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Thread: VDM 2.2 for IMPERIAL DESTROYER project

  1. #1
    VadAntS's Avatar Miles
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    Default VDM 2.2 for IMPERIAL DESTROYER project


    VDM 2.2 (VadAntS Desease Mod)



    This mod brings in game many different features which should have been in Empire from beginning. New Empire is waiting for you!

    Description
    Spoiler Alert, click show to read: 

    Diseases
    Diseases occur with a certain probability depending on the region. The disease lasts in a certain number of moves for which the area is losing population, well-being and contentment of the population.
    The troops found themselves in an area immediately begin to lose strength and performance. Agents and generals with a certain probability receive appropriate Traits.
    The dynamics of the disease in the armies and characters depends on the disease and may consist of 1-2 phases, depending on the duration of their stay in the contaminated area.
    Army loses strength:
    - If located in the infected area and the number of units is not less than 10% (units will be disbanded when their number is less than 10%)
    - Sick army moved into the enemy area. If the area is not contaminated, it is likely that your army will infect the area.
    - If ill with typhus.
    The army and the characters are recovering, while in their uninfected (Allied) area.
    Losses of the army for the course:
    Phase 1 - 1-7%
    Phase 2 - 1-14% (occurs when you are in the area for more than 5 moves)
    Smallpox
    The probability of occurrence: America (0.5%), Europe (0.1%), India (0.1%).
    The probability of infecting the enemy region - 10%
    Duration - 6 turns.
    Flu
    The probability of occurrence: America (0.1%), Europe (0.5%), India (0.1%).
    The probability of infecting the enemy region - 5%
    Duration - 4 turns.
    Malaria
    Probability of 0.5%.
    Areas: the Caribbean, South America, Egypt, Syria.
    The probability of infecting the enemy region - 10%
    Duration - 5 turns.
    Cholera
    The probability of occurrence: America (0.1%), Europe (0.1%), India (0.5%).
    The probability of infecting the enemy region - 15%
    Duration - 8 turns.
    Fever
    Arises when the army in enemy territory more than 8 strokes.
    Army recovers, while on its territory.
    The probability of occurrence - 30%
    Scurvy
    Arises when the fleet of more than 6 moves into the sea. Scurvy does not occur in the trade areas.
    The fleet is recovering while in port.
    Scurvy does not occur if the technology is investigated "Lime and sauerkraut."
    The probability of occurrence - 30%

    Disasters

    Disaster occur with a certain probability depending on the region. Catastrophe similar to the disease leading to a decrease in the welfare field, decrease in population and contentment.
    Army to lose strength, characters gain Traits. Also, in the event of disasters can be destroyed by the construction of infrastructure.
    Losses of the army for the course - 15-30%.
    Hurricane
    Areas of origin: coastal region of America.
    Duration - 2 turns.
    The probability of failure of buildings - 10%
    Probability of - 0.2%
    Drought
    Probability of - 0.2%
    Duration - 4 turns.
    Earthquake
    Occurrence area: the area of Western Europe and Africa.
    Duration - 2 turns.
    The probability of failure of buildings - 10-30%
    Probability of - 0.05%
    Volcano
    Areas of origin: Italy, Iceland, Guatemala, India.
    Duration - 2 turns.
    The probability of failure of buildings - 15-30%
    Probability of - 0.05%
    Flooding
    Occurrence area: the areas with rivers.
    Duration - 4 turns.
    The probability of failure of buildings - 5%
    Probability of - 0.2%

    Climate factors - Frost and heat

    Army, located in the climatic regions belonging to the enemy, suffer from heat and frost.
    Areas of origin: desert regions and snowy regions.
    Losses of the army for the course - 1-7%.
    Countries that are resistant to climate change:
    - Frost (denmark, huron, inuit, norway, russia, scandinavian_rebels, sweden, scotland)
    - Heat (afghanistan, barbary_states, mamelukes, morocco, ottoman_rebels, ottomans, persian_rebels, safavids, pueblo, maratha, mughal, mysore)

    Replenishment

    The army can be replenished only on its territory. This works for both the player and for the AI. If funds are available AI will automatically replenish your army is on its territory.

    "Diplomatic money"

    When you make dip offer to AI, AI always looks at money offer, not for your military and economic strength. That's why you will get dip money (1 mln) that is used for script dip offers (when you see money offer with 1 mln). You can accept or decline these offers. Dip money that received AI will be taken from him.
    Peace treaty
    AI concluded a peace treaty with the following conditions:
    - The ratio of the army AI / Army Player of less than 50%
    - The ratio of the army AI / Army Player of less than 30% (for Indian factions)
    Peace protectorate
    Terms and conditions:
    - Trade Agreement and the military alliance
    - The ratio of the army AI / Army Player of less than 40%
    - The ratio of the army AI / Army Player of less than 20% (for Indian factions)
    - The percentage of world trade a player higher than AI
    - AI faction is a potential protectorate (AI has one area and there is an item in the menu protectorate diplomacy)
    Military protectorate
    Terms and conditions:
    - AI faction is a potential protectorate (AI has one area and there is an item in the menu protectorate diplomacy)
    - The player is besieging the capital of AI one turn
    - The ratio of the army AI / Army Player of less than 50%
    Note: includes all the army, and not only those involved in the siege.
    After 10 years will be the annexation of the protectorate and it goes into the player's faction.

    A new system of random events, the parameters of stability, and admin points like in EU4
    Admin Points (Administration)
    Each turn you will get admin points. These points are formed depending on the basic skills of the ruler, ministers and governors. Basic skill character gets at birth and it does not change. You can see your admin points in the government panel.
    Points are used to control random events to increase the stability and the nationalization of the regions.
    Stability
    Your ruler, depending on the random events will receive trait stability from +3 to -3. You can enhance the stability, using admin points. Cost is determined by the formula "Stability initial * 50 + 100 + Expansion." To improve the stability you need to open the ruler's panel and press the "?" button.
    Expansion
    Capturing new region it should be nationalized. The cost of nationalization - 100 admin points. The region is not nationalized, if the red flag is displayed in the region panel. For each such region you get trait expansion. To nationalize the region need to open the region panel and click the "?" button. Time nationalization - 4 turns.
    The effects of random events last for 8 turns, except stability. Stability is reset at the death of the ruler and change by the steps above.

    The system limit armies
    Every country at the start of the campaign has a limit of 20 units + (10-35) units for the major countries. Also, each farm and vineyards gives your level for each one unit. When you reach the limit of the country will not be able to recruit troops. When you exceed the limit, the country receives trait Supply (+ 2% to the cost of content for each unit over the limit)

    Iron and timber

    The country has the resources iron and wood to give the corresponding Traits. Iron gives 10% to the cost of hiring units. Timber gives 10% to the cost of construction of vessels. For trait Timber requires as timber and iron.
    Traditions
    Each country after the first turn gets trait Traditions with three bonuses. This trait is the country forever and individual.

    Training soldiers by gentlements and scientists

    Gentleman can train soldiers, increasing their experience. To do this, you need to have a gentleman in the army. Only trained army in the field. Tuition fee is 300 * destination experience. Over the turn of a gentleman can teach up to 4 units as funds are available.

    Raising revolts by saboteurs

    Saboteurs can raise a rebellion in the region. For this spy must be in the desired region. Open the saboteur inform panel and press "?". The probability of success is 20%, the cost of the action is equal to 1000 regardless of the success of the operation. For minor factions (1 region) saboteurs rise rebellion for 500 coins. The saboteur in his own region reduces in 2 times the possibility of raising rebellion by enemy saboteur.

