I'm now in stability fixing phase of EDB before I would make major change in EDCT and EDA for XC5. In my auto-run game tests, I found Rebellion CTDs that not related to unit recruitments again and again after that settlement suffered from chain of rebellion and reconquered again and again with a few of buildings left damage and unrepaired. After several time of this cycle and ai's badly managed unrest, it rebel again and this time with gamebreaking CTD. But these kind CTDs seem to able to avoid by demolish all or most of demolishable buildings in that settlements (type of buildings that could demolished to stop CTD are several and seem to be at random, disable some of bonus would lead to skip of CTD or change set of buildings which cause CTD).
How these kind of CTD happens? and How to fix it permanently?




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