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Thread: [Submod] AOPK 3.0: The Kings Beyond the Wall

  1. #221

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    Quote Originally Posted by AdmiralThrawn View Post
    Yeah, I get that. The idea is that while a computer can launch a DDOS attack pretty easily, by including wait times and post-limits on everything they make it harder for that to happen. My critique is that I feel they've overdone it a bit. As long as you have some delays in place, it doesn't really matter how much you have. A computer can do tens of thousands of commands per second, so as long as you limit it to, say, one per second, then you should be good. I have a lot of experience with web development, and I'm taking a security class right now so I'd be willing to help them make the change if they're willing to consider it.

    Either way though, whomever designed TWC did a sweet job, I'm just offering some advice on how to make it a bit better .
    I can always just spam-whore this thread to get up to 25 posts haha

  2. #222

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    Quote Originally Posted by Dawnbreaker View Post
    The Mighty Skagosi!
    are the Skaagosi the ones with wooden shields and clubs??

  3. #223

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    Quote Originally Posted by crazycow222 View Post
    I can always just spam-whore this thread to get up to 25 posts haha
    Yeah, I wouldn't do that, I've seen people get posts deleted and suspended for that. Just be patient, you'll get there eventually.

  4. #224

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    Quote Originally Posted by crazycow222 View Post
    I can always just spam-whore this thread to get up to 25 posts haha
    Join a HS and u will easily get 25 posts

  5. #225

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    No those are Mountain Clansmen, Burned Men i think, the Skagosi are the picture below, the javelin-men.

  6. #226
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    OK, I just finished making over 300 unit info images (ugh ). Thanks to Dawnbreaker all that's left are the House and Campaign descriptions, along with some strat placement I've been planning to change (the Gardeners and Stormkings will start at war, as otherwise both are WAY too OP).

    Last edited by AdmiralThrawn; October 20, 2015 at 01:36 AM.

  7. #227

    Default Re: [Submod] Age of Petty Kings 2.0 - BETA Signups!

    Lookin good, from the pictures i'm guessing, Arbor marines (redwyne grappevine on shield). Knights of the Vale or some such. hmmmm, this one could be a few things, clansmen? (probably wrong). Coldwater mountaineers i'm guessing. errr, Tarbeck swordsmen? Spearmen obviously but their shields are behind them so i can't see any symbol, could be mercenaries anyway. The Mighty Sistermen Sergeants. Some cavalry of the Rock i see the shield of the Lannisters of Lannisport. And some swordsmen of house estermont to finish?

  8. #228
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    Yup, pretty much, though the swordsmen on the top right are from House Crabb and the pikemen are Starks. I'll probably release a couple more of these over the next week or two.

    PS, to give you some idea what I've been working on, here's me TODO list:

    Fix Westerland Archer 2-turn Recruitment - DONE!
    Peake General Skins? (Colorize at: 36/97/3) - DONE!
    Blackwood Longbow replenishment too high? - DONE!
    Knight replenishment too high? - DONE!
    Mudd/Bracken BG should have barded horses - DONE!
    Nerf Iron Fleet!!! - DONE!
    Greyjoy Bodyguard is old - DONE!
    Dayne needs starting diplomats (check Dryland too?) - DONE!
    Nerf Longbowmen 3 attack in meelee - DONE!
    Peake FL has Gardener BG? - DONE!
    Dayne BG = "Dawnguard" - DONE!
    Reach zones only get 1 ranged unit each - DONE!
    FM on the Arbor? - DONE!
    Arbor Levy, not "Redwyne Levy" - DONE!
    Blackwood Longbowmen 3->2 turn recruitment - DONE!
    Mountain Clans open to all for hireing - DONE!
    Fix all Quotes - DONE!
    Dornish Archers OP? - DONE!
    Make all chars match houses!!! (Fishers still in Fairmarket) - DONE!
    "storland" Bodyguard - DONE!
    Merchants only in cities? - DONE!
    No settlement upgrades? - DONE!
    Add Arbor Marines - DONE!
    Wildling rebels in the far north
    Axe Throwers cannot skirmish - DONE!
    Wildling mercs - DONE!
    fix castle improvement numbs (check w/ umber) - DONE!
    Give Saltpans port - DONE!
    Horn Hill mountains belong to Dayne - DONE!
    AI Gets stuck in Mountains of the Moon corner - DONE!
    Move Heart's Home for river control + road - DONE!
    Make Winterfell 1 turn from Cerwyn - DONE!
    Move moat cailin back and shrink the gap so only 1 army can attack at a time. - DONE!
    Buff Blackwood with Halberds - DONE!
    Create basic NW Troops (Colorize: 0, -68) - DONE!
    Dryland char traits - DONE!
    Update moved house descriptions (Fisher, Towers, etc) - DONE!
    Stormking/Dayne traits - DONE!
    Can Ironborn recruit greenlanders? - DONE!
    Add Unit Info Images - DONE!
    Ironborn Cannot build churches? - DONE!
    Reduce Merc Pools - DONE!
    Mandergate = Dunstonbury - DONE!
    Set Stormlands and Reach at war - DONE!
    Reduce Knight Armor a bit? - DONE!
    Peake Battle UI Symbol - DONE!
    More free upkeep for towns - DONE!
    Starting troops in Dornish Castles - DONE!
    Last edited by AdmiralThrawn; October 20, 2015 at 03:32 AM.

