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Thread: ~~~OLD~~~ [FAQ] General questions

  1. #301
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by Onodrim2000 View Post
    I understand this is most likely SUPER obvious and has already been answered but I just want to make sure so I know if I should be a little more excited about this mod or not. Will multiplayer campaigns be available? Because if they are that would be amazing. One player playing as Mordor and another as Dunedain would just be plain awesome!
    All vanilla Attila functions will be available. So yes, MP campaign too.

  2. #302
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [16/07/2015] Preview: Campaign Map

    Quote Originally Posted by Mr.J View Post
    There is no news about Wwise for Attila. So I consider this as no sound modding tools for Attila at all.
    that is bad
    greetings atthias
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  3. #303
    Berem's Avatar Libertus
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    Default Re: [FAQ] General questions

    Quote Originally Posted by Mr.J View Post
    From our official concept:

    Religions: Worship of Erú Ilúvatar, Worship of Melkor, Worship of Aúle, Wildmen Paganism, Evilmen Paganism, Northmen Paganism
    Cultures: Dwarves, Elves, Men, Orcs
    Sub-cultures: Dwarves(House of Durin, Ered Luin, Orocarni), Elves (Noldor, Nandor, Avari), Men(Dunedain, Wildmen, Evilmen, Northmen, Hobbits), Orcs(Uruks, Orcs)
    Faction Groups: Dwarves, Elves, Dunedain, Northmen, Evilmen, Wildmen, Orcs.
    Can you tell if it will be possible to some factions to change religion? For example: evil men stop worshipping Melkor and start worshipping Ilúvatar, or maybe turn towards some sort of Paganism that is not "evil". I imagine that the elves would never stop worshipping Ilúvatar, but men seem that they can just be renegade or turncoats, can they not?
    Last edited by Berem; July 19, 2015 at 06:18 AM.


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  4. #304
    Alkar's Avatar Decanus
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    Default Re: [FAQ] General questions

    Quote Originally Posted by Berem View Post
    Can you tell if it will be possible to some factions to change religion? For example: evil men stop worshipping Melkor and start worshipping Ilúvatar, or maybe turn towards some sort of Paganism that is not "evil". I imagine that the elves would never stop worshipping Ilúvatar, but men seem that they can just be renegade or turncoats, can they not?
    Would be nice. I would submit to the Almighty Will of Melkor if I were the pagans .

    Of the Lore of Middle-earth: Click Here and Here

  5. #305
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Honestly I dunno guys. Ask guys who played Total War ATTILA. If it was possible in vanilla then it will be possible in our mod as well.

  6. #306

    Default Re: [FAQ] General questions

    That mod gonna be legendary its really very interesting that the fact all these kind s will fight on the Europe map
    Ὃ ἂν μὴ ἴδῃς μὴ λέγε. Εἰδὼς σίγα. [Do not talk about what you do not know. And when you know, don't talk either.]

    Until now, we knew that Greeks were fighting like heroes; from now on we shall say that the heroes fight like Greeks -Winston Churchill Prime Minister of the United Kingdom-

  7. #307

    Default Re: [FAQ] General questions

    <3 Breeland

  8. #308

    Default Re: [FAQ] General questions

    Just wondering what the combat in your mod will be like when it's released? Is it closer to vanilla or dei or something else maybe?

  9. #309

    Default Re: [FAQ] General questions

    I think Sheridan can explain it in the best way to you. We plan to change the combat design a bit to change the style of the real-time battles.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  10. #310

    Default Re: [FAQ] General questions

    I think you basically answered the question there. But the specific pace and such, really too early to speak about. Personally I very much liked Third Age battles, and would definitely want to go for something similar to that. It's up for the team to decide together on, though.
    Campaign modder for Ancient Empires


  11. #311

    Default Re: [FAQ] General questions

    Can you confirm that half of the work is already done?

  12. #312
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Quote Originally Posted by throneror View Post
    Can you confirm that half of the work is already done?
    No, it's not truth

  13. #313

    Default Re: [FAQ] General questions

    Do you want to mean more or less than a half ? My english sucks so you should have to already answer to this but i think that i didn't understand if i ask it now...
    More over, can you telle me in how long approxymately this mod will be released (for christmas, for for september/october ??) ?

    Thanks for your work and thanks for the answers =)

  14. #314

    Default Re: [FAQ] General questions

    We don't fix any dates. But Christmas likely is too early.

  15. #315
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    Omg so lazy dudes, so lazy! Read the first post instead of asking I wont answer such questions and suggest to other team members do the same.

  16. #316
    Ironfoot's Avatar Civis
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    Default Re: [FAQ] General questions

    I have a question, do Iron hills dwarves have swords or spears or even mattocks ?

  17. #317
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [FAQ] General questions

    IH dwarves are not in development yet. There was a guy who wanted to work on them but such kind of guys smth like: "1. Oh nice mod. 2. Recruitment request. 3. Accepted. 4. Disapper. 5. Kicked/Left".
    This is very popular scheme in our mod, we have not that much amount of stable members. Rohan was supposed to be started twice but no progress on it by above reasons.

  18. #318
    Ironfoot's Avatar Civis
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    Default Re: [FAQ] General questions

    I'm sorry about that, hope things will go well in the future..
    Last edited by Ironfoot; July 29, 2015 at 01:17 PM.

  19. #319
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    Default Re: [FAQ] General questions

    Will this mod change some ingame mechanics in battles?

  20. #320

    Default Re: [FAQ] General questions

    Yes, we intend to use a modified combat system.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

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