2.1. GENERALITIES
A ZoC only allow a probability to spot and intercept an enemy army.
A ZoC isn't a deny zone.
An army ZoC size as well as the ability to intercept an enemy army should depend of units composing the army.
So, the basis of the ZoC system should be units.
The ZoC could be divided into a CLoS (Campaign Line of Sight) and a ZoI (Zone of Interception).
3.1. UNIT ZoC
As ZoC depend of the ability to send a unit to recon or intercept enemy unit, unit ZoC is, in fact, unit campaign movement radius/point or a percentage of movement points..
Using remaining movement points during the turn is likely not a good idea as TW is a turn based game and it is not rare that armies are out of movement point at the end of their turn.
So, possibilities are :
- define unit ZoC as the same as unit maximum campaign movement points ;
- define unit ZoC as the same as unit remaining campaign movement points during the turn ;
- define unit ZoC as the result between unit maximum campaign movement points and a multiplier depending of unit remaining campaign movement points during the turn to avoid a "no ZoC" ;
3.2 ARMY / NAVY ZoC
An army ZoC should be divided in two part :
- The Recon Zone
- The Interception Zone
The Recon Zone (RZ) is an area where the army can spot and "check" enemy armies but not intercept them (because of insufficient forces)
So, the RZ radius is defined by the greatest unit ZoC available in the army.
The RZ could allow several actions :
- recon enemy army :
The general select a unit of his army (with sufficient unit ZoC) to recon the enemy unit.
The recon unit get a chance to fulfil its mission and to avoid interception by enemy units. - harass enemy army :
The general can select a small force composed of one or mode units (with sufficient unit ZoC) to intercept/ambush enemy army convoys or enemy units patrolling around.
The small force get a chance to fulfil its mission and to avoid interception by enemy units and in case of interception a limited battle could ensue.
The Interception Zone (IZ) is an area where the army can intercept the enemy with its full forces.
So, IZ radius is defined by the smallest unit ZoC available in the army.
The IZ could allow several actions :
- ambushing enemy army
The general decided to try an ambush attack.
The probability of success depend of the balance of recon abilities between your army and the enemy army, as well as terrain.
In the worst case, your army can be finally ambushed by the enemy army... - intercepting enemy army
The general decide to start a classic battle with the enemy army.