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Thread: Emergent Migrators

  1. #1
    Kraut and Tea's Avatar Campidoctor
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    Default Emergent Migrators

    The title is pritty self explanetory.

    This mod makes the great migrator factions Vandals, Visigoths, Ostrogoths, Alans and Suebians emergent so they can reeapear.

    Download link:

    http://www.mediafire.com/download/sa...migrators.pack

    I am fully aware that many might find this silly.

  2. #2
    Julio-Claudian's Avatar Senator
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    Default Re: Emergent Migrators

    Where do they come from? lol

  3. #3

    Default Re: Emergent Migrators

    Quote Originally Posted by Julio-Claudian View Post
    Where do they come from? lol
    LOL

    giving this a try, wonder why the file is so large

  4. #4
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    This is what I was looking for, seriously though, where do they re-emerge?

  5. #5
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Emergent Migrators

    This are the regions in which the migrators are emergent factions:

    Ostrogoths
    : Apulum, in Dacia

    Alans: Tanais and Samander, in Sarmatia Asiatica

    Vandals: Leopoldis, in Transcarpathia

    Suebians: Argentotatum. in Maxima Sequanorum

  6. #6

    Default Re: Emergent Migrators

    is it save compatible? given that those factions were already eliminated in my game.

  7. #7
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Emergent Migrators

    I dont think any startpos mod is safe game compatible.


    I should say that I will in the future no longer include this mod in the collection of mods that I am putting together.

    But I will continue updating this for those who want it.

  8. #8
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    Quote Originally Posted by The Germans are coming View Post
    I dont think any startpos mod is safe game compatible.


    I should say that I will in the future no longer include this mod in the collection of mods that I am putting together.

    But I will continue updating this for those who want it.
    Very good of you, I think its a good idea! Are there other migrants like Gepids and Antes? Also is there a limit to re emerging?
    Barrage of questions but I have been looking, as I said for something like this, because it really bugs me when 15 turns in 'important' (matter of perspective) factions are destroyed!

  9. #9
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Emergent Migrators

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    Very good of you, I think its a good idea! Are there other migrants like Gepids and Antes? Also is there a limit to re emerging?
    Barrage of questions but I have been looking, as I said for something like this, because it really bugs me when 15 turns in 'important' (matter of perspective) factions are destroyed!
    Well yes. All factions that are in migration position on the start of the campaign are now emergent. And as far as I know they have the potential to endlessly reapear.

    Problem is that they emerge holding a province and that it is hard to get them into migrating again.

    I have tested this mod and got the Vandals, Visigoths, Alans and Suebians to reemerge after their destruction.

    But I have only seen the Visigoths start a migration after they reapear.

    I should also note that I did not remove any of the other factions, so if the Gepis are for example destroyed they can still reemerge.

    Because I placed all Migrators to emerge in abandoned settlements or in settlements where the owning faction has more than 2 settlements.

  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    That should prove interesting

  11. #11
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Emergent Migrators

    Moved from battle map to campaign map modifications.

  12. #12

    Default Re: Emergent Migrators

    So this mod will allow all factions to re-emerge? or just only migratory factions?.... because I would like the Romans to re-emerge when they are destroyed in campaigns... (is it possible to make it so all factions will re-emerge please?) Thank You

  13. #13
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Emergent Migrators

    Quote Originally Posted by kjkjcool View Post
    So this mod will allow all factions to re-emerge? or just only migratory factions?.... because I would like the Romans to re-emerge when they are destroyed in campaigns... (is it possible to make it so all factions will re-emerge please?) Thank You
    All other factions can still reemerge.

  14. #14

    Default Re: Emergent Migrators

    Sorry for more questions .... So everyone but the Romans can re-emerge? ... What about The Sassanid Empire, can they re-emerge? - the sassanids cant ever migrate, so how can they re-emerge but the Romans cant?

  15. #15

    Default Re: Emergent Migrators

    Quote Originally Posted by kjkjcool View Post
    Sorry for more questions .... So everyone but the Romans can re-emerge? ... What about The Sassanid Empire, can they re-emerge? - the sassanids cant ever migrate, so how can they re-emerge but the Romans cant?
    The Romans can re-emerge. I saw the WRE re-emerge on the coast in Turkey for some reason.

  16. #16

    Default Re: Emergent Migrators

    Oh ok cool.. I get it now.... I'm currently playing with this mod and I really like the idea of it... But, Does anyone know when they re-emerge e.g how many turns after they get destroyed?

  17. #17
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    I do not know, interested in finding out. I am playing 12 tpy and the Vandals and Ostrogoths got destroyed about 10 turns ago, no sign of them yet.

  18. #18

    Default Re: Emergent Migrators

    After faction gets destroyed it can re-emerge on next turn, I think. It's just that for tham to appear again, rebellion must start in regions where they can re-emerge, or someone must liberate them. In my first campaign, Vandals wiped out WRE, only to liberate them few turns later

  19. #19
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Emergent Migrators

    Really? I've never seen the WRE get that hammered, getting battered on the Rhine by Franks but that is about it. Look forward to seeing some reemergence

  20. #20

    Default Re: Emergent Migrators

    Well... In my campaign I managed to defeat the Visigoths on turn 3 as the WRE... its been about 10 turns so far and I'm just wondering when the Visigoths will return .. :/ Is there a time when they re-emerge or is it random? If anyone knows please reply

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