    Inflation

    Inflation is a result of:
    - Coinage (2% each turn)
    - for minor factions (1 region) treasury limit for inflation is 20000.
    - inflation for gold and silver mines (less than 6 mines - 0.4% and 0.2%, more than 5 mines - 0.8% and 0.4%)
    - If treasury has more than 10,000 coins for 3 turns (3% each turn)
    To reduce inflation, open the panel of Minister of Finance and click on "?". Inflation is reduced by 2% for 50 points.
    Coinage
    To start the coinage open panel of the Prime Minister and click on "?". With Coinage faction will receive 1000 coins into the treasury each turn. Cancel coinage made the same way.

    Reworked traits system for ministers

    Change the existing traits system. Added new traits that should enhance management for the player.Traits system is now also linked to the event system.
    Also partly the traits system is changed for saboteurs and scientists who will quickly gain experience.

    Trade ships

    AI will use half of their ships (if they are trade) for trading, as well as to fight the enemy trade fleet.

    Storm

    Ships caught in a storm, damaged or flooded. Also hurt the team and the troops on board.

    Colonial effects.
    European countries that have colonies in America and India, will receive bonuses:
    - Colonial power - +5% to trade (1-5 colonies)
    - Great colonial power - +10% to trade (6-10 colonies)
    - Colonial empire - +15% to trade (11-15 colonies)
    - Global colonial empire - +20% to trade (16 and more colonies)


    New save system.
    VDM keeps the data separate from the main saves in a folder VDM_saves. This will protect saves from damage and ensures their autonomy.


    Slave trade.
    To start trading, you need to open the cover of the governor of America and the press "?" button. Similarly, the trade can be stopped.
    Conditions for trade:
    - The availability of trade ships in the trade areas in West Africa.
    - The presence of colonies in America, where there are plantations.
    Each trade ship brings 40 slaves per turn. The slaves are distributed between the colonies in proportion to the number of plantations. Each turn, the number of slaves on the each plantation reduced by 50. The maximum number of slaves in the colony depends on the number and level of plantations. One level of the plantation allows you to keep 1000 slaves. Number of slaves can be seen in the region panel. Each level of the plantation brings 500 coins. Accordingly, income is calculated as follows: number of slaves * 500 / 1000. Each turn you will receive a report on the income from the slave trade. If the plantation is damaged, the influx of slaves ceases.


    Conspiracies.
    Now ministers have a set of features that shape their attitude to the leader. If the ratio is poor, the minister may start a conspiracy against the ruler. If the plot succeeds, the ruler dies. New ruler will get Stability:-3.
    Probability plot for one minister is 6%, ie the maximum probability plot - 30%. To enter the conspiracy mode, open the Minister of Justice panel and click the "?" button. To exit, open the ruler panel and click on "?" button. Ministers receive features depending on the events, their political views and characteristics of the ruler. Also in the appointment of ministers receive hidden features that define their behavior and do not change until the change of ruler. If you change the ruler all the features set to zero. To improve the opinion of the minister, it is possible to make the payment. To do this, open the minister panel and press "?" button.
    List of minister's features
    Spoiler Alert, click show to read: 

    Religion.
    Each country receives a trait of religion with their bonuses.
    Additional bonuses of religion:
    - Reducing the cost of stability by 20% (Orthodox)
    - Reducing the cost of training troops by gentlemen by 50% (Islam)

    Each country has a record of religious influence, which depends on the number and levels of religious buildings and buildings of happiness.
    The impact of the country will spread to neighboring regions in other countries. Such an effect is defined as the difference between the performance of the religious influence of the two countries.
    Therefore advantageous to have a big religious influence for protection from religions of neighboring countries, and to spread your faith in other countries.
    Ways to increase religious influence:
    - Construction of buildings
    - Strengthening of religion with the help of events
    - Acceptance of religious doctrines

    Culture.
    Each country gets culture points of cultural buildings, as well as events. These points are then used for the adoption of doctrines. The country can take 3 doctrine.
    In total there are 6 doctrines:
    - military
    - economic
    - navy
    - scientific
    - social
    - religious

    Enlightenment.
    Country after a certain year and in the presence of an educational building, receive Enlightenment trait.

    Tasks.
    Countries receive random tasks (building, seizing regions, increasing stability, etc.), as well as the main countries receive their unique tasks.
    To open the task list, open the target panel and click the "?" Button.

    And many other interesting things that i might have missed


    List of scripts
    Spoiler Alert, click show to read: 
    - DeseaseScript (script diseases)
    - DisasterScript (script disasters)
    - ClimateScript (script climate)
    - RiseDeadFactionScript (script provides the possibility of rising of the country in their capital region)
    - WarDipScript (AI will look at the relationship and the value of the armies, as well as its own allies when AI declare war. It also means that there will be better respected unions.)
    - RebellionsScript (script historic rebellions)
    - DiplomacyScript (script diplomacy)
    - EventScript (script events)
    - OccupScript (script occupation)
    - GeneralScript (automatic script hiring generals for AI)
    - ArmyRepScript (script no replenish in enemy land, and automatic replenishment AI)
    - SpyRebScript (script raising revolts saboteurs)
    - TraditionScript (script traditions)
    - ResourcesScript (script iron and timber)
    - GentExpScript (script unit training gentleman)
    - ManpowerScript (script limit armies)
    - TradeShipsScript (AI will send half of fleet for trading)
    - StormScript (script for storm)
    - TaskScript (script tasks)

    You can turn on/off scripts in scripting.lua. Just write true/false.

    If you disable ArmyRepScript, you have to:
    1. In scripting.lua find rows:
    InitReplenish = assert(loadfile("Replenishment"))
    setfenv(InitReplenish, getfenv())
    InitReplenish()
    and put at the beginning of each row: --
    2. In user.empire_script delete:
    Replenishment.pack;


    Credits
    Spoiler Alert, click show to read: 
    Many thanks to the authors of WALI for their wonderful programm.
    Many thanks to the authors of APE:TI for their save files system.
    Many thanks to all people that support the mod.


    Install
    Spoiler Alert, click show to read: 
    1 Copy/paste all files into the ETW folder .
    2 Choose user.empire_script from Latecampaign or Earlycampaign and place it to C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts... or C:\Users\(Your User Name Here)\AppData\Roaming\The Creative Assembly\Empire\scripts\...
    3 If you use ManpowerScript you need to place game's difficulty level in scripting.lua(find CurDif parameter).
    4 Run VDM_Start.bat. Some players say that all scripts are not working with VDM_Start.bat. So you can run Start_Empire.bat in the WALI folder and then start the game as usually.


    Download
    http://www.mediafire.com/file/8ab2rz...DP+2.2+eng.rar

    VDM 2.2 for vanilla
    http://www.twcenter.net/forums/showt...S-Desease-Mod)


    Empire: Total War Most
    Popular Mod and Sub-Mod
    Last edited by Lordsith; June 10, 2019 at 02:25 PM.

  2. #2
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 1.9 for Imperial Destroyer Project

    Great work.

    No any major issues as of now, just sometimes CTD when changing ministers for some reason (not always).


    Also two suggestions:
    - When, for example, I accept nobles' demands to increase pensions, or to lower taxes for the peasants (events), wouldn't it be logical to increase their loyalty to the monarch as well? As of now it's just about lowering taxes without any positive side effect.
    - Some additional events would be very nice: about court live (royal balls, festivals, celebrations, fireworks), sponsoring arts (artists, writers, theatre, composers), founding new monastery (for Catholics and Orthodox) with some affects of increasing stability, gaining ruler points or increasing upper class loyalty in exchange for cash.
    Last edited by Herr Doctor; March 08, 2015 at 05:59 PM.

