is there any way to manual fix or get a get fix for the no civilians in sieges?
is there any way to manual fix or get a get fix for the no civilians in sieges?
No need since the official release 3.7 will come out in couple hours from this, its do however contain many fix from wrong animation to missing civilian, including support the latest radious version (Updated 8. 7. 2015), several upgrade to CAI game core,along various tweaks
The mod itself was on 95 % done, i only need run some couple test before decided its okay to go for public eyes, hope you got patiance
Last edited by Junaidi83 de Bodemloze; July 10, 2015 at 04:43 AM.
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Beta status ended, thanks for all feedback , hope see you guys when another beta version is out. Thanks you for everything . Thead closed
Modding is like accursed wine, you try a sip and you ended empty the whole glass
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Better Aggresive CAI Pre Alpha Beta version 4.2 is out !!!! Test it yourself !!!
Modding is like accursed wine, you try a sip and you ended empty the whole glass
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Better Aggresive CAI Pre Alpha Beta version 4.2. B is out !!!! Enjoy the latest new feature
Fire, blood, smoke and stone,and sound of thousand people fighting for gold and glory,will bring you the total immersion about what naval invasion should be from the beginning
Last edited by Junaidi83 de Bodemloze; March 11, 2016 at 02:16 AM.
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Pre-Alpha Beta? o.O
Doesn't Beta come after Alpha?
I'm just messing around mate, keep doing what you doing, good luck
hahahah you right sharp
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great job. thank you for effort
You welcome enjoy the newer beta version
Modding is like accursed wine, you try a sip and you ended empty the whole glass
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Better Aggresive CAI Beta version 4.2 C is out !!!! Enjoy the new feature !!!
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Thank you for your hard work , Attila without your mod is not the same . Please upload the mod on a different site , google drive is just terrible . Thank you
Already change into media fire, happy download
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Amazing Thank you
Very good so far, my age of charlemagne campaign has not been a blitzkrieg, I'm having a lot of fun. Looking forward to the final release.
(I have returned. )
Is it intentional for War Weariness to be missing in AoC? Sorry if this has been explained.
Last edited by Delicate Strawberry; March 16, 2016 at 05:34 PM.
The guy who used to test DeI and FotE on Mac.
No, war wariness depend on how much battle you win and how much battle you lose, the ratio between win : lose is 1:2, so for every 2 win equal with 1 lose, depending your losing or victory status either heroic or crushing defeat will give you different result. Theorically people always support winning side, and if things goes wrong, similiar like russia defeat at japan hand, its will give the negative effect.Is it intentional for War Weariness to be missing in AoC? Sorry if this has been explained.
Especially if your faction just got string of defeat in the hand of AI.
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Hmm, it seems to be totally missing altogether in my game. Strange.
The guy who used to test DeI and FotE on Mac.
I think making AI colonize more is possible but I'm wondering if its possible to encourage Hordes to encamp more?
They are a bit too agressive and eventually dies because of it or desolate many areas.
For example did you guys see Hordes spawning new hordes?
I didn't, even with my mod that is making it (much) easier.
Btw it would be good if there is a feature that shows the buildings that Hordes have (If you're close enough to them), but thats off-topic
Last edited by SharpEyed; March 18, 2016 at 07:33 AM.
Hmmmm, i already try some new version seem great migration faction still didnt stand a chance againt combination of ERE and WRE, mostly wipe out under 14 turn, go figure it , however i managed to fix the Nomadic faction such as Hun.
Its not the great migration dont get enough buff, is just WRE and ERE AI is so lethal, not mention Hun AI also create problem as well
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I already looking forward to fix it sharp, so far the result was outstanding, most of Great Migration Faction survive, even they do have occupy settlement on early turn, i take pic from turn 18, Great faction usually already decimated under 10 turn, however with this couple injection trait, they realy thrive, and someday i believe they can take down the Romans
Map power turn 18, notice who lived and thrive
Looking what kind of trait i do inject for Great Migration Faction ??? Tadaa introduce Lesser Evil of Nomadic trait (put little this, a little that, mix it together, voila !!!)
Notice the desolate area, behind sasanid, that White Hun eating Sasanid back piece by piece
Probably the only remaining issue i still need to take care was onager ship, maybe need to adjust the rate of their fire, as compesate by reducing the ship number as 1, i notice the bug when we try boarding it.
However Grand Camapaign Progress testing is almost done, i can move test to Last roman, and AOC, finally then i can create proper copy to support fote, or radious version, perhaps expand other mod support as well
Technically the AI work correctly, and do his job properly well done i say, all still under vanilla economy mode
For Celt after tinkering a bit and read some Boudica tales on wiki, i decided to create Celt faction as Anti Roman specialist faction, considering they neither good againts Viking or Franks, so somehow they realy need to excell on one thing, and that was , fighting a roman
Celtic >>> Roman, but Celtic <<<<< Vikings, while Viking = Franks , however Roman >>>> Viking and Franks, i try to maintain the equilibrium.
If Celtic managed to hold Viking or Franks Invasion, they may have a chance to thrown West Roman Empire.
Last edited by Junaidi83 de Bodemloze; March 20, 2016 at 04:57 AM.
Modding is like accursed wine, you try a sip and you ended empty the whole glass
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