For this campaign we will be using The Italian Wars mod which you can find here http://www.twcenter.net/forums/showt...n-4-0-lt-lt-lt
Admins
(Remember to +rep em both)
joerock22
FrostySOTF
Factions/Players
Kingdom of France- Fernandez_1492
Holy Roman Empire- Narsils_Shards
Republic of Venice-Gaius Julius Caesar II
Kingdom of Spain- DontTreadOnMe777
Papal States- Dr Mac
Ottoman Empire- Macrath
Swabian League- Mithridate
Kingdom of Naples- Ventos Mustel (Joined on turn 10)
THE RULES
- When admin intervention is needed you must send admin a PM.
- If the Admin doesn't get a PM don't expect anything to get done
- Time to play your turn is 24h. The Admin may grant a 24h extension if needed.
- If you have to be subbed more than a few times or you need an extension too often or for too many days you can expect to be skipped, replaced and/or penalized
- No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect
- If you are discovered using an exploit/bug/cheat of any kind (don't act stupid we all know what constitutes as a glitch/bug/cheat) then you will be removed from the HotSeat and banned from any HotSeat I host in the future. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with myself or an Admin if you need to before making a post.
Military rules
- Battles between human players are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
-No Hostile actions against any player on turn 1. This includes entering another players land with an agent
- Battles vs AI can be played. No screenshots needed.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
- Not allowed to sally out if the result is a defeat.
Agent rules
- Spies are not allowed to open Gates
- It's allowed to have 2 assassins + 1 for every 15 regions you own (when you have 15 regions you can have 3 assassins, 30 regions - 4 assassins)
- Princesses are not allowed to steal Generals/Family Members. They may marry other players characters only through diplomatic means.
- Assassins cannot sabotage. Not allowed to kill family members, generals, princesses. They need 60% chance to assassinate, against other assassins just 40% needed. Screenshots required.
- Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
Settlement rules
- No destroying buildings. Only inns/guilds are allowed to be destroyed and only if settlement is not under siege.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements
PLEASE READ
Make sure to download english translation too.
And
The Italian Wars HotSeat SubMod
Spoiler Alert, click show to read:




Reply With Quote