  3. #3
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 1.9 for Imperial Destroyer Project

    Also I like the new ability of the spy agent but it seems way overpowered. Probably not that realistic and historically plausible to provoke the real revolution in the province of France or Spain just with single spy? I imagine if the function would be about raising some unrest among the province population for a short period of time (5 unrest points for the next three turns instead of 50 points as now) that would look way more realistic. The revolt won't be as granted as now but if one would work hard it still could be potentially possible combined with other favouring factors.
    Last edited by Herr Doctor; March 09, 2015 at 07:44 AM.

  4. #4

    Default Re: VDM 1.9 for Imperial Destroyer Project

    A Must Have.

    If you want to improve your campaign and stay dazzled with new game mechanics and hard but logical empire macro and micro management, this is for you.

    You will need to constant control the new, and old vanilla, modiffiers in your management panels or you will risk serious effects, like rebellions, revolutions, shortage of money or even bankruptcy and much much more.

    Choose well the random events options or your nation will start to crumble in a short amount of turns, and plan your moves carefully, a well crafted plan will be the difference between glory and oblivion, you will really need to make hard choices that can subject you in the following turns.

    A mod that should be mandatory for all the others mods.

    For the genius work a great Salut to the author,

    Thank you VadAnts.

  5. #5
    Sixt's Avatar Civis
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    any chance of making this compatible with vanilla or any other mod??

  6. #6

    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Will the marches submod work with this?
    CA acquires rights to make Warhammer Fantasy games, cue fanboy and moaning over lack of realism.

    “There are no true knights, no more than there are gods. If you can't protect yourself, die and get out of the way of those who can. Sharp steel and strong arms rule this world, don't ever believe any different." Sandor Clegane

    "Kill the Titans, block the cannon, move the boulder, lift the spoon!"
    I have Steam cards and other stuff! I am selling/trading them.

  7. #7
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Sixt View Post
    any chance of making this compatible with vanilla or any other mod??
    Try this https://yadi.sk/d/IvW-KI5AfAWVZ But i didn't test it.

  8. #8
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Hazzard View Post
    Will the marches submod work with this?
    I think it will.

  9. #9
    Sixt's Avatar Civis
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by VadAntS View Post
    Try this https://yadi.sk/d/IvW-KI5AfAWVZ But i didn't test it.
    Thanks i will try it tonight ��

  10. #10
    Sixt's Avatar Civis
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    The vanilla seems to be working, the only thing is the names, like new spain is named the warszaw federation and French Louisiana named the hungary confederation. But that i presume can e changed in the lord loc file? also im not sure how to get the gentleman to train soldiers?
    Last edited by Sixt; March 11, 2015 at 03:36 AM.

  11. #11
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Sixt View Post
    The vanilla seems to be working, the only thing is the names, like new spain is named the warszaw federation and French Louisiana named the hungary confederation. But that i presume can e changed in the lord loc file? also im not sure how to get the gentleman to train soldiers?
    Names of factions you can change in loc file. Place gentleman in target army, army must not be in settlement.

  12. #12
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for Imperial Destroyer Project

    Quote Originally Posted by Herr Doctor View Post
    Also I like the new ability of the spy agent but it seems way overpowered. Probably not that realistic and historically plausible to provoke the real revolution in the province of France or Spain just with single spy? I imagine if the function would be about raising some unrest among the province population for a short period of time (5 unrest points for the next three turns instead of 50 points as now) that would look way more realistic. The revolt won't be as granted as now but if one would work hard it still could be potentially possible combined with other favouring factors.
    The possibility is 20% and always costs 1000 and capital have a good garrison so revolution can be easily take down. 5 unrest points is too low and not interesting. Player must be afraid and keep some army in capital.
    Quote Originally Posted by Herr Doctor View Post
    Great work.
    Also two suggestions:
    - When, for example, I accept nobles' demands to increase pensions, or to lower taxes for the peasants (events), wouldn't it be logical to increase their loyalty to the monarch as well? As of now it's just about lowering taxes without any positive side effect.
    - Some additional events would be very nice: about court live (royal balls, festivals, celebrations, fireworks), sponsoring arts (artists, writers, theatre, composers), founding new monastery (for Catholics and Orthodox) with some affects of increasing stability, gaining ruler points or increasing upper class loyalty in exchange for cash.
    - the main idea is there can be some only positive and only negative events that depend of your minister's skills
    - there are more than 30 events, i took this events from EU4, i'm not master of making descriptions. So if you want to add more events please make your suggestions and i'll put them.
    Last edited by VadAntS; March 11, 2015 at 05:44 AM.

  13. #13

    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Hi,

    Vadants,

    I'm playing a Genoa campaign and notice 3 very small problems (or at least they seem strange):

    -Peace protectorates: I'm allied and have trade agreements with Savoy and the Italian States. Both nations offer me, almost every turn, the following Dip. offer [Demand: 1 mln; Offer: Become protectorate]. When I send the offer ( I send it because it's the way to accept Dip. money offers!), they reject the offer. So they make the offer I accept it by sending the offer and they reject it. Can the Ai change its mind!?, or is it something that I'm missing.

    -Expansion: With Genoa, I sucessfully raised a rebellion in Milan and conquer the province after the Rebell army expell the Spanish. 6 Turns after I still haven't the trait expansion on my 'Head Minister' tab and no change in the expansion amount in 'National Summary' tab. Milan still has the 'red flag' and every time I try to Nationalize the region the info. box about nationalization appears.

    -Info boxes: Some times, not allways, these boxes appear when moving figures on campaign map and when openning tabs (I noticed in construction tab mostly)

    Questions/Suggestions time.

    1) Can the saboteurs die trying to raise rebellions? If not, I leave the suggestion to add a percentage chance of death to the mechanic.
    2) For how many turns will the raise rebellion modiffier act on the region? ( I bellieve its 4-5 turns but would like to know the exact number)
    3) 'Mood of the nobles', this trait only affects the nobilty class?, does the trait appear in the region happyness tab?

    Thanks,

  14. #14
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Hi,
    PMPG,
    - it's a stupid AI ))
    - hm... i've done the same things as you and nationalisation works fine
    - just turn off advisor

    1) the saboteurs can't die and a percentage of death isn't working
    2) 4 turns
    3) yes it does
    Last edited by VadAntS; March 11, 2015 at 03:21 PM.

  15. #15
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by VadAntS View Post
    - the main idea is there can be some only positive and only negative events that depend of your minister's skills
    I see. Every political decision in reality always favours someone and at the same time could cause some unrest among the others. Just in my personal view this would make the decisions a bit more realistic, complex and interesting to plan. Plus AI is usually really bad in managing the ministers cabinet and it's almost granted that the player will have mostly only events with positive choices (I had AI Britain having -3 stability in my last game).

