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Thread: Mod advancement

  1. #1

    Default Mod advancement

    Finished
    Banners (battle and strat)
    Model strat integration
    New accents for Persia and Korea
    Attribute accents to units
    Add new religions (Protestant and Confucianism)
    Existing units integration
    Drum marching sound
    Units balance
    Religion distribution, demographics and Rebel factions
    New character names
    Tech tree
    Dispatch mercenaries in regions

    Working on
    Add new cultures (Japanese and South-East Asian) 50%
    Historic events 99%
    Scripts 95%
    Create generals for the campaign map 95%

    Left
    UI Menu
    Campaign map

    New texts 70% (help would be appreciated, let me know if you are willing to help)
    UI info for units 80% (help would be appreciated, let me know if you are willing to help)
    New inca units (Need modeler)
    Mesoamerican huge settlement (Need modeler)
    Last edited by falcom4ever; April 10, 2015 at 06:01 PM.

  2. #2

    Default Re: Mod advancement

    I make some new indian units using BC basis
    I hope they will protect hinduism in India


  3. #3
    Prince of Judah's Avatar Senator
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    Default Re: Mod advancement

    Falcom you are my hero! It is thrilling that you've made so many unique factions, which are rarely found in games together. I am especially excited about Songhai ans Kongo.

  4. #4

    Default Re: Mod advancement

    Thanks for your encouraging message but this mod will be the achivement of a lots of teams and people.

  5. #5

    Default Re: Mod advancement

    That was a very prolific week-end. I created from scratch the whole tech tree. I took the opportunity to give specific boats to asian factions as well. Koreans for example can build turtle ships and Chinese treasure ships. In April I believe that it could be played with the old campaign map as an alpha version.

    The alpha version will be release publicly though, however I will share it with the people whiling to contribuate (with texts and some ui for example).

  6. #6
    Treaper's Avatar Miles
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    Default Re: Mod advancement

    Now I feel bad, because my faction description moved forward only a bit... actually, I have 7/30.

  7. #7

    Default Re: Mod advancement

    Haha you don't need to feel bad Treaper . There is no need to rush with the descriptions.
    I am going on holiday tomorrow so I made maximum to finish the tech tree.

  8. #8
    Treaper's Avatar Miles
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    Default Re: Mod advancement

    OK then Did you get my last message about native americans?

  9. #9

    Default Re: Mod advancement

    Yeah sorry I was busy, I will answer to you

  10. #10

    Default Re: Mod advancement

    Next week I will start to post some previews

  11. #11

    Default Re: Mod advancement

    this mod sounds awesome! do you have an estimated release date?

  12. #12
    Treaper's Avatar Miles
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    Default Re: Mod advancement

    While there is not map yet, I think it will not be so soon

  13. #13

    Default Re: Mod advancement

    Falcom I am in tears. Not only did you create an awesome mod, you are expanding on it. You will always be my hero and I would like to say I enjoyed your mod more than any other mod for Medieval.

  14. #14

    Default Re: Mod advancement

    Quote Originally Posted by rassouma View Post
    this mod sounds awesome! do you have an estimated release date?
    Technically the mod can be released as as beta soon as today and be totally enjoyable :0), but there is still descriptions and some ui to complete. If people helps the release of a beta could happen soon, and since no high technical skill is required almost everyone can help.

    But we also wish to make a new map for the final version and this will take some time.

  15. #15

    Default Re: Mod advancement

    well if so, can i help? i know couple of things about modding and i have some free time!

  16. #16
    AntonisTheGreek's Avatar Senator
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    Default Re: Mod advancement

    Quote Originally Posted by falcom4ever View Post
    But we also wish to make a new map for the final version and this will take some time.
    Would you consider using this map?

  17. #17

    Default Re: Mod advancement

    Quote Originally Posted by rassouma View Post
    well if so, can i help? i know couple of things about modding and i have some free time!
    Of course your help would be appreciated and as team member you would get access to the non public beta

    We need help for faction descriptions, treaper and I already made some of them. Unit info cards need also to be made, but this is less critical though.

    PM if you want to be part of it and let me know what would interest you.

    Quote Originally Posted by AntonisTheGreek View Post
    Would you consider using this map?
    Its the map that we will use since the modder is the other team leader of 1518.

    See first post.
    http://www.twcenter.net/forums/showt...-New-World-map

    But the map isnt complete yet and would need to be reworked.
    Last edited by falcom4ever; April 27, 2015 at 07:08 PM.

  18. #18

    Default Re: Mod advancement

    Hello, What's the status report of this submod at the moment?? Is there any news?

  19. #19

    Default Re: Mod advancement

    Quote Originally Posted by Jolenko View Post
    Hello, What's the status report of this submod at the moment?? Is there any news?
    Well the mod is technically playable as alpha.

    But the truth is that nobody seems in the mood to help the mod to advance so... Everybody is busy with their life, work, school, etc. and I have not the time/motivation to end it all by myself too.
    I wanted at least that texts for the factions such as description fixed and the UI unit cards. The menu isn't that important, the FTW3 map is fine, so what is left is not that much, but still too much work for one person alone.

    I could upload the mod as it is, but then you will see people here complain about the fact the mod is unfinished, unpolished, that there are bugs (very likely since the mod is untested yet), etc.
    Complaining and making suggestions is always easier than helping and contributing .

  20. #20

    Default Re: Mod advancement

    Regarding unit descriptions, if you give me the list of military units of this mod, I can write texts about unit descriptions (for some or most of them) on a google doc and share it with you. Then you could paste them in-game

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