This mod significantly reduces the ammount of razing that occures during the campaign by only allowing the nomadic factions to raze settlements.
Download link:
http://www.mediafire.com/download/1j..._can_raze.pack
This mod significantly reduces the ammount of razing that occures during the campaign by only allowing the nomadic factions to raze settlements.
Download link:
http://www.mediafire.com/download/1j..._can_raze.pack
thats awesomevanilla attila campaign is like battlestar galactica 12 colonies being nuked everywhere LOL razed.....BOOOM.......look one more.....BOOM.......half the map vaporized xD
Common sense removed due being Disruptive.
I've not messed with this much yet. My question is. Is it migratory barbarians that can raze in general, or ONLY factions in horde mode that can raze. Like can the Ostrogoths ALWAYS raze, or ONLY when they are migrating?
Does this mod need and update?
Proud to be a real Prussian.
Yeah it does.
I am sorry, I am currently being both buissy and lazy.
Nop it doesnt need to be updated (most likely will never need), I just looked myself by PFM and all is fine
Actualy it needs updates because the Celts DLC and patch added a new Culture group.
I think they are considered under the Barbarian culture still.. As I dont see Celt specific culture under that table..
Yep I'm right, there is a table of Sub-cultures, which would show u these, among others;
att_sub_cult_barbarian_celtic
att_sub_cult_barbarian_germanic_east
att_sub_cult_barbarian_germanic_north
att_sub_cult_barbarian_germanic_west
See all are Barbarian still, but there are sub-cultures of it which Celts are considered one
And Nomads are only Huns and some Huns-like factions (Roxolans, Lazyges etc I guess), Vandals Goths etc still considered as Barbaric factions so they can liberate factions, while Nomads can
Last edited by SharpEyed; July 31, 2015 at 04:02 AM.
oh yeah...
It`s in the culture_settlement_occupation_options tables and you are right.
This mod needs no update.
So question I have is how does one go about dealing with winning wars against factions to subjugate them? Since you cannot raze, you cannot knock them to their last province to subjugate without conquering which might well hurt due to the high corruption rates it causes. Thoughts on how to counter?
It is what it is, nothing more, nothing less
In life, pain and death are the only things shared by everyone
Last edited by SharpEyed; April 19, 2015 at 09:31 AM.
any way to allow the human player to override the rules? i dont raze cities often but i would still like the option.
So, I added this to play Attila TW instead of Raze Everything Total Warand on the first turn as the Franks I have no options when capturing a city. It says settlement captured, but then it shows my only option as 'do nothing'.
Ok so your mod is the only mod that actually has the occupation tables visible, not even the default data pack has it, it is red and empty everywhere else. How did you do that?
Better yet, could you make a version with every occupation and diplomatic option EXCEPT razing? Is it simply a matter of adding the relevant rows and changing the zeros to ones?
Update: I am going to try to make the mod that a lot of people want -one that removes razing but gives all the other options to all factions- the stumbling block is finding a pack that I can extract the occupation tables from, every one I look at is red and empty. This question was asked in the mod tutorial section by someone else awhile back and no replies.
Last edited by Wolves In The Throne Room; July 28, 2015 at 12:59 PM.
It is save game compatible?
I noticed with Ostrogoths that the only option left is "do nothing", it is bugged or just not updated for the latest version?
Well you didn't read the 1st part of my reply