    Quote Originally Posted by VadAntS View Post
    - there are more than 30 events, i took this events from EU4, i'm not master of making descriptions. So if you want to add more events please make your suggestions and i'll put them.
    Made a list with some of my ideas for the actual events. You can fix anything you want in them (especially effects), just for your choice:
    Spoiler Alert, click show to read: 

    1. Event name: Grand Ball / Бал

    Special requirements: Only for the Europeans
    Description (Eng): The social dances arranged by the 18th centuries courts and upper class were full of grandeur and splendour. The balls tended to be real aristocratic vanity fairs with the elements of other festivities, masquerades or performances. The ball ceremonial was soon formalised, first in France and then, despite its restricted character, everywhere. Since 1715 the grand balls in Paris started to be held in the Bal de l’Opera. For a certain payment the representatives of the third estate also received the right to take part in this dancing festivities, and the balls became the entrainment for all social classes. As in other subjects of luxury and fashion Paris was suggesting trends for the balls and in choosing ballroom outfits. During the French Revolution the centre of the ball culture moved to Vienna, which became refuge for many French aristocrats.
    Description (Rus): Балы XVIII в., устраиваемые двором и высшим сословием, были переполнены величием и роскошью. Балы превращались в настоящую аристократическую фабрику тщеславия с элементами других празднеств, маскарадов и представлений. Для балов выработался мало-помалу, первоначально во Франции, определенный церемониал, который, несмотря на свою стеснительность, с небольшими изменениями был принят повсеместно. С 1715 г. в Париже стали устраиваться балы в здании оперного театра, и вместе с тем дана возможность лицам третьего сословия, за известную плату, принимать участие в этих посвящённых исключительно танцам увеселениях. С тех пор балы становятся общественным развлечением для всех сословий. Как и во всех предметах роскоши и моды, Париж давал тон в устройстве балов и выборе бальных туалетов. В годы Великой французской революции центр бальной культуры переместился в Вену, где нашли убежище и многие французские аристократы.
    Action choice A: Let's all realm dance! / Пусть вся страна танцует! -2000 money, +1 to the loyalty of all three classes
    Action choice B: Don't waste my money / Не тратьте деньги впустую +20 management points, -1 to the loyalty of upper class


    2. Event name: Maitresse-en-titre / Королевская любовница
    Vanilla event pic id: daughter_comes_of_age.tga
    Special requirements: Only for the absolute and constitutional monarchies
    Description (Eng): The royal lovers and favourites were usual part of the 18th century court society. Sometimes their influence was alarming, especially when they tried to intervene into state affairs. This often caused great discontent among the people and hatred to them. The iconic example was Madame de Pompadour.
    Description (Rus): Королевские любовницы и фаворитки были обычной частью жизни придворного общества XVIII в. Иногда их влияние становилось вызывающим, когда они начали вмешиваться в государственные дела. Это часто вызывало большое недовольство в народе и ненависть к ним. Знаменитым примером была мадам де Помпадур.
    Action choice A: Cherchez la femme / Шерше ля фам -4% tax, -1 to the loyalty of all three classes
    Action choice B: Put the lover in their place / Поставить любовницу на место +20 management points, -1 to the loyalty of upper class


    3. Event name: The child of royal blood is born / В королевской семье прибавление
    Vanilla event pic id: birth1.tga
    Special requirements: Only for the absolute and constitutional monarchies
    Description (Eng): A child of the royal blood is born to the distant relative of the monarch. The royal court and the aristocracy of the kingdom are preparing to celebrate this in the capital. Usually such events in the royal family were fallowed by the festivals, grand processions, balls and fireworks. Will we impress the guests, your Majesty?
    Description (Rus): Дитя королевский крови появилось на свет в семье дальнего родича государя. Королевский двор и аристократия королевства готовятся отметить это в столице. Обычно такие события в королевской семье сопровождались празднествами, процессиями, балами и фейерверками. Сможем ли мы удивить гостей, Ваше Величество?
    Action choice A: Grand celebrations / Пышный праздник -1500 money, +10 management points, +1 to the loyalty of the upper class
    Action choice B: Modest celebration / Скромный праздник -200 money, -1 to the loyalty of the upper class


    4. Event name: Sponsoring artist / Поддержать деятеля искусства
    Vanilla event pic id: culture-eu.tga
    Special requirements: No
    Description (Eng): The royal and aristocratic art patronage was a widespread phenomenon in the 18th century not only in Europe but all across the world. Thanks to the moneys of the high-ranking baroque maecenases the world received many masterpieces of fine arts, music, literature and theatre. The geniuses such as Bach, Handel, Mozart or Goya could successfully work with the support of their crowned protectors. Many pieces of art created by the brilliant masters were also used for the matters of the favourable political propaganda and legitimation of power.
    Description (Rus): Меценатство королей и аристократии было распространенным феноменом в XVIII в., не только для Европы, но и всего мира. Благодаря средствам высокопоставленных барочных меценатов, мир получил множество шедевров изобразительного искусства, музыки, литературы и театра. Такие гении как Бах, Гендель, Моцарт и Гоя могли успешно трудиться при поддержке своих коронованных покровителей. Многие произведения искусства, созданные блистательными творцами, также служили для целей пропаганды и легитимации власти.
    Action choice A: Support him / Поддержать его -1000 money, +40 management points
    Action choice B: Make war, not art / Бдуем воевать, а не заниматься искусством -10 management points


    5. Event name: Academy of Fine Arts / Академия изящных искусств
    Vanilla event pic id: culture_eu_university.tga
    Special requirements: Good head of government
    Description (Eng): The Academies of Fine Arts were created all across Europe from the middle 17th century to support painting, sculpture, architecture and music. In the 18th century with the state support they were founded and functioned in Paris, Madrid, Vienna, Copenhagen, Munich, Florence and many others European cities. We now have an opportunity to make our capital one of the world art centres.
    Description (Rus): Академии изящных искусств создавались повсеместно в Европе с середины XVII в. для поддержки живописи, скульптуры, архитектуры, музыки. В XVIII в. при поддержке государства они появились и действовали в Париже, Мадриде, Вене, Копенгагене, Мюнхене, Флоренции и многих других европейских городах. У нас появилась возможность превратить нашу столицу в один из мировых центров искусства.
    Action choice A: Found academy / Основать академию -2000 money, +5% research to Enlightenment technologies tree (could be a trait for the head of government)
    Action choice B: We have other priorities / У нас другие приоритеты -10 management points


    6. Event name: Military school / Военная школа
    Vanilla event pic id: drill-eu.tga
    Special requirements: Good military minister
    Description (Eng): As the countries were experiencing a constant shortage of well-qualified military personnel, military schools became widespread in the 18th century to educate the army officers. Most famous of them were opened in Paris in 1750 and in Austrian Wiener Neustadt in 1751. Their educational programs, as for example in Prussian Nobles Academy, included history, geography, philosophy, rhetoric, geometry, fortification, grammar, French language, drill, dancing and horseback riding. In many countries not only nobles but also the children of the bourgeoisie were accepted as students.
    Description (Rus): Поскольку страны испытывали постоянный дефицит высококвалифицированных военных кадров, военные школы получили широкое распространение в XVIII в. для подготовки командного состава вооруженных сил. Наиболее известные их них были основаны в Париже в 1750 г. и в австрийском Винер-Нойштадте в 1751. В их учебные программы , как например в прусской Дворянской академии, были включены такие предметы как история, география, риторика, геометрия, инженерное дело, грамматика, французский, муштра, танцы и верховая езда. Во многих странах, помимо дворян, в них учились также и дети буржуазии.
    Action choice A: Found school / Основать школу -2500 money, +10% research to Army technologies tree (could be a trait for the military minister)
    Action choice B: We have other priorities / У нас другие приоритеты -10 management points


    7. Event name: Naval school / Военно-морская школа
    Vanilla event pic id: admiral appointment.tga
    Special requirements: Good naval minister
    Description (Eng): Specialised schools to educate naval officers had been created in the 18th century. The youth in them was educated seafaring, naval tactics and navigation in order to become naval officers in the future. The first and most famous of such schools were created in Britain, France and Denmark.
    Description (Rus): Для обучения офицерского состава флота в XVIII в. создавались специальные учебные заведения, в которых юноши обучались судоходству, военной тактике и навигации с целью стать в дальнейшем офицерами флота. Первые и наиболее известные из них появились в Британии, Франции и Дании.
    Action choice A: Found school / Основать школу -2500 money, +10% research to Naval technologies tree (could be a trait for the naval minister)
    Action choice B: We have other priorities / У нас другие приоритеты -10 management points


