Well, I guess I'll continue my pattern of mods starting with "Revised." Why not? I should get a catchier name though, one of these days.
What this mod seeks to do is make it almost impossible to transport a horde over any large body of water. After all, a horde represents not just an army, but the whole civilian population and infrastructure of a tribe. I've done this using inspiration from Dresden's work in DeI for Rome 2 - he used movement effects attached to seasons to affect only armies, while leaving fleets and transports alone. What I've done is similar, but there's a notable difference. I've given large movement bonuses to each season, but attached severe penalties to all stances. What this means is that transports, especially transported hordes, will have a tiny movement range. I've also added attrition to hordes using any naval stance except the default (Default stance is shared by armies and navies, so it wouldn't work. Also I don't think there's a way to stop the attrition on land without adding more season effects).
Hopefully the AI will realize just how small their transport movement ranges are, and thus prefer to go by land when possible. But I have no idea if the AI makes decisions like this, so it might end up with AI hordes sailing ever so slowly into the Mediterranean.
Needless to say, this needs proper testing, which is why I'm posting the mod here as a WIP.
EDIT: It looks like the AI does not make smart decisions. Who would've guessed? I'm probably going to scrap this mod unless I can figure out a better solution. Or maybe turn it into a smaller mod to decrease transport movement.
In the future, I might add more effects to some stances and maybe get some more culture-specific stances, to make this more of a full stance overhaul. For now, it just nerfs transports immensely without affecting navies or armies on land (much. I hope that my changed movement values add up to values similar to vanilla). Actually, non-horde armies will now have slightly faster movement than hordes. Oh, and I've also added slight movement penalties for Winter and "bad" seasons. It might actually be compatible with Dresden's Meaningful Seasons though. I'll have to test this, since I'd like to use both mods together anyway - actually, I think I'd probably have to make a version of this mod specifically to be compatible with that mod, since he adds new seasons that would need altered movement bonuses.
Download Link:
Revised Stances.7z
Known Issues:
- Sometimes the movement penalty does not seem to apply until you change stances, but afterwards it will be fine. This might only be with saved games though; I'm not sure.
- If your army uses a port to go to sea, they'll still have a lot of movement points as transports that turn.
- The AI doesn't really like this mod. They'll still send transports into the sea... and leave them there doing nothing for a few turns. Also they like to use patrol stance to go even more slowly...