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Thread: BİG BC PROJECT(i need a coder)

  1. #41
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    It can even moRe.my fırst priority is turks.Wè ll see.

  2. #42
    SD_Man's Avatar Semisalis
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    Default Re: Rise Of The Turks

    Quote Originally Posted by karaislam View Post
    hi who follow.

    i accidently lost the all data files of rise of the turks.accidently i deleted all the files and they didnt go to my empty recycle folder.directly they ve been deleted from my computer.many modders who dont wanna mod or who cant mod says exact same phrases and leave the mod.
    If you lost your files can't u just do a System Restore? Not sure how it works on Mac but for each windows update the system creates a restore point just in case there was an error in the install. You could probably use windows System Restore to restore your files on the day of or before you deleted them, provided that you recently updated windows of course.

    EDIT: Here's a tutorial from MS if u dont know how to: http://windows.microsoft.com/en-us/w...system-restore
    This is for Win 7 but I believe that older versions of windows have similar steps
    Last edited by SD_Man; May 19, 2015 at 06:34 PM.

  3. #43
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    system restore i cannot because i ve closed system restore settings i believe.plus as i mentioned this ll be easy install for the players.this happened accidently but i believe it has been good.

  4. #44
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    here is my general bodyguard unit.u cannot recruit them in the campaign.u can play in custom battle as well.
    Sipahiyan



  5. #45

    Default Re: Rise Of The Turks

    Hi karaislam! it seems that you use helmets from our mod OiM2? am i right? sorry if not!
    meteor above my city Chelyabinsk 15.02.2013:

    http://www.youtube.com/watch?v=tJOJ6B2XOyA

  6. #46

    Default Re: Rise Of The Turks

    This unit look great. How many things left until u finish this submod ?

  7. #47
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    i dont know exactly progress goes slow.i wanna change too much things but it ll take too much time or i wont able to make them.
    Last edited by karaislam; May 20, 2015 at 03:15 PM.

  8. #48
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by komatozz911 View Post
    Hi karaislam! it seems that you use helmets from our mod OiM2? am i right? sorry if not!
    yes i suppose i ve used ur model and retextured it.if u let me use it ll remain.if not i ll remodel a sipahi helmet.

    sometime ago i had modeled more detailed one with maya but lost the data

    http://www.twcenter.net/forums/showt...-gallery/page2

  9. #49
    baradona's Avatar Libertus
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    Default Re: Rise Of The Turks

    Excellent job I am very impressed and I hope you can continue your awesome work.

  10. #50

    Default Re: Rise Of The Turks

    Karaislam have you considered joining some mod like The great conflicts / Tsardom / SSHIP/ Titanium ? I think you have very great skill for modeling units.

  11. #51
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by achilles-91 View Post
    Karaislam have you considered joining some mod like The great conflicts / Tsardom / SSHIP/ Titanium ? I think you have very great skill for modeling units.
    no i ve no time for their mods.i am 31 years old married and have a daughter.i can only interested with my mod.

  12. #52

    Default Re: Rise Of The Turks

    Allright then.

  13. #53
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    after turkmens and bodyguards finished i began to regular selcuk army


  14. #54
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    selcuk horse archers as well finished guys.later i ll put action pics.

  15. #55

    Default Re: Rise Of The Turks

    Great news !

  16. #56
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Here is my selcuklu atli okcusu(İN TURKİSH LANGUAGE THERE İS A CHARACTER AS (I) plus (İ) AS İN ENGLİSH.some turkish names can come very strange who understand little turkish but if i use ı instead of i game crash cos its in english.so its not possible to write correct turkish unit names in the game.but u ll understand dont worry.



  17. #57
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    finished that unit and i began to create Gulemani Horasan unit

  18. #58
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    • Rampante-Cid thank you for ur excellent unit resource pictures.u are really great.i am writing u in my mod credits as well.

  19. #59
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    ready units up to now
    Gulemani Deylem
    Selcuklu Atli Okcusu
    Sipahiyan
    Turkmen Alp
    Turkmen Atli Okcusu
    Turkmen Ciritcisi
    Turkmen Kargicisi
    Turkmen Yaycisi

    total 8 units i produced and working on khorasani ghulam.

  20. #60
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Gulemani Horasan was the strongest cavalry force and elite of elites in his times.

    i ll not make too many ghulam forces cos there ll be too much units plus i already bored.i am really eager to finish the mod and wanna play a seljuk campaign with all the realistic atmosphere.

    Gulemani deylem was infantry
    Gulemani Horasan is cavalry
    Gulemani Saray(i need to produce him but i need more info)

    i am coming close to finish the mod.i made tons of changing which i cant remember as i mentioned.but i changed my mind and i ll add new musics into the mod.musics for main menu and for seljuks.

    whatever here is my new horasani unit enjoy.



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