    8. Event name: Botanical garden/ Ботанический сад
    Vanilla event pic id: exhibiotion2.tga
    Special requirements: Good head of government
    Description (Eng): A botanical garden was usually dedicated not only to the collection, cultivation and display of a wide range of plants, but also for the applied sciences. With the increase in maritime trade, ever more plants were being brought back to Europe as trophies from distant lands, and these were triumphantly displayed in the private estates of the wealthy, in commercial nurseries, and in the public botanical gardens. Heated conservatories called "orangeries", such as the one at Kew, became a feature of many botanical gardens.
    Description (Rus): Ботанические сады, как правило, были предназначены не только для сбора, выращивания и демонстрации широкого спектра растений, но и для прикладных наук. С ростом морской торговли все больше растений привозилось в Европу в качестве заморских трофеев, занимая почетное место в частных имениях, коммерческих питомниках и в общественных ботанических садах. Подогреваемые оранжереи, такие, как в лондонском Кью, стали заметным атрибутом многих ботанических садов.
    Action choice A: Found botanical garden / Основать ботанический сад -1500 money, +5% to Economical technologies tree (could be a trait for the head of government)
    Action choice B: We have other priorities / У нас другие приоритеты -5 management points


    9. Event name: Found grand park / Заложить новый парк

    Special requirements: No
    Description (Eng): The 18th century’s palace parks became picturesque demonstrations of the owner’s splendour and power. Starting from the tradition laid by Louis XIV in Versailles and William of Orange in Het Loo, the French, English and Dutch parks beautified the landscapes of many monarchs and aristocrats residences. Some parks became public in the 18th centuries opening its gates to all the subjects. The impressive gardens were also essential part of the Oriental rulers’ palaces.
    Description (Rus): Дворцовые парки XVIII в. стали наглядной демонстрацией могущества и власти их владельцев. Начиная с традиции, заложенной Людовикпм XIV в Версале и Вильгельмом Оранским в Хет Лоо, парки во французском, английском и голландском украсили пейзажи резиденций многих монархов и аристократов. Некоторые парки стали в XVIII в. публичными, открыв свои ворота для всех. Впечатляющие сады были также неотъемлемой частью дворцов восточных правителей.
    Action choice A: Found grand park / Заложить новый парк -1000 money, +20 management points
    Action choice B: We have other priorities / У нас другие приоритеты -5 management points, -1 to the loyalty of upper class


    10. Event name: Sponsor monastery / Поддержать монастырь
    Vanilla event pic id: religion_european.tga
    Special requirements: Only for the Catholics, Orthodox, Hindu and Buddhists, and only for the absolute and constitutional monarchies
    Description (Eng): Monasteries were the important centres of the spiritual life in many countries of the world with their role to pray for the monarch's eternal soul and to provide spiritual assistance to his subjects. Usually the pious rulers choose to found new or support old cloisters. But sometimes otherwise – to grab rich Church lands of the monasteries. There were some representatives of the royal families, who even choose a life of monk in the convent for themselves, as for example Archduchess Maria Anna of Austria.
    Description (Rus): Монастыри были важными центрами духовной жизни во многих странах мира, где они исполняли свою роль, молясь за бессмертную душу государя и предоставляя духовную поддержку его подданным. Обычно благочестивые монархии основывали новые или поддерживали старые обители. Но иногда совсем наоборот – они могли захватить богатые монастырские земли. Некоторые представители правящих домов даже выбирали монашескую жизнь в одном из монастырей для самих себя, как например эрцгерцогиня Мария Анна Австрийская.
    Action choice A: Sponsor monastery / Поддержать монастырь -1000 money, -10 management points. +1 stability
    Action choice B: Grab their lands instead! / Лучше отберем у них земли! +4% taxes, +20 management points. -1 stability


    11. Event name: Satirical play / Сатирическая пьеса
    Vanilla event pic id: culture-eu.tga
    Special requirements: No
    Description (Eng): Often theatre plays were satirical and critical in nature. For example, the famous Beaumarchais play “Le Mariage” was initially passed by the censor in 1781, but was soon banned from being performed by Louis XVI, as the King was unhappy with the play's satire on the aristocracy. One of such plays criticizing government, ridiculing the upper class and blaspheming the Church is just planned to be staged in one of the theatres of our capital. How should we react?
    Description (Rus): Часто театральные пьесы носили сатирический и критический характер. Например, пьеса Бомарше «Свадьба Фигаро» прошла первоначальную цензуру в 1781 г., но была запрещена к показу лично Людовиком XVI, поскольку ему не понравилась представленная в ней сатира над аристократией. Одна из таких пьес, обличающая правительство, высмеивающая первое сословие и богохульная по отношению к церкви готовиться быть поставленной на сцене одного из театров столицы. Как нам поступить?
    Action choice A: Ban it / Запретить ее -20 management points. +1 to the loyalty of the upper class, -1 to the loyalty of the middle and lower class
    Action choice B: Ignore / Проигнорировать +1 to the reform desire (or -1 stability)


    12. Event name: Political pamphlet / Политический памфлет

    Special requirements: For the Europeans and US only
    Description (Eng): The unbound print booklets circulating in the European cities were an essential part of the 18th century’s political discourse. Often they were extremely sharp in their agenda criticizing the government and the head of state. One of such anonymous pamphlets just appeared in our capital.
    Description (Rus): Печатные буклеты без переплета, циркулирующие в европейских городах, были важной частью политической жизни XVIII в. Часто они носили крайне острый характер, критикуя правительство и главу государства. Один из таких анонимных памфлет только что появился в нашей столице.
    Action choice A: Confiscate and burn it / Конфисковать и сжечь -30 management points
    Action choice B: Ignore / Проигнорировать +1 to the reform desire (or -1 stability)


    13. Event name: Salon / Салон

    Special requirements: For the Europeans and US only
    Description (Eng): The 18th century’s salons were gatherings of people under the roof of an inspiring noble host, held partly to amuse one another and partly to refine the taste and increase the knowledge of the participants through conversation. They especially commonly associated with French literary and philosophical movements of this time. Sometimes they were full of dangerous ideas of various intellectual libertines such as Voltaire.
    Description (Rus): В XVIII в. салоны были собраниями людей под крышей гостеприимного благородного хозяина. Публика собиралась, чтобы развлечь друг друга, отточить вкус и расширить знания посредством дискуссии. Особенно тесно салоны ассоциируются с французскими литературными и философскими движениями этого времени. Иногда салоны были полны опасных идей разных вольнодумцев, таких как Вольтер.
    Action choice A: Support it / Поддержать салон -30 management points, +5% research to Enlightenment technologies tree (could be a trait for the head of state), +1 to the loyalty of the upper class, +1 to the reform desire
    Action choice B: Ignore / Проигнорировать -1 to the loyalty of the upper class, +1 to the reform desire


