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April 02, 2015, 10:11 AM
#21
Re: Start-up questions
I believe it is on purpose due recycling vanilla icons combined with other unit changes. Perhaps the only real oddball in the mod as far as icon vs actual unit goes.
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June 16, 2015, 08:13 AM
#22
Foederatus
Re: Start-up questions
Hi folks,
thanks Mjarr for your help so far.
I'd like to know, can I play the american independence campaign with ER? If yes, which script to use?
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June 22, 2015, 05:48 AM
#23
Re: Start-up questions
I have no idea. Easiest solution is to load the Road to Independence, see if it crashes, and if it doesn't is everything else working as they should.
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June 27, 2015, 11:28 AM
#24
Re: Start-up questions
Hello. I enjoy realism mods, although I tried and played many mods for Medieval 2 TW Kingdoms (had about 20-30 of them in mod folder and game did not crash), ETW, NTW and Shogun 2 TW (I really hate Rome 2, despite Atilla improvemnets), after all of them I often return to realism mode and realism page here.
My question is this: what is the purpose of various scripting for playable factions in this mod? I mean what does it do?
Could you be more specific in details what does it change?
I like to play as Austria on VH/VH.
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