Originally Posted by
Walrusjones
With this mod, I am trying to put the game in a state where there is an evolving metagame again. For a while, missile units were gloriously overpowered, until I split some of the features supporting them into a submod.
I have wanted to host a tournament in this mod to better test the game balance, to see what ends up deciding the battles in tournaments: Some factions should have missile units serve as their defining trait, similar to how some should have their cavalry serve as a defining factor, and some should focus on infantry, or formations. What tournaments are good at is determining which branch of this ecosystem determines battles too often.
Right now, at this very moment, I am working on some big, campaign focused changes. (I am at like, 600 something lines added to the files, and maybe half done?)