How many custom settlements do you guys plan to make?
And do you guys plan to expand the road in MT a bit wider so Trebuchet can be placed to shoot outside?
Last edited by Mr.Jox; May 26, 2015 at 09:07 AM.
Not sure how much.
Cant trebuchets be on walls like catapults in base game?
Can we have hope that game will be released in forthcoming summer?
Will Arnor be able to confederate with the Shire, like the barbarians in R2?
The Alpha state will be reached hopefully in one of two months. You can at least hope to get some detailed insight into our mod via a YouTube video which shall come in the nearer future.
This is the actual plan but things can change quickly or can be delayed so just stay tuned!
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~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~
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~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~
Ok, keep up your good work!
Omg thats awesomeeeeee! Good luck and all, will animation rigging be difficult on the trebuchets? Seriouly will make Minas Tirith more of a difficult city to siege
I have a question about the portrayal of the Nazgul, if gou can answer ofc. As far as I knkw, onlh Khamul the Eastlin, aside from the Witchking, were ever refernced by name. We could assume also that the Witchking was a Black Numenorean, although I think this is no sure fact.
Many video games and even tabletop or card games have tried to give them their own personalities and style, but we will never truly be able to be completely faithful to the lore (cause there is none), but I think the Battle of the Five Armies did the best possible thing: showing the Nazgul in their original war armor, with hints and references to the 9 kingdoms of men they originally came from.
Will you use these designs for the Nazgul, and if not, maybe for the people they represent (Variags, Khand, Rhun etc. )
Well Khamul armour can be used for Rhun Leader, same for Umbar, Harad etc.