
Originally Posted by
Dragar
Just a general note on politics - its becomes very difficult, particularly late game when generals can have huge amounts of gravitas, to shift influence at all, and will generally drift downwards due to recruiting new generals. I don't think this is different in DeI (though I might be wrong here). But if this is still the case, tying severe penalties to a low influence percentage seems hard to balance, as the player has very little control over it.
(I'm hoping someone will post here and say that DeI has changed how influence is calculated from gravitas (or change in gravitas)!)