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Thread: Beta Version Status : None

  1. #141

    Default Re: Beta Version Status : 3.7 Version For the Last Roman DLC Download Here !!!

    is there any way to manual fix or get a get fix for the no civilians in sieges?

  2. #142
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : 3.7 Version For the Last Roman DLC Download Here !!!

    No need since the official release 3.7 will come out in couple hours from this, its do however contain many fix from wrong animation to missing civilian, including support the latest radious version (Updated 8. 7. 2015), several upgrade to CAI game core,along various tweaks



    The mod itself was on 95 % done, i only need run some couple test before decided its okay to go for public eyes, hope you got patiance
    Last edited by Junaidi83 de Bodemloze; July 10, 2015 at 04:43 AM.
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  3. #143

    Default Re: Beta Version Status : 3.7 Version For the Last Roman DLC Download Here !!!

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    No need since the official release 3.7 will come out in couple hours from this, its do however contain many fix from wrong animation to missing civilian, including support the latest radious version (Updated 8. 7. 2015), several upgrade to CAI game core,along various tweaks



    The mod itself was on 95 % done, i only need run some couple test before decided its okay to go for public eyes, hope you got patiance
    Cool news, waiting for your update!

  4. #144
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : None

    Beta status ended, thanks for all feedback , hope see you guys when another beta version is out. Thanks you for everything . Thead closed
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  5. #145
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 (Pre Alpha) Released !!!

    Better Aggresive CAI Pre Alpha Beta version 4.2 is out !!!! Test it yourself !!!

    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  6. #146
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 B (Pre Alpha) Released !!!

    Better Aggresive CAI Pre Alpha Beta version 4.2. B is out !!!! Enjoy the latest new feature



    Fire, blood, smoke and stone,and sound of thousand people fighting for gold and glory
    ,will bring you the total immersion about what naval invasion should be from the beginning
    Last edited by Junaidi83 de Bodemloze; March 11, 2016 at 02:16 AM.
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  7. #147
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Beta Version Status : V 4.2 B (Pre Alpha) Released !!!

    Pre-Alpha Beta? o.O
    Doesn't Beta come after Alpha?



    I'm just messing around mate, keep doing what you doing, good luck

  8. #148
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 B (Pre Alpha) Released !!!

    hahahah you right sharp
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  9. #149

    Default Re: Beta Version Status : V 4.2 B (Pre Alpha) Released !!!

    great job. thank you for effort

  10. #150
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 B (Pre Alpha) Released !!!

    You welcome enjoy the newer beta version
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  11. #151
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Better Aggresive CAI Beta version 4.2 C is out !!!! Enjoy the new feature !!!

    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  12. #152

    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Thank you for your hard work , Attila without your mod is not the same . Please upload the mod on a different site , google drive is just terrible . Thank you

  13. #153
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Already change into media fire, happy download
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  14. #154

    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Amazing Thank you

  15. #155

    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Very good so far, my age of charlemagne campaign has not been a blitzkrieg, I'm having a lot of fun. Looking forward to the final release.

    (I have returned. )

    Is it intentional for War Weariness to be missing in AoC? Sorry if this has been explained.
    Last edited by Delicate Strawberry; March 16, 2016 at 05:34 PM.
    The guy who used to test DeI and FotE on Mac.

  16. #156
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Is it intentional for War Weariness to be missing in AoC? Sorry if this has been explained.
    No, war wariness depend on how much battle you win and how much battle you lose, the ratio between win : lose is 1:2, so for every 2 win equal with 1 lose, depending your losing or victory status either heroic or crushing defeat will give you different result. Theorically people always support winning side, and if things goes wrong, similiar like russia defeat at japan hand, its will give the negative effect.

    Especially if your faction just got string of defeat in the hand of AI.
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  17. #157

    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Hmm, it seems to be totally missing altogether in my game. Strange.
    The guy who used to test DeI and FotE on Mac.

  18. #158
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    I think making AI colonize more is possible but I'm wondering if its possible to encourage Hordes to encamp more?

    They are a bit too agressive and eventually dies because of it or desolate many areas.

    For example did you guys see Hordes spawning new hordes?
    I didn't, even with my mod that is making it (much) easier.


    Btw it would be good if there is a feature that shows the buildings that Hordes have (If you're close enough to them), but thats off-topic
    Last edited by SharpEyed; March 18, 2016 at 07:33 AM.

  19. #159
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Hmmmm, i already try some new version seem great migration faction still didnt stand a chance againt combination of ERE and WRE, mostly wipe out under 14 turn, go figure it , however i managed to fix the Nomadic faction such as Hun.

    Its not the great migration dont get enough buff, is just WRE and ERE AI is so lethal, not mention Hun AI also create problem as well
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  20. #160
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Beta Version Status : V 4.2 C (Pre Alpha) Released !!!

    Quote Originally Posted by SharpEyed View Post
    I think making AI colonize more is possible but I'm wondering if its possible to encourage Hordes to encamp more?

    They are a bit too agressive and eventually dies because of it or desolate many areas.

    For example did you guys see Hordes spawning new hordes?
    I didn't, even with my mod that is making it (much) easier.


    Btw it would be good if there is a feature that shows the buildings that Hordes have (If you're close enough to them), but thats off-topic
    I already looking forward to fix it sharp, so far the result was outstanding, most of Great Migration Faction survive, even they do have occupy settlement on early turn, i take pic from turn 18, Great faction usually already decimated under 10 turn, however with this couple injection trait, they realy thrive, and someday i believe they can take down the Romans

    Map power turn 18, notice who lived and thrive



    Looking what kind of trait i do inject for Great Migration Faction ??? Tadaa introduce Lesser Evil of Nomadic trait (put little this, a little that, mix it together, voila !!!)

    Notice the desolate area, behind sasanid, that White Hun eating Sasanid back piece by piece



    Probably the only remaining issue i still need to take care was onager ship, maybe need to adjust the rate of their fire, as compesate by reducing the ship number as 1, i notice the bug when we try boarding it.

    However Grand Camapaign Progress testing is almost done, i can move test to Last roman, and AOC, finally then i can create proper copy to support fote, or radious version, perhaps expand other mod support as well

    Technically the AI work correctly, and do his job properly well done i say, all still under vanilla economy mode



    For Celt after tinkering a bit and read some Boudica tales on wiki, i decided to create Celt faction as Anti Roman specialist faction, considering they neither good againts Viking or Franks, so somehow they realy need to excell on one thing, and that was , fighting a roman



    Celtic >>> Roman, but Celtic <<<<< Vikings, while Viking = Franks , however Roman >>>> Viking and Franks, i try to maintain the equilibrium.

    If Celtic managed to hold Viking or Franks Invasion, they may have a chance to thrown West Roman Empire.
    Last edited by Junaidi83 de Bodemloze; March 20, 2016 at 04:57 AM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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