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Thread: ~~~OLD~~~ [FAQ] General questions

  1. #161
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by LOTRfan2010 View Post
    Hello, I was wondering would their be special units within certain factions such as Mordor which would contain; Sauron, Nazgūls (also including the Witch-King of Angmar)?
    If you mean named characters, then yes.

  2. #162

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    How many custom settlements do you guys plan to make?

    And do you guys plan to expand the road in MT a bit wider so Trebuchet can be placed to shoot outside?
    Last edited by Mr.Jox; May 26, 2015 at 09:07 AM.

  3. #163
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    Default Re: [FAQ] General questions

    Not sure how much.

  4. #164
    MOS-Lukas-Dwarf's Avatar Tiro
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    Default Re: [FAQ] General questions

    Cant trebuchets be on walls like catapults in base game?

  5. #165
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    Default Re: [FAQ] General questions

    Quote Originally Posted by MOS-Lukas-Dwarf View Post
    Cant trebuchets be on walls like catapults in base game?
    Yes they can and we will make an option to put them there. And they will of course work.
    We even have already some sketches of MT

  6. #166

    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    Yes they can and we will make an option to put them there. And they will of course work.
    We even have already some sketches of MT
    Wow, this Minas Tirith will be awesome.

  7. #167

    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    Yes they can and we will make an option to put them there. And they will of course work.
    We even have already some sketches of MT
    That option will be for MT only? Will different race have their own trebuchets?

  8. #168
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    Default Re: [FAQ] General questions

    Quote Originally Posted by throneror View Post
    That option will be for MT only? Will different race have their own trebuchets?
    Sure. Arnor will have trebuchets. In my plans Fornost settlement should have trebuchets on walls. Actually Arnor and Gondor can set trebuchets on walls in any their settlement, I believe.

  9. #169

    Default Re: [FAQ] General questions

    Can we have hope that game will be released in forthcoming summer?

  10. #170
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by throneror View Post
    Can we have hope that game will be released in forthcoming summer?
    No. I hope we can at least reach Beta till the end of summer..

  11. #171
    Havelock Vetinari's Avatar Libertus
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    Default Re: [FAQ] General questions

    Will Arnor be able to confederate with the Shire, like the barbarians in R2?

  12. #172

    Default Re: [FAQ] General questions

    The Alpha state will be reached hopefully in one of two months. You can at least hope to get some detailed insight into our mod via a YouTube video which shall come in the nearer future.
    This is the actual plan but things can change quickly or can be delayed so just stay tuned!
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  13. #173

    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    No. I hope we can at least reach Beta till the end of summer..
    Really sad about that. Summer holidays are the best time to explore new total war game........

  14. #174

    Default Re: [FAQ] General questions

    Quote Originally Posted by Havelock Vetinari View Post
    Will Arnor be able to confederate with the Shire, like the barbarians in R2?
    These details will be discussed when reaching a stage where we are able to decide about these topics.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  15. #175
    Havelock Vetinari's Avatar Libertus
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    Default Re: [FAQ] General questions

    Ok, keep up your good work!

  16. #176
    MOS-Lukas-Dwarf's Avatar Tiro
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    Default Re: [FAQ] General questions

    Omg thats awesomeeeeee! Good luck and all, will animation rigging be difficult on the trebuchets? Seriouly will make Minas Tirith more of a difficult city to siege

  17. #177

    Default Re: [FAQ] General questions

    Will the mod support multiplayer, both campaign and custom battle?


    Quote Originally Posted by MOS-Lukas-Dwarf View Post
    Omg thats awesomeeeeee! Good luck and all, will animation rigging be difficult on the trebuchets? Seriouly will make Minas Tirith more of a difficult city to siege
    More like impossible

  18. #178
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by Sleepylion View Post
    Will the mod support multiplayer, both campaign and custom battle?



    More like impossible
    Did you play Attila? Why you ask if Attila supports campaign and custom battle MP?!
    ...

  19. #179

    Default Re: [FAQ] General questions

    I have a question about the portrayal of the Nazgul, if gou can answer ofc. As far as I knkw, onlh Khamul the Eastlin, aside from the Witchking, were ever refernced by name. We could assume also that the Witchking was a Black Numenorean, although I think this is no sure fact.
    Many video games and even tabletop or card games have tried to give them their own personalities and style, but we will never truly be able to be completely faithful to the lore (cause there is none), but I think the Battle of the Five Armies did the best possible thing: showing the Nazgul in their original war armor, with hints and references to the 9 kingdoms of men they originally came from.
    Will you use these designs for the Nazgul, and if not, maybe for the people they represent (Variags, Khand, Rhun etc. )

  20. #180
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Well Khamul armour can be used for Rhun Leader, same for Umbar, Harad etc.

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