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Thread: Emergent Migrators

  1. #21

    Default Re: Emergent Migrators

    Sorry just read your comment about there needing to be a rebellion or liberation xD... My mistake

  2. #22

    Default Re: Emergent Migrators

    what province does the Visigoths respawn from? You have the others listed but not the visigoths.

  3. #23

    Default Re: Emergent Migrators

    Have you had any luck with any re-emergences so far?

  4. #24
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    Quote Originally Posted by kjkjcool View Post
    Have you had any luck with any re-emergences so far?
    Have to start new campaign, found strange bug somewhere, so removed a mod. So will see how it goes in new campaign.

  5. #25

    Default Re: Emergent Migrators

    If anyone has used this mod and got any factions to re emerge, can you tell me what that faction was and where they respawned...?? Thanks

  6. #26

    Default Re: Emergent Migrators

    The Ostrogoths always perish in my games. I therefore like this.

  7. #27
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    Quote Originally Posted by Glycerius View Post
    The Ostrogoths always perish in my games. I therefore like this.
    So have they successfully reemerged?

  8. #28
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Emergent Migrators

    hmm this mod actually needs Sabirs Magyars Roxolans Lazyges and even Huns (if they ever disappear )

    Well I know they are only Nomadic and can't settle but that can be done by giving them Germanic buildings (s/o did that already for Huns), then if they start migrating, all will be fine

  9. #29
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    Resurrecting this thread, hoping someone can tell me whether they have seen first hand recently the Goths (or another migration factions) reemerge? Cannot tell you how many times I have restarted a campaign because the major migrating Germanic factions are wiped out far too early. It ruined it for me!

  10. #30
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    Default Re: Emergent Migrators

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    I have restarted a campaign because the major migrating Germanic factions are wiped out far too early. It ruined it for me!
    Lately I noticed that Horde armies' recruitment points are less than others'
    And ofc fixed that

    But it was already fixed in Better AI and Radious, maybe that's why I never had them wiped out

    Also Imperium table has big effect.. I choose slower imperium for that reason (long imperium lvls let's say)

  11. #31
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    I am using Radious and I haven't wiped them out the AI did, I was actually trying to avoid them hoping they would get stronger. Instead they wandered off and died

  12. #32
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    Default Re: Emergent Migrators

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    I am using Radious and I haven't wiped them out the AI did, I was actually trying to avoid them hoping they would get stronger. Instead they wandered off and died
    well then it's definitely because of Army limits. (Imperium)
    Hordes can't get new Hordes as fast as settled factions.. (it's also decreasing their income a bit too much)

    That's why I made "Better Hordes" and "Less rivalry" mods, but if still not enough, did you try another Fame table?
    I've made 4 of them (1 is in my overhaul)

  13. #33

    Default Re: Emergent Migrators

    Any chance on an update?

    CA released The Last Roman as I'm sure you are aware.

  14. #34
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Emergent Migrators

    up

    Has this mod gotten an update yet?

  15. #35
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Emergent Migrators

    Hello there.

    I totaly forgot that I even made that mod.

    Updating it should be fairly simple so I could do that pritty quickly.

    But it would be nice if one of you could get into contact with me, then I could explain to you how updating it works and you could then upload it to the workshop.

  16. #36

    Default Re: Emergent Migrators

    Quote Originally Posted by The Germans are coming View Post
    Hello there.

    I totaly forgot that I even made that mod.

    Updating it should be fairly simple so I could do that pritty quickly.

    But it would be nice if one of you could get into contact with me, then I could explain to you how updating it works and you could then upload it to the workshop.
    It would be really awesome if you did update this! I loved it and can't figure out modding so if you want to pass the torch to me I'd be willing but I have no skill.

    Message my steam or perhaps do it yourself if you're looking for the proper way to get it done without teaching. Thanks!

  17. #37

    Default Re: Emergent Migrators

    any chance this mod could be updated? With it activated, I can't play as any of the later-released cultures (e.g. Celts, Desert Kingdoms, White Huns etc)
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