Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
No, the 4 tpy version works fine. It is just the 12 tpy version. Also, if you want to mod it so that egypt and other super fertile territories don't lose fertility at the same rate, you can just do that with the mod you have now by tweaking the building bonuses. Cap out the farm bonuses at level 5 fertility, like it does in vanilla, but have 10 fertility levels. That way, egypt, set at 8 fertility for example, wouldn't be affected by climate change until after seal 3. whereas a province that starts with 3 fertility, is hit by the penalties right off the bat.
I mean from a historical standpoint this whole climate change is just goofy. The original article, and it really was just one article (and questionable research at that), talked about climate VARIABILITY not cooling being the important factor. Even then it certainly didn't have the drastic effects in this game. Egypt was the bread basket for Constantinople right up to the Arab conquest.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
yeah seems not to be working for the 12 tpy editon
I got a question. I had an ongoing campaign as the WRE and started running into some food problems due to climate change. I was at about -50 food in summer, so I looked for a mod and found this. After I added it and reloaded the game, i was at -550 food in summer . What did i do wrong?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Magnar, will this mod work properly without the startpos?
is still happening.
[edit] eh went in and fixed it myself.
Last edited by PumpkinBread; March 16, 2015 at 12:26 AM.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Hi Magnar. Thanks for the plenty of your must have mods. The 12tpy version works for me- Egypt will start with 10/10.
I was just wondering if you had updated the 12tpy version to work correctly with the events that happen in the game. I think they're edited for per turn as opposed to actual date? So when the climate change happens. Attila's birth etc? Regards,
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Your 4tpy version isn't downloading at the link you provided
Does this mod make fields produce more food than goat/camel herds? Because after all is said done the vanilla game forces us into animal husbandry even in the most fertile provinces. Not growing anything along the Nile/Tigris/Euphrates is very frustrating.
Not working for 12tp =/ got same problem above, Egypt 5/10 turn 1 (Spanish version btw) http://i.imgur.com/amPgB7X.jpg
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Enabling this mod currently makes the Celts unplayable, any chance of a patch?