    14. Event name: Estates-General / Генеральные Штаты
    Vanilla event pic id: parliament1.tga
    Special requirements: Only for the European absolute monarchies with stability below -2
    Description (Eng): The absolutist monarchs tend to dissolute parliaments and to rule without their counsel. But the situation in our kingdom became so dramatic that various social classes call to summon the parliament. Similar situation happened with the French monarchy that had no choice but to agree to summon the Estates General in 1789 after a long pause since 1614.
    Description (Rus): Абсолютистские монархии предпочитали распускать парламент и править самостоятельно. Но ситуация в нашем королевстве стала настолько драматической, что различные социальные слои требуют созыва парламента. Похожая ситуация произошла и с французской монархией, у которой не осталось выбора, кроме как созвать Генеральные Штаты в 1789 после длительной паузы с 1614 г.
    Action choice A: Summon them / Созвать их +40 management points, +1 to the reform desire, -1 to the loyalty of upper class. +1 to the loyalty of the middle and lower class
    Action choice B: Never! / Никогда! -1 stability, -20 management points, +2 to the loyalty of upper class


    15. Event name: Lottery / Лотерея

    Special requirements: Only for the Europeans and US
    Description (Eng): The lotteries were common in early modern Europe. The first recorded lotteries to offer tickets for sale with prizes in the form of money were held in the Low Countries in the 15th century. Various towns held public lotteries to raise money for town fortifications, and to help the poor. Sometimes rulers used them to help the state finances as for example King Francois I of France in 1539. Some people however considered them as the legitimised way to fool the people.
    Description (Rus): Лотереи были широко распространены в Европе раннего Нового времени. Согласно источникам, первыми лотереями с денежными призами, в которой использовались билеты, стали проведенные в Нидерландах в XV в. Города проводили общественные лотереи для сбора средств на ремонт городских укреплений или для помощи бедным. Иногда правители использовали их, чтобы поддержать государственные финансы, как, например, король Франциск I в 1539 г. Многие, однако, считали их узаконенным способом обманывать людей.
    Action choice A: Held it / Устроить лотерею +1000 money, -20 management points, +1 to the loyalty of lower class
    Action choice B: Don’t fool the people / Не будем обманывать людей +10 management points


    16. Event name: Colonial Trade Company bankrupted / Банкротство колониальной торговой компании

    Special requirements: Only for the Europeans + bad minister of finances
    Description (Eng): The trade companies were extremely profitable corporations, which held business monopolies in varies colonies both in East and West Indies. However, mismanagements, speculations, common economical conjuncture could turn them into economic bubbles and bankrupts. Historically this happened with the French Mississippi Company in 1720, and it seems that one of our trade companies “busrted” the same way.
    Description (Rus): Торговые компании были крайне прибыльными корпорациями, которые контролировали деловые монополии в различных колониях Ост- и Вест-Индии. Однако, бесхозяйственность, спекуляции, общая экономичный конъюнктура могли превратить их в финансовую пирамиду и, наконец, в банкрота. Исторически это произошло с французской Компанией Миссисипи в 1720 году, и кажется, что одна из наших торговых компаний «лопнула» точно так же.
    Action choice A: Cover the expenses / Покрыть расходы -2000 money, -20 management points, +1 to the loyalty of upper and middle class
    Action choice B: Leave them to their fate / Оставить их на произвол судьбы -4% taxes


    17. Event name: Crime rate is high / Уровень преступности высок
    Vanilla event pic id: spy_assassinated.tga
    Special requirements: Bad minister the Interior/Judge + stability below 0
    Description (Eng): With the connivance of the police and officials our towns are filled with bandits, robbers, thieves, smugglers and other criminal elements. People are afraid to walk on the streets without weapons.
    Description (Rus): При попустительстве полиции и чиновников наши города наполнились бандитами, грабителями, ворами, контрабандистами и прочими криминальными элементами. Жители боятся выходить на улицу без оружия.
    Action choice A: Order to hunt the criminals / Отдать приказ найти уголовников -50 management points, +1 to the loyalty of upper and middle class
    Action choice B: We don’t care / Нам все равно -1 stability


    18. Event name: Auto-da-fe / Аутодафе

    Special requirements: Only for Spain and Portugal
    Description (Eng): An auto-da-fe is the ritual of public penance of condemned heretics and apostates that take place when the Spanish and Portuguese Inquisition have decided their punishment, followed by the execution by the civil authorities of the sentences imposed. In the 17th-18th centuries they became grandiose baroque ceremonies attracting big masses of people.
    Description (Rus): Аутодафе - ритуал публичного покаяния осужденных еретиков и отступников, которые происходили, когда испанская или португальская инквизиция выбирала для них наказание, после чего следовало исполнение приговора гражданскими властями. В XVII-XVIII вв. аутодафе превратились в грандиозные барочные церемонии, привлекавшие внимание людских масс.
    Action choice A: Burn all the heretics! / Сжечь всех еретиков! -20 management points, +1 stability
    Action choice B: Stop this barbaric custom / Остановить этот варварский обычай -1 stability, +5% research to Enlightenment technologies tree (could be a trait for the head of state)


    19. Event name: Liberum Veto / Либерум вето
    Vanilla event pic id: parliament1.tga
    Special requirements: Only for Poland (if constitutional monarchy or republic)
    Description (Eng): Liberum Veto was a form of unanimity voting rule that allowed any member of the Sejm to force an immediate end to the current session and nullify any legislation that had already been passed at the session by shouting "I do not allow!". The rule was in place from the mid-16th to the late 18th century in the Sejm's parliamentary deliberations. It was one of major causes of the deterioration of the Commonwealth political system – particularly in the 18th century, when foreign powers bribed Sejm members to paralyse its proceedings.
    Description (Rus): Право Либерум вето было одним из польских парламентских инструментов XVI-XVIII вв., воплощенным в единодушном голосовании. Либерум вето разрешало любому депутату распустить текущую сессию и свести на нет любое законодательство, принятое ранее на ней, выкрикнув лишь: «Я не позволю!» Либерум вето было одним из главных причин упадка политической системы Речи Посполитой, когда в XVIII в. иностранные державы подкупали депутатов Сейма, чтобы парализовать его работу.
    Action choice A: Accept the will of the Sejm / Согласиться с решением Сейма -100 management points, +1 to the loyalty of upper class
    Action choice B: Try to reform the Sejm / Попробовать реформировать Сейм -1 stability, -2 to the loyalty of upper class, +1 to the reform desire, +50 management points


    20. Event name: Collection of Antiquities / Коллекция древностей
    Vanilla event pic id: innovation.tga
    Special requirements: No
    Description (Eng): Many representatives of the 18th century elites had a strong interest in the art history and collecting of antique art, especially of the ancient Greeks and Romans. After the death of one of such prominent noble collectors there is opportunity to purchase his fine collection for ourselves.
    Description (Rus): Многие представители элит XVIII в. имели большой интерес к истории и коллекционированию античного искусства, особенно произведений древних греков и римлян. После смерти одного из таких известных благородных коллекционеров у нас появилась возможность приобрести его прекрасную коллекцию для себя.
    Action choice A: Do not spare any costs / Не жалейте никаких средств -1500 money, +20 management points, +1 to the loyalty of upper class
    Action choice B: Who needs this junk? / Кому нужна эта рухлядь? -10 management points

    You may fix typos if I've made any, as well as add some additional requirement modifiers etc.


    Also more suitable image for your great palace event (convert it to .tga format):
    Spoiler Alert, click show to read: 


    Last edited by Herr Doctor; April 08, 2015 at 08:44 PM.

  16. #16
    VadAntS's Avatar Miles
    Artifex

    Join Date
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    Ukraine
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Herr Doctor,
    great work i'm surprised how quickly you've done these events )) i'll put them in the mod.

  17. #17

    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Herr Doctor,

    Great event list, I would love to see them ingame.
    Could I ask you to make/create some Native American, Indian, and Muslim specific events, depending on Vadants willingness to add them?
    I would really like to see some Cultural/Faction related options.

    Thanks,

  18. #18
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Thanks.

