Results 1 to 4 of 4

Thread: Guilds

  1. #1

    Default Guilds

    Hi, I was wondering if it was currently possible to mod a file so that a city can have multiple guilds, or will I have to wait for the .pack unpacker?

  2. #2

    Default Re: Guilds

    Well I guess you could code it in to the descr_strat, but there are two big but's:


    • BUT 1: We do not know the name of the building (found in the export_descr_buildings.txt in the Data-folder, since it's packed)
    • BUT 2: It might not work, CTD, return to menu etc.
    Last edited by Arakorn; November 12, 2006 at 12:40 PM.

  3. #3

    Default Re: Guilds

    Ah, okay. Thanks.

    God....We need that unpacker!

  4. #4
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: Guilds

    Moved to Text editing and scripting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •