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Thread: Cultures

  1. #1

    Default Cultures

    I thought about reorganizing cultures as follow :

    American
    Iroquois (pagan)
    Aztec (pagan)
    Maya (pagan)
    Inca (pagan)

    Middle East
    Songhai (Islam)
    Kongo (Catholic)
    Zimbabwe (Pagan)
    Morocco (Islam)
    Ottoman (Islam)
    Mughal (Islam)
    Vijayanagara (Hinduism)
    Bukahra (Islam)
    Persia (Islam)
    Açeh (Islam)

    Westerm
    Portugal (Catholic)
    Spain (Catholic)
    France (Catholic)
    HRE (Catholic but can convert through an even)
    England (Protestant)
    Papal States (Catholic)
    Denmark (Protestant)
    Sweden (Protestant)
    Netherlands (Protestant and emerging faction)

    Eastern
    Hungary (Catholic)
    Poland-Lithuania Commonwealth (Catholic)
    Russia (Orthodox)

    Continental East Asian
    Ming (Confucianism)
    Korea (Confucianism)

    Japanese
    Japan (Shintoism)

    South Asian
    Toungoo (Buddhist)

    What do you guys think ?

    PS: Subsaharian would make no sense without modelers to create new settlements.
    Last edited by falcom4ever; March 17, 2015 at 09:27 PM.

  2. #2
    Treaper's Avatar Miles
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    Default Re: Cultures

    So, we will have no Scotland here? I noticed that you wrote Sweden, not Scotland right now

  3. #3

    Default Re: Cultures

    Scotland isnt in the mod .

    You may find scott guards in the French army though haha.

  4. #4
    AntonisTheGreek's Avatar Senator
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    Default Re: Cultures

    The hardcoded limit for cultures is 7.You have listed 8 cultures...

  5. #5
    Treaper's Avatar Miles
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    Default Re: Cultures

    Then I see as the best, merge native and mesoamerican, because it is the same at all

  6. #6

    Default Re: Cultures

    Oh yeah I forgot that mesoamerican and natives were together
    I found the trick in the past to avoid Apachean building pyramids haha.

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