    Quote Originally Posted by PMPG View Post
    Could I ask you to make/create some Native American, Indian, and Muslim specific events, depending on Vadants willingness to add them?
    Sounds good. Personally I do not have many interesting ideas in that field. Perhaps you can formalize some short list with events descriptions for Vadants?

    Quote Originally Posted by PMPG View Post
    I would really like to see some Cultural/Faction related options.
    I have couple more faction specific events in mind (Britian, United Provinces, Russia, Scandinavia, one for the Ottomans). Will post them at the evening probably, when I'll have some spare time. May be Vadants will find some of them useful as well.

  19. #19
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    I also support that idea Could there even be scripted wars from history?

  20. #20
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    One more random event for the Europeans and some of the faction specific events, mostly connected to politics. Just to add a tiny flavour to make you feel that you play some special county, not just a random faction in game. Hope they could be useful.
    Spoiler Alert, click show to read: 

    21. Event name: Trade Company pays dividends / Торговая компания принесла дивиденды

    Special requirements: Only for the Europeans with good minister of finances
    Description (Eng): Due to the successful business activities our trade company recently brought considerable dividends for the shareholders, including the state itself. How should we use them?
    Description (Rus): Благодаря успешной деловой активности, наша торговая компания принесла солидные дивиденды акционерам, включая и государство. Как мы распорядимся ими?
    Action choice A: Put to the treasury / Отправить в казну +1500 money
    Action choice B: Invest to the administration / Инвестировать в администрирование +20 management points


    22. Event name: Jacobite sympathizers / Сочувствующие якобитам
    Vanilla event pic id: highwayman.tga
    Special requirements: Only for Britain with constitutional monarchy government form
    Description (Eng): Jacobitism was a political movement in Britain that aimed to restore the Roman Catholic Stuart King James II and his heirs to the thrones of England, Scotland and Ireland. James II was overthrown as the result of the Glorious Revolution of 1688 and the Protestant regime established by William III of Orange. Adherents rebelled in Scotland against the British government on several occasions.There were a lot of Jacobites not only among the common people or highland clans, but even the high-ranked English politicians, especially the Tories. One of such Jacobite secret societies was recently disclosed.
    Description (Rus): Якобиты – сторонники восстановления католического короля Якова II Стюарта и его наследников на английском, шотландском и ирландском престоле. Яков II был изгнан из страны в результате «Славной революции» 1688 г. и нового протестантского режима, установленного Вильгельмом III Оранским. Якобиты многократно поднимали в Шотландии восстания против британского правительства. Якобитские настроения разделяли не только простые люди или шотландские горцы, но и многие высокопоставленные английские политики, особенно в среде тори. Одно из таких тайных якобитских обществ было недавно раскрыто.
    Action choice A: Punish them / Наказать их -40 management points, +1 to the loyalty of the middle class, -1 to the loyalty of the upper and lower class
    Action choice B: Ignore / Проигнорировать +1 to the reform desire (or -1 stability), -1 to the loyalty of the middle class


    23. Event name: Loevesteiners vs. Orangists / Лёвештейнцы против оранжистов
    Vanilla event pic id: goverment.tga
    Special requirements: Only for the Netherlands with republican form of government
    Description (Eng): The political discourse of the Dutch Republic in the 17th-18th centuries was characterized by the strife between the States Party (also called “Loevesteiners”) who advocated oligarchic republican government form and the abolition of the stadtholderate, and the Orangists who supported monarchist view and House of Orange. After the death of William III in 1702 the Dutch regents managed to establish their regime starting the Second Stadtholderless Period, which ended only in 1747 with the popular Orangist revolution and returning of the Orange stadholderate.
    Description (Rus): Политический дискурс Голландской республики XVII-XVIII вв. характеризовался противостоянием между Партией штатов (т.н. «лёвештейнцами»), выступавшими за олигархическую республику и упразднение института штатгальтерства, и оранжистами, поддерживавшими более монархическую форму правления и дом Оранских. После смерти Вильгельма III в 1702 г. голландские регенты смогли установить режим правления без штатгальтера, который продлился до оранжистского восстания в 1747 г.
    Action choice A: Support States Party / Поддержать Партию штатов -20 management points, +2 to the loyalty of the middle class, -1 to the loyalty of the upper and lower class
    Action choice B: Support Orangists / Поддержать оранжистов +1 to the reform desire (or -1 stability), -2 to the loyalty of the middle class, +1 to the loyalty of the upper and lower class


    24. Event name: Cocceians vs. Voetians / Кокцеанцы против воэцианцев
    Vanilla event pic id: religion_european.tga
    Special requirements: Only for the Netherlands
    Description (Eng): Similar to political sphere, the confessional and the intellectual live of the United Provinces was marked by polarization between two warring ideological camps of the Dutch Reformed Church, both named after the leading 17th century’s Dutch theologians: the Cocceians who advocated tolerant and liberal Church, and the Voetians who were strongly conservative and orthodox. Both camps were backed by the opposing political parties of the States and the Orangists respectively.
    Description (Rus): Подобно политической сфере, конфессиональная и интеллектуальная жизнь Республики Соединенных провинций была ознаменована поляризацией между двумя враждующими идеологическими лагерями Голландской реформатской церкви, названными по именам ведущих теологов XVII в.: кокцеанцами, стоящими на позициях более толерантной и либеральной церкви, и воэцианцами, которые были крайне консервативны и ортодоксальны. Оба лагеря поддерживались противостоящими политическими партиями штатов и оранжистов соответственно.
    Action choice A: Support Cocceians / Поддержать кокцеанцев -50 management points, +1 to the loyalty of the middle class, -1 to the loyalty of the upper and lower class, +5% research to Enlightenment technologies tree
    Action choice B: Support Voetians / Поддержать воэцианцев +1 to the reform desire (or -1 stability), -2 to the loyalty of the middle class, +1 to the loyalty of the upper and lower class, +5% research to Economical technologies tree


    25. Event name: Dutch captaincy-general / Голландское генерал-капитанство
    Vanilla event pic id: new_general.tga
    Special requirements: Only for the Netherlands with republican form of government
    Description (Eng): Capitan-general was the commander-in-chief of the Dutch Union army. Usually the office passed to the stadholders from the House of Orange. However during the Stadtholderless periods the republican-minded regents preferred to appoint foreign generals instead, as they feared the Princes of Orange would concentrate too much power in their hands. In addition foreign generals were controlled by the special accompanying field deputies of the States-General. For example in 1702 the States-General appointed the Duke of Marlborough for this high office.
    Description (Rus): Генерал-капитан являлся верховным главнокомандующим армии Соединенных провинций. Обычно эта должность доставалась штатгальтерам из дома Оранских. Однако, во время правления без штатгальтера республикански настроенные регенты предпочитали назначать иностранных генералов, поскольку опасались, что принцы Оранские могут сконцентрировать в своих руках слишком большую власть. Кроме того, иностранные генералы контролировались специально назначенными сопровождающими полевыми депутатами от Генеральных Штатов. Так, например, в 1702 г. Генеральные Штаты назначили на эту высокую должность герцога Мальборо.
    Action choice A: Appoint foreign general / Назначить иностранного генерала -40 management points, +2 to the loyalty of the middle class, -1 to the loyalty of the upper and lower class
    Action choice B: Appoint Prince of Orange / Назначить принца Оранского +1 to the reform desire (or -1 stability), -2 to the loyalty of the middle class, +1 to the loyalty of the upper and lower class


