Another simple mod - this one removes the increases in Imperium level from researching technology.
I've rebalanced this by increasing the imperium gained from regions controlled. Hordes are unaffected, except through regions controlled by tributary states. Let me know how the balance is. Imperium gain should hopefully still be a little slower than vanilla, but not too slow.
Here's how it works:
Researching a technology - 0 prestige
Capturing a region - 6 prestige
Holding your original home region - 5 prestige
Controlling a region through a vassal - 5 prestige
It takes 12 prestige points to gain the first imperium level, and 400 for the last one (that's unchanged from vanilla. This mod is compatible with mods that change the imperium thresholds). This mod won't get any more complicated than this, but I will be incorporating a version of it with some more changes in my larger overhaul, Europa Perdita.
This mod may be incompatible with other mods that affect technologies. It's save-compatible, but any imperium gains from technology you've already researched will stay. Oh, and it's Radious-compatible too.
I've decided not to make any changes to the Charlemagne campaign for now, since only a few technologies give you any prestige in that campaign (though they give much more than in the other campaigns). In fact, I recommend to disable this mod when playing the Charlemagne campaign, to make sure your imperium progression is balanced.
Oh, and feel free to use or modify this mod for your own mods.
Download Link:
Mediafire
Steam Workshop
Update Log:
8/1/2015 - Updated for the Last Roman DLC.
8/4/2015 - Added increased imperium gain from regions controlled to balance the removed gains from technology.
8/8/2015 - Slightly increased imperium gain from regions controlled, and added a Steam Workshop link.
9/16/2015 - Updated for the Empires of Sand DLC.
2/27/2016 - Updated for the Slavic Nations DLC.




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