All mods should be updated in the next day or 2.
This one takes the longest to update.
All mods should be updated in the next day or 2.
This one takes the longest to update.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
[Deleted Dumb Question]
Thanks for all your efforts!
I assume the 12 turns climate mod automatically changes the turns to 12 too, and I don't need your other mod, right?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Hi,
any idea when we will get an update to make it compatible with the Celts dlc?
No, it does not, at least for me. With the mod the Celtic factions do not appear as campaign factions. Without it all is fine.
I just tested it, both the 4 and 12 turn per year versions work fine with the celts.
It was not working for me either with the mod installed, however after deleting the mod and re-downloading it everything works fine.
Working fine for me with 12tpy.
Thank you very much, a great contribution making Attila a better game.
hey Magnar, thx for the mod
I would like to ask a question, is this mod also will change (lower) the snow that covers almost whole world, especially after 420 AD?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
actually i forgot to ask this
well im about to start a new campaign, and wanna use the mod finally, but this mod also does changes on buildings, so I think it's not compatible with Radious in that
Edit:
but hmmm I think I can do some copy paste and delete ofc - phew finally done.
I can share Radious compatible version (4tpy) here and in Radious Sub-mod section if you dont mind (ofc will mention ur name in different color and/or bold - giving credits as Sum.)
Last edited by SharpEyed; April 26, 2015 at 12:24 PM.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Ok thx, and also I will open a thread in Sub-mod section for other ppl to see, but will direct them here so I hope it's not a problem.
Anyway, so this one is Radious compatible (4 tpy), he already changed vanilla Building effects so I took them and divided by 2.
Then copy paste and delete stuff.
Download
Click to view content:
Last edited by SharpEyed; April 26, 2015 at 05:04 PM.
Any 24tpy version?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
wow 24tpy, man what you doing with that
Hi Magnar,
I started playing TW on Mac a while ago and am trying to figure out how to activate mods w/o the help of the steam workshop. This mod in my mind addresses probably the biggest problem in an otherwise great TW game, but I am wondering if it is compatible with Mac? If so, have I made any obvious errors that can be resolved?
I have followed these instructions on mod activation, placing your .pack file in my "data" folder and creating a new 'scripts' file entitled "user.script.txt" with your mod written into it "less_climate_change_4tpy.pack"
Link to instructions:
http://forums.totalwar.com/showthrea...=1#post1241207
Cheers and thanks for the great work!