Basic Rules
- You have 24hrs to complete your factions turn. This rule will be strictly enforced by the Admin..
- If you can not complete your turn within the time limit then inform the Admin before your 24hrs is up. The Admin may then choose to sub the turn or occassionally may grant a 12-24hr extension.
-The Admin will not waste time trying to make contact with a late player. Its up to you to let the admin know you will be late.If you do not, then expect to be subbed. If you are late too often or constantly need extensions you will be replaced
- When admin intervention is needed you must send admin a PM explaining the situation. Don't bother posting issues about other players on the main Thread.
- No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect
- If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with the Admin if needed before making a post.
Military rules
- Battles between human players are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
-No Hostile actions against any player on turn 1. This includes entering another players land with an agent
- Battles vs AI can be played. No screenshots needed.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
- Not allowed to sally out if the result is a defeat.
Agent rules
- 2 spies with at least 60% chance of infiltration needed to open gates of fort/settlement, screenshots must be posted.
- It's allowed to have 2 assassins + 1 for every 15 regions you own (when you have 15 regions you can have 3 assassins, 30 regions - 4 assassins)
- Princesses are not allowed to steal Generals/Family Members. They may marry other players characters only through diplomatic means.
- Assassins cannot sabotage. Not allowed to kill family members, generals, princesses. They need 60% chance to assassinate, against other assassins just 40% needed. Screenshots required.
- Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
Settlement rules
- No destroying buildings. Only inns/guilds are allowed to be destroyed and only if settlement is not under siege.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements