Hello, everyone. I wanted to let you all know that over the winter I will start working on a mod to move the Game of Thrones: Total War submod from a season 2/season 3 setting to a season 7 setting, in which Daenerys invades Westeros. I haven't started work on it yet, though I plan to in a few weeks. Here are a few of the features I intend to implements:
-New cost and upkeep for units:
This means that one will no longer be able to make gigantic armies, including NPC factions. Armies are now much slower to build and far more expensive, meaning that you will have to take care and think before entering a major battle
-New characters/factions:
Of course, this will implement the House Targaryen faction, remove House Stannis, House of Renly, House of Joffrey, House Tully, and House Bolton. The Lannisters will have control over all of the Westerlands and Crownlands, the Freys will control the Riverlands. Daenerys will start off with Dragonstone, the Tyrells will still have the Reach, the Martells with Dorne. The Starks will have the North, led by Jon Snow, the Arryns with the Vale, and the Greyjoys (under Euron) with the Iron Islands.
-Alliances:
The alliances will be as follows:
House Lannister-House Frey-House Greyjoy
House Targaryen-House Tyrell-House Martell
House Stark-House Arryn
House Targaryen will start off with the largest armies but the least land and money. The Lannisters will start off with the most or second-most land and though their armies may be few, they are the most experienced and talented; the Tyrells will have the most money but poorly trained armies; the Freys will be weak all around; the Starks will have a land advantage, in being separated from their foes by large distance, but with very few troops; the Greyjoys with weak armies but powerful navies; the Arryns will possess strong armies and a land advantage, but surrounded by enemies; and the Martells will be moderately strong all around.
As I included in my Winds of Winter submod for Game of Thrones: Total War, there will be various rebellions throughout most of Westeros, particularly in the Riverlands and Crownlands; larger rebel forces will be serious threats to the Freys and Lannisters.
Again, this mod will be more demanding of the player than usual; strong, capable soldiers will be in short supply (as they certainly would be in Westeros after several years of bloody conflict), and thus upkeep for armies will be significantly higher. The loss of a single army will have a far more devastating impact than in the vanilla game, or even original mod, and the death of a general or family member will be potentially fatal to a faction, as very few of them have survived up to this point.
So, keep an eye out for the next month or two; once I've started work and have made some progress I'll upload a few screenshots and keep everyone updated as to how the mod development goes. If anyone wants to help, I could definitely use it, particularly with scripting.