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Thread: ~~~OLD~~~ [FAQ] General questions

  1. #21
    MOS-Lukas-Dwarf's Avatar Tiro
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    Default Re: [FAQ] General questions

    Is the team considering moving again to Total Warhammer in future? I only ask because this was released today. https://www.youtube.com/watch?v=7i4d...ature=youtu.be Flying units mean eagles nazgul and balrog etc working properly... however I think amny of us are fine with Attila being perfect anyway.

  2. #22
    Privatecamping's Avatar Civis
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    Default Re: [FAQ] General questions

    Wow wow wow wait. It is to early even to even think or discuss about that. CA didnt even say when will the game be released and I think that the mod is going for Attila 100%.

  3. #23
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Depends on few factors we will move to Warhammer:
    1. We will have more modding possibilities;
    2. We can transfer our stuff from Attila to Warhammer (unless Warhmmer will have almost 100% modable game then this point is not necessary);
    3. TW: WH will be same Total War as all others: Rome2, Attila, Med2, Rome, etc.
    4. And of course when the game will be released.

  4. #24
    MOS-Lukas-Dwarf's Avatar Tiro
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    Default Re: [FAQ] General questions

    Yeah Im happy with Attila, just wondered what the team would think on the matter. Also how the hell will CA make TW Warhammer properly, it seems like suicide xD Good luck to them... Warhammer is one intense universe.

  5. #25
    Privatecamping's Avatar Civis
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    Default Re: [FAQ] General questions

    Yea I dont like the idea neither..

  6. #26
    Araval's Avatar Protector Domesticus
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  7. #27
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Oficial answer: We won't move to Warhammer as CA said we won't have any tools for mods.

  8. #28

    Default Re: [Development] First Faction Map concepts

    Hi
    you cn modding the map from atilla ?

  9. #29
    MOS-Lukas-Dwarf's Avatar Tiro
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    Default Re: [FAQ] General questions

    Bad news for modders wanting to recreate any other fantasy setting in TW: Warhammer, but good news for us, Attila it is!

  10. #30
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by MOS-Lukas-Dwarf View Post
    Bad news for modders wanting to recreate any other fantasy setting in TW: Warhammer, but good news for us, Attila it is!
    No it's not bad news for us.
    Quote Originally Posted by michel3345 View Post
    Hi
    you cn modding the map from atilla ?
    yes we can. how much? we dunno.

  11. #31

    Default Re: [FAQ] General questions

    New to Forums and i havn't seen this question asked yet, but are there going to be increased unit sizes? In my mind it would make sense that for orcs they would have more per unit then regular men. What comes to mind is like in TATW some units had 201 or 251 in orc factions but men had the usual 160.

  12. #32
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by Topps View Post
    New to Forums and i havn't seen this question asked yet, but are there going to be increased unit sizes? In my mind it would make sense that for orcs they would have more per unit then regular men. What comes to mind is like in TATW some units had 201 or 251 in orc factions but men had the usual 160.
    It is not TATW so we will make own balance between quantity and strength.
    Last edited by Mr.Jox; April 24, 2015 at 01:30 AM.

  13. #33

    Default Re: [FAQ] General questions

    Just to make sure, Assembly Kit is coming out next week?

  14. #34
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    If we can believe WillCA then yes

  15. #35

    Default Re: [FAQ] General questions

    hi

    first of all thanks for making this mod. Is this mod going to be free ? and approximately when will it become available ? thanks again.

  16. #36
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by nielz View Post
    hi

    first of all thanks for making this mod. Is this mod going to be free ? and approximately when will it become available ? thanks again.
    Of course it'll be free. No dates, sry.

  17. #37

    Default Re: [FAQ] General questions

    3 questions

    1)Will there be naval units(Unique ships)?
    2)Will there be different agents for each faction we will be able to use.
    3)If CA allows can you make different towers that look like they go will each faction, like the elves would have tree tower and the orcs would have worn down towers. Also Can you make it where you can see the archers firing out of the tower?

    Thanks!

  18. #38
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    1. Yes. Maybe only for Umbar or for Gondor too, but not really much. Plus ship modding is a bit complicated.
    2. Didnt understand. If you mean custom agents like Grima or Mouth of Sauron then yes. If u mean new kind of agents which don't exist in the game then no.
    3. I'm not aware of this. I think yes it's possible but we need a time to test it. When time comes you will see it.

  19. #39

    Default Re: [FAQ] General questions

    Are you guys going to be charging for this mod? Cause steam is starting a stupid thing where workshop modders can charge for their mods. I mean I understand you guys deserve credit for your mods especially this awesome one, but the fact that steam takes 75% of the money is total BS. :p

  20. #40
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Don't be afraid, we won't take any money neither donation nor mod payment in workshop

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