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Thread: More Security for Heirs and Leaders?

  1. #1
    SharpEyed's Avatar Be Fair and Thankful!
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    Default More Security for Heirs and Leaders?

    Hey guys,

    I bet most of you have seen/gotten Faction Heirs or Leaders getting killed by agents so often, some even got Attila killed by an agent after he came to the age..
    Just wow.. (player Attila sux, yes I know)

    So you will remember how their security was in Rome 1, yes Rome 1!
    Why would they remove such ability idk :/

    Well doesnt have to be with more soldiers thou, but some traits maybe?
    Tbh idc which way, just do it, lol

    Furthermore, none of the General skills or military traditions provide any security at all, do they?
    Last edited by SharpEyed; April 22, 2015 at 10:23 AM.

  2. #2
    Primicerius
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    Default Re: More Security for Heirs and Leaders?

    The higher the attribute (authority, cunning, zeal) value the character, the higher his defense against agent actions that are based on that attribute. My spy has lower chance to carry out actions against an enemy character who has high cunning. My priest has lower chance against characters with high authority. My champion has lower chance against character with high zeal. I believe, the same holds true when the AI targets your characters.

    The difference with Rome 2 is that in that game each agent type had actions for each attribute type (spies had cunning, authority, zeal based actions in their arsenal). In Attila, success for all actions an agent can carry out appears to be based on the main attribute (cunning for spies, authority for priests, zeal for champions). In a sense it's good since you don't have to worry what authority based action an enemy spy can carry out on your general. If you'r cunning is high: you have a reasonable defense against spies. This depends on difficulty of course, as well. On legendary, AI agents almost always succeed no matter what.

    p.s. There are also some ancillaries floating around that provide extra agent defense. Some character traits (the random ones) provide agent defense as well.
    Last edited by Slaists; April 22, 2015 at 01:31 PM.

  3. #3
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: More Security for Heirs and Leaders?

    Quote Originally Posted by Slaists View Post
    The higher the attribute (authority, cunning, zeal) value the character, the higher his defense against agent actions that are based on that attribute. My spy has lower chance to carry out actions against an enemy character who has high cunning. My priest has lower chance against characters with high authority. My champion has lower chance against character with high zeal. I believe, the same holds true when the AI targets your characters.

    The difference with Rome 2 is that in that game each agent type had actions for each attribute value (spies had cunning, authority, zeal based actions in their arsenal). In Attila, success for all actions an agent can carry out appears to be based on the main attribute (cunning for spies, authority for priests, zeal for champions). In a sense it's good since you don't have to worry what authority based action an enemy spy can carry out on your general. If you'r cunning is high: you have a reasonable defense against spies. This depends on difficulty of course, as well. On legendary, AI agents almost always succeed no matter what.

    p.s. There are also some ancillaries floating around that provide extra agent defense. Some character traits (the random ones) provide agent defense as well.
    okay thx for all the detailed info mate I appreciate it

    But still there is no extra security for neither Faction leader nor Heir, right?
    They should have some differences than ordinary Generals, dont u think?

    And well, getting attribute bonusses to General seemed harder to me than previous game/s, because of skills, traits and so forth.
    We definitely need a TTT overhaul again, as Dresden did with Rome 2.

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