  9. #229

    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    Yeh i missed the top right picture somehow i was talking about the bottom left.

  10. #230
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    Quote Originally Posted by Dawnbreaker View Post
    Yeh i missed the top right picture somehow i was talking about the bottom left.
    Ah, yeah those guys are Darklyn swordsmen.

    Edit: Here's some more units:

    Last edited by AdmiralThrawn; October 20, 2015 at 08:02 PM.

  11. #231

    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    It looks awesome! Out of curiosity, when do you think 2.0 will be ready for release?

  12. #232

    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    Quote Originally Posted by cloudfly View Post
    It looks awesome! Out of curiosity, when do you think 2.0 will be ready for release?
    2 posts above you Admiral said when it will probably be released smh...

  13. #233

    Default Re: [Submod] Age of Petty Kings 2.0 - Unit Previews on Pages 11 and 12!

    Really awesome mod. I have played v1.0 so much and I am waiting for the new one. The new units look so much better

  14. #234

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    The new unit models are really good.The map and the campaign too. I am waiting for the 2.0.

  15. #235

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    Hello AdmiralThrawn
    Just wanted to ask/suggest something for AOPK 2.0 or maybe 3.0 if its too late for 2.0. I was thinking it would be cool if after you conquer a House, for example I like the StormKings, let's say i beat and conquer the Reach and defeat House Gardner. If public order falls to a pre set lvl, it would be a nice touch if a castle, or rebel turns back to House Gardner in an apparent attempt to restore the Kings of the Reach. I feel this would bring some more game continuity and show that just cuz you beat a faction once does not mean their down of the count. (similar to how i think Hosue Stark/Targaryen will return to power.) I know your planning on releasing this game very soon, and I understand if there is just not enough time to add this feature, but I thought I'd suggest it as an idea. p.s. I think I posted this twice, if I did, oops, lol

  16. #236
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    Well to an extent houses already do that. It is built into M2TW mechanics that if a house rebels and it's parent faction is still alive then it will revert to that faction. However, I'm not sure how to resurrect a house in that way if it is already dead, and I'm not even sure if that's possible...

    Also, here's a preview!





    IMPORTANT:
    Just throwing this out there: does anybody actually read the faction summaries in the campaign screen? That's the only thing I really have left to do and I'm not stoked about writing unique descriptions for 28 different factions. I could reuse a few, but the lore has changed enough that just about all would require re-writes. I have put together shorter descriptions that pop up at the start of new campaigns and apply to the whole region. Unless anybody out there really wants more lore I'll probably just copy/paste those into the campaign selection screen as well. Otherwise it would delay the release at least a few more days (more if I slack off on it). Any objections?
    Last edited by AdmiralThrawn; October 23, 2015 at 09:26 AM.

  17. #237

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    I think that the summaries aren't important. The game is also good without them, I don't read them I just want to play with the game. I've got other mods where the summaries are from the M2TW and nothing is changed. The game is the most important.

  18. #238

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    I would say just reuse the old ones and don't bother writing any new ones. If we're playing around with the lore and stretching it, why does it matter what the summaries say?

  19. #239

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    I don't think anyone would object if it meant the mod comes out sooner

  20. #240

    Default Re: [Submod] Age of Petty Kings 2.0 - FEATURE PREVIEW in OP!

    I don't relay care about the summary. just release it!

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