Hey all,
If you're like me and really appreciate Xil0's Meaningful Resources mod, but want to use the mod's great additional resources without using a its custom startpos.esf THEN this mod is for you. I made this mod for my own use because I felt vanilla trade was lackluster but also wasnt satisfied with having to use Xil0's custom startpos to make use of his wonderful resources. Trade, because of the this new availability of resource-producing buildings, is now more bountiful and therefore an essential part of your economy. Defend your trade routes and pacts with your lives ye scaliwags!
What this mod does:
Adds Xil0's resources to vanilla buildings; vanilla grain settlements will now produce grain, vanilla horse settlements will produce horses, etc. (see complete list in spoiler below).
Aside from the main chain minor settlement buildings having the resources, I also added the resources comprehensively to other buildings so that each faction/culture has the opportunity to produce a majority of the available resources. Fish, livestock, grain, olive oil, for example, are now tradeable through buildings for each culture.
Main settlement chains will produce the most of their unique resource, all other buildings produce less. Also, because I have not included Xil0's custom buildings, there are no new main settlement chains such as minor_city_slave/copper/salt etc., those resources have been added to particular vanilla buildings.
Spoiler Alert, click show to read:
Compatibility:
FOR USE WITH VANILLA, but can be used with any other mod I presume, as long as they don't add their own resources.
Download:
https://www.dropbox.com/s/4tv7zwj08j...s_MR.pack?dl=0
Credit:
Xil0 for the original mod from which this mod was created, of course