Hello, my name is Krozzy and this is my first mod.
Krozzy's Vanilla Tweaks Missile Combat
Download here
http://www.mediafire.com/download/yg...ile_Combat.zip
Install Directions
Spoiler Alert, click show to read:To install, extract the zip and place contents in your Steam\SteamApps\common\Total War Attila\data folder
Then at the TW:Attila launch screen, click MOD MANAGER, check ENABLE OUT-OF-DATE MODS, then check Krozzy's Vanilla Tweaks Missle Combat
Documentation
Spoiler Alert, click show to read:The Bow (self-bow) was made from a simple piece of high quality wood. It was easily maintained and required little skill to shoot; In excahnge the primitive Self Bow lacked power and range.
Long Bows and Composite Bows were relatively close in distance and strength at the time of Attila. The super heavy draw Long Bow was only being pioneered at the time; it would not be used on a military scale until the time of the English.
Long Bow advantages: Easily made and maintained. Durable. Slightly longer and heavier arrows result in a tiny amount of armor penatration.
Long Bow disadvantages: Difficult to shoot. Required a strong bowman.
Composite Bow advantages: Smaller design required. Better energy transfer (easier to shoot).
Composite Bow disadvantages: Considerable craftmanship required to produce. Low durablilty demanded constant care from over-use and environment.
The Reflex Bow was a type of Composite Bow where its' resting state was curved in the opposite direction of the draw. This made it possible to have a high draw strength for a minimum size. This type of bow was craftmanship at it's finest and was ideal for horsemen.
Reflex Bow advantages: Minimum size. Designed for horseback.
Reflex Bow disadvantages: Master craftmanship required to produce. Low durablilty demanded constant care from over-use and environment. Designed to be as small as possible and lacking a bit of range and power in comparison to infantry bows.
Crossbows is a bit of a touchy subject at the time of Attila. We know that China had working crossbows as early as the 4th century BC. These were used to launch solid bronze Bolts at range comparable to bows. The main advantage was armor peircing.
Ancient Greece also had Crossbows of sorts that resembled bows (Gastraphetes).
There is little doubt that Crossbow technology was widespread during the time of Attila, but the design was most likely primitive in most of the western world. Also, the idea of mass manufacturing was more or less unkown (Qin and Han Dynasty being an exception).
Crossbows would have been made one at a time by highly skilled craftsmen, making a unit of Crossbowmen very expensive and awe-inspiring.
Crossbow advantages: Can shoot heavy armor peicing bolts at a distance comparable to most bows. Very easy to shoot.
Crossbow disadvantages: Master craftmanship required to produce.
The Sling has overwelming historical evidence showing widespread use in war. It has been repeatedly mentioned how the sling can out range the bow, although maximum range was achieved using a very high and innacurate arc. There was two ways the sling could be used in war. It could be carried by men and used a long range harrassment weapon or used in a cohesive unit with volleys simular to bows. There is no doubt that the Sling is a deadly missle weapon, but the majority of historical evidence points to it being used mostly for harrasement and lacking the killing power of the bow in traditional volley range.
Because of the way slings work in TW: Attila, I am changing the regular version to do decent damage and the long version will do less damage with more range to represent the harrasement type.
Sling advantages: Cheap, easy to make.
Sling disadvantages: Required a lifetime of training to be accurate. Stones and lead bullets lacked the killing power of arrows.
On Flaming, Whistling, and Heavy ammunition; Units in Tota War can freely change between these types on the fly unrealisticaly, but this is balanced by a shared and low ammuntion pool. Flaming shot for one is very unrealistic as each man would need a fire to light thier arrows. Flaming arrows were used almost exclusivly to light structures on fire or to terrorize enemies. I will make some changes to reflect on this.
On Bow Calvarly; There is plenty of evidence that suggests Bow Calv (and any elite archers) could hold 3 to 6 arrows in thier hands and shoot at the same time. This suggests that they would loose 4 to 7 arrows in rapid fire before withdrawling. At the moment in TW: Attila, Bow Calv has a slower reload time than infantry for some reason.
Because Total War: Attila is a game and not a simulator, we cannot make things completely historicaly accurate. There would have to mechanics added such as arrow resupply, long range sling harrasement, etc. Also keeping with the theme of "Vanilla Tweaks" I will not make changes that stray too far from the experience CA has made.
-All Bow Calvary share reload times with infantry (was higher)
-All special ammunition will result in %20 loss in range.
-All special ammunition will result in %20 loss in damage.
-Flaming shot adds %100 more reload time (except on ships)
-Flaming shot bonus to calv reduced to 5 (down from 10)
-Whistling shot bonus to calv reduced to 5 (down from 10)
-Whistling shot reload time set to be the same as standard shot (was slower)
-Heavy shot increases armor penatration by %20
-Heavy shot reload time set to be the same as standard shot (was slower)
-Bow (self-bow) damage increased to 40 (up from 35)
-Composite bow range increased to 200 (up from 150)
-Composite bow damage increased to 40 (up from 35)
-Reflex bow range increased to 175 (up from 150)
-Reflex bow damage increased to 40 (up from 35)
-Reflex bow reload time decreased to 12 (down from 17)
-Crossbow range increased to 175 (up from 125)
-Crossbow reload time increased to 50 (up from 43)
-Sling range increased to 200 (up from 125)
-Sling damage decreased to 35 (down from 50)
-Sling reload time increased to 15 (up from 10)
-Long Sling range increased to 240 (up from 175)
-Long Sling damage decreased to 25 (down from 50)
-Long Sling reload time increased to 15 (up from 10)
-Scattershot Sling range increased to 150 (up from 125)
-Scattershot Sling damage increased to 30 (up from 20)
-Scattershot Sling reload time increased to 20 (up from 10)
-Long Scattershot Sling range increased to 180 (up from 175)
-Long Scattershot Sling damage decreased to 20 (down from 25)
-Long Scattershot Sling reload time increased to 20 (up from 10)
Please be kind and helpful with feedback, thanks!


Reply With Quote






