save. It's happened on both campaigns I've tried.

  9. #589
    A Man's Avatar Senator
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    When do the Others appear?

  10. #590

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Hey thrawn. I just downloaded your mod. It's awesome but wtf is up with the winter and summer thing? i get them the same turn, this can't be right is this a bug?

  11. #591

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Hey guys...how do you get rid of the voices of the generals and agents? Every time I hear "for England" I cringe. The mod is great but I won't mind all the characters being mute. Any suggestions?

  12. #592

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    I've tried playing as House Stark twice now and I've only reached 10 turns in before the game starts crashing. It crashes either before a battle starts or when a battle ends. Is there any way to fix or work around this? I know in previous mods playing a custom battle before loading your campaign will stop most crashes from occurring, but this doesn't seem to work here.

  13. #593
    dannyalex's Avatar Campidoctor
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Any ideas how i can stop play replay re-re-play the same battles? its a bit boring with ctds,very few battles the game let me return in the game map,most of the time an error occured and game over
    Most Chivalrous commander 2020-2021

  14. #594

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Hey guys, I was playing as House Yronwood, and i am 150ish turns into the game, but now every time i end my turn the end turn sequence stops at house braken, and the game freezes, does anyone else have this problem?

    Thanks

    Its a great mod btw

  15. #595
    MaccusJr's Avatar Libertus
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Maybe you should have killed the brakens

  16. #596

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by faunianLord View Post
    Hey guys, I was playing as House Yronwood, and i am 150ish turns into the game, but now every time i end my turn the end turn sequence stops at house braken, and the game freezes, does anyone else have this problem?

    Thanks

    Its a great mod btw
    Try toggle_fow it could just be a unit stuck on bridge crossing that ai doesnt know how to deal with.

  17. #597
    PeaMan's Avatar Winter Is Coming
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    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    I love this mod, but is there anyway to change the amount of turns per year? Playing with 2 turns per year kinda sucks for me. Is there any script or trick anyone knows to change this?

  18. #598

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Is there anyway to stop the faction heir from going to one of the non royal family members?

  19. #599

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Quote Originally Posted by Gniloi View Post
    Is there anyway to stop the faction heir from going to one of the non royal family members?
    Never encountered such bug.Explain?

  20. #600

    Default Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    Like Kedran has his two older uncles and one died so I thought it would go to the other one, but it ended up going to some random Sarsfield general.

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