    26. Event name: Imperial Diet session / Сессия рейхстага
    Vanilla event pic id: hall-2.tga
    Special requirements: Only for the German states: Austria, Bavaria, Hannover, Munster/Westphalia, Saxony, Prussia and Wurttemberg
    Description (Eng): The Imperial Diet (Reichstag) is the ancient representative institution of the principalities of the Holy Roman Empire, since 1663 permanently seated in Regensburg. In addition to envoys who represented the Imperial states in the Diet, Regensburg had around 70 representatives from foreign states. The Emperor was represented by a Principal Commissioner, a position that accrued to the Thurn und Taxis family from 1748. By the middle of the 18th century, the Reichstag was largely dysfunctional and a mere congress of diplomats that produced no important legislation in political and constitutional matters. However it is still possible to use this institution to secure our state interests in Germany.
    Description (Rus): Рейхстаг – древний представительский институт княжеств Священной Римской империи, с 1663 г. постоянно засидающий в Регенсбурге. Кроме представителей имперских госудасртв, в Регенсбурге также постоянно находилось около 70 иностранных послов. Император был представлен главным комиссаром, должность которого с 1748 г. занимали члены семьи Турн-и-Таксис. К середине XVIII в. Рейхстаг стал в ряде отношений бесполезным конгрессом послов, которые не принимали никаких важных законов в политической и конституциональной сфере. Однако, все еще можно использовать этот институт для защиты наших государственных интересов в Германии.
    Action choice A: Use this forum / Использовать эту площадку +20 management points, +1 to the loyalty of the upper class
    Action choice B: Who cares? / Какая разница? -10 management points, +1 to the loyalty of the lower class


    27. Event name: Hats vs. Caps / Шляпы против Колпаков
    Vanilla event pic id: goverment.tga
    Special requirements: Only for Sweden
    Description (Eng): The Hats were a Swedish political faction active during the Age of Liberty (1719–1772). Their name derives from the tricorne hat worn by officers and gentlemen. They advocated an alliance with France and an assertive foreign policy, especially towards Russia. They vied for power with the opposing Caps party, which name comes from a contraction of Night-cap, a name used to suggest that the Caps were the soft and timid party. The Caps represented mostly peasants and clergymen. Their most important political act was to throw their lot definitely in with the Russian Empire, so as to counterpoise the influence of France.
    Description (Rus): Шляпы были шведской политической фракцией во время «Эры свободы» (1719–1772). Их название происходит от треуголки, которую носили офицеры и дворяне. Партия выступала за союз с Францией и агрессивную внешнюю политику, особенно в отношении России. Они соперничали за власть с партией Колпаков, название которой происходило от ночного колпака, что как бы намекало на мягкость и покладистость этой партии. Колпаки представляли в основном крестьян и священнослужителей. Их наиболее важным политическим направлением было сближение с Россией, как противовес влиянию Франции.
    Action choice A: Support the Hats / Поддержать Шляпы -4% taxes, +20 management points, +1 to the loyalty of the upper class, -1 to the loyalty of the middle and lower class, (and if possible) +40 relations with France, -20 relations with Russia, Britain and Denmark
    Action choice B: Support the Caps / Поддержать Колпаки -40 management points, +1 to the loyalty of the middle and lower class, -1 to the loyalty of the upper class, (and if possible) +40 relations with Russia, Britain and Denmark, -20 relations with France


    28. Event name: The Sound Dues / Зундская пошлина
    Vanilla event pic id: blockade2.tga
    Special requirements: Only for Denmark
    Description (Eng): The Sound Dues were a toll on the use of the Sound which constituted up to two thirds of Denmark's state income in the 16th and 17th centuries. Due to the military defeats of Denmark and related peace treaties in the second half of the 17th century, the amount of the income decreased, but still remained considerable for the Danish treasure. The Danish king has the power to regulate it, by rather lowering or rising.
    Description (Rus): Зундская пошлина – налог, взымаемый Датской короной с иностранных кораблей, проходивших через пролив Эресунн и приносивший в XVI-XVII вв. до двух третей всех датских доходов. Из-за военных поражений Дании и связанных с ними мирных трактатов в XVII в., объем этих доходов снизился, но оставался для датской казны значительным. Датский король имеет право регулировать пошлину, повышая или понижая ее.
    Action choice A: Rise them / Повысить ее -40 management points, +8% taxes, (and if possible) -20 relations with France, Britain, Netherlands and Russia
    Action choice B: Lower them / Понизить ее +40 management points, -8% taxes, +1 to the loyalty of the middle class, (and if possible) +20 relations with France, Britain, Netherlands and Russia


    29. Event name: Old Believers / Староверы
    Vanilla event pic id: religion_european.tga
    Special requirements: Only for Russia
    Description (Eng): In 1652, Patriarch Nikon introduced a number of ritual and textual revisions with the aim of achieving uniformity between the practices of the Russian and Greek Orthodox Churches. In doing so, Nikon acted without adequate consultation with the clergy and without gathering a council. After the implementation of these revisions, the Church anathematized and suppressed – with the support of Muscovite state power – the prior liturgical rite itself, as well as those who were reluctant to pass to the revised rite. Those who maintained fidelity to the existing rite endured severe persecutions from the end of the 17th century as "Schismatics".
    Description (Rus): В 1652 году патриарх Никон ввел ряд ритуальных и текстовых изменений, чтобы добиться единообразия между литургической практикой Русской и Греческой православных церквей. При этом Никон действовал без надлежащих консультаций с духовенством и без созыва Собора. Церковь предала анафеме и при поддержке московской государственной власти начала подавлять старые церковные традиции и тех, кто отказывался принять новые. Те, кто остался верен старой обрядности, начиная с конца XVII в. были подвергнуты жестоким гонениям как «раскольники».
    Action choice A: Persecute them / Преследовать их -50 management points, +1 to the loyalty of the upper and middle class, -1 to the loyalty of the lower class
    Action choice B: Leave the people alone / Оставьте их в покое +20 management points, -1 stability


    30. Event name: Janissaries demand new privileges / Янычары требуют новых привилегий
    Vanilla event pic id: drill_ot.tga
    Special requirements: Only for the Ottomans
    Description (Eng): The Janissaries were once a valiant military force for the Ottoman Empire, but by the 18th century that was not the case. The reason for this was because their discipline had decreased because the Janissaries had grown accustomed to a civilian life. Instead of being a full-time standing army whose only job was to train, the Janissaries began engaging in business and having families. These non-military activities and privileges made them less inclined towards combat. As a result, the military might of the Ottoman Empire began to decline. They also were often involved in the revolts and court coups. Recently the Janissaries have demanded new privileges from the Sultan again.
    Description (Rus): Некогда янычары представляли грозную военную силу Османской империи, но к XVIII в. это было уже не так. Причина была в том, что их дисциплина упала, т.к. янычары привыкли к мирной жизни. Вместо того, чтобы оставаться регулярной армией, чье призвание было в муштре, янычары начали заниматься бизнесом и заводить семьи. Эти невоенные занятия и привилегии сделали их менее расположенными к ратному делу. В результате военная мощь Османской империи пошла к упадку. Часто янычары принимали участие в восстаниях и дворцовых переворотах. В последнее время они вновь потребовали новые привилегии у султана.
    Action choice A: Bow to their demands / Подчиниться их требованиям +20 management points, -4% taxes, +10% army expanses (i.e. privileges make army more expensive to maintain)
    Action choice B: Try to achieve reform of the Janissary corps / Попытаться реформировать янычарский корпус -20 management points, -1 stability, -1 to the loyalty of the upper class, +10% research to Army technologies tree (could be a trait for the military minister)
    Last edited by Herr Doctor; April 08, 2015 at 08:46 PM.

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