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Thread: Fromage99's Battle and Campaign overhaul

  1. #1

    Default Fromage99's Battle and Campaign overhaul

    Fromage's Battle and Campaign Overhaul (2015/03/06)
    I’ve been working on this since day one, I hope you like it.

    Campaign Changes
    -Reduced upkeep by 50%
    -More armies and fleets per fame level
    -Greatly increased troop replenishment (I’m OCD about numbers lol)
    -ships don’t replenish very well, unless docked
    -AI no longer use agents
    -moving through rivers should cost less movement points, as roads/bridge seem to disappear in desolate areas

    Technology changes
    -For researching all tier IV military techs in the barbarian tech tree gives you snow attrition immunity instead of slightly increased replenishment (Geats now have increased morale in winter battles to balance this)
    -For researching all tier IV techs in the roman/nomadic/sassanid tech trees gives you snow and desert attrition immunity instead of slightly increased replenishment
    -Hunnic tech tree, gives more bonuses to growth
    -Hunnic civil IV bonus changed to give a tax income bonus instead snow attrition immunity
    -Roman techs no longer disable other techs
    -Roman techs reduce corruption more

    Horde changes
    -removed horde infighting penalties (you’ll need to keep your hordes together as other factions have more armies)
    -removed increasing population requirements to raise new hordes

    Battle Changes
    Longer Battles
    -All units have halved melee attack
    -Melee weapon damage halved, and bonus vs “X” stats lowered or removed
    -Melee defense increased by 30 for most units, +10 for low tier missile units
    -Increased Morale by 20 for most units, except the ones with 108 morale by default
    -All infantry have formed attack
    -All roman units carry 5 darts
    -Reworked Morale (eg. Army losses penalty will severely cripple morale of any remaining units)
    -Fatigue reworked (units get tired slower, but take longer to recover)
    - Unit visibility and Spotting Increased (unit aren’t so blind, but scout units are still better than other units)
    - Removed settlement damage penalties to melee attack/defense and morale
    - tweak mass and speed of all units

    Projectile Overhaul
    All missiles do less damage overall
    -Greatly increased ammo for all dedicated missile units (especially for hun units)
    -Bows have greatly decreased reload time
    -Crossbow have vanilla reload time, but do more damage and have the same range as bows
    -Slingers are much weaker, but have lots of ammo
    -Towers nerfed, they now do the same damage as regular arrows
    -Artillery are much less accurate, but have much more ammo (ship arty remains the same)
    -removed explosive rounds from large onagers
    -Removed regular onagers from all factions expect rome (if you continue from a previous save they will have no ammo, but I haven’t removed mercenary onagers from mercenary pools yet). Early game become less artillery spamy
    -Huns no longer have access to artillery, but have much more campaign movement range

    Special Abilities
    -Tweaked all special abilities to be balanced with this mod (eg. +10 melee attack changed to give +10% melee attack)
    Character and faction Traits
    -Balanced to fit this mod (less melee attack bonuses)

    Unit specific changes (after applying changes above)
    Noble Foederati Javelinmen
    -now a tier 3 unit
    Scholae Palatinae
    -now a tier 3 unit
    -has similar melee stats to heroic cavalry, but has lower health and still is a medium cavalry unit
    -can encourage friendly units
    -increased cost and upkeep
    Excubitores cavalry guard
    -now a tier 3 unit
    -has same melee stats to Scholae Palatinae, but is heavy and has more health
    Magister Militum
    -changed armour type (has more armour)
    Herculiani Seniores
    -changed armour type (has more armour)
    -has same melee stats as the chosen uar warriors, but has more health and less morale
    -increased cost and upkeep to match changes
    Clibanarii
    -now a tier 3 unit
    -has same melee stats as Gyan Avspar, but Gyan Avspar is still heavier
    -can now encoruage
    -increased cost and upkeep to match changes
    Avar Horde
    -now has Parthian shot
    Tagmata Cavalry
    -changed mount, now has armour
    Despite all the changes above the Romans still get rekt, but in late-game they are much more powerful

    Future things to do
    -Decrease research times
    -increase garrisons
    -further morale changes
    -reduce melee damage against gates

    Let me know about any problems with this mod
    Attached Files Attached Files

  2. #2
    Civis
    Join Date
    Sep 2013
    Location
    Québec
    Posts
    110

    Default Re: Fromage99's Battle and Campaign overhaul

    Dlded, will give it a try. Ill be back with some feedback.

    Thanks for your hard work!

  3. #3

    Default Re: Fromage99's Battle and Campaign overhaul

    Thanks. Here's whats done in the next version
    Unit Balances
    Herculiani Seniores has lower melee attack, but is now a very heavy infantry unit (more health, but slower)
    All elite Spear units have better attack against cavalry
    Cavalry can retreat better from melee and axe infantry
    More units have Parthian shot
    Some missile units had too much melee defense, so its been lowered

    Heavy shot now has the same reload time as the other types, but has some projectile spread.
    All slingshots have increased range
    Removed artillery from roman successor and rebel factions. (no more rebellions with arty spam)

  4. #4

    Default Re: Fromage99's Battle and Campaign overhaul

    New Version

    Updated for Patch 1.2
    Closer Deployment zones (Special thanks to Sheridan for letting me use his work)

    Tweaked Units Stats
    -units fight longer than before (Melee Attack, Melee Defense, Armor, Health, and Morale stats tweaked)
    -cavalry can disengage better, but have a weaker charge
    -Tweaked spotting distances again, no more units disappearing in front your eyes
    -A lot more horse archers have Parthian shot
    -reduced melee damage against gates

    Tweaked Projectiles
    -Javelins are stronger, especially against cavalry and elephants, but all units only carry 7 rounds
    -Rebalanced arrow and crossbow bolt damage
    -All archers have 30,45,60,75 rounds depending on the quality of the unit and faction it belongs to
    -Greatly decreased reload times for Archer/Crossbow/Javelin units
    -Land and Naval artillery removed from all factions expect from the Roman and Sassanid Empires (The Roman successor states don't seem to use artillery anymore, but the Western/Eastern Roman Separatists do)

    Technology research times are ~50% lower (get your late game armies faster)
    Removed Mercenary Onagers and Naval Artillery


    Reskin mod added
    -Helmet tweaks to Nordic, Hunnic, and Roman units (eg. Elite helmets are given to elite units, and changed roman helmet crests on some units)
    -Elite Nordic and Germanic units use the spatha
    -Elite Palatina and Herculiani Seniores have heavy spatha, and have faction based colored crests
    -Legio Comitatenses have standardized helmets
    -Some Officers units use more elite weaponry
    -Some units have changed equipment to fit the changes done by this mod

    Nokkors reskin




    Roman Units Tweaks




    Elite Barbarian Units with new swords


    Attached Files Attached Files

  5. #5

    Default Re: Fromage99's Battle and Campaign overhaul

    I like this mod just for the Roman tech tree fix, everything else is just a fantastic bonus. Thanks for your work.

  6. #6

    Default Re: Fromage99's Battle and Campaign overhaul

    Update 3

    Weather
    -Doubled the chances of Dry weather of occurring
    -halved the chances of other weather types of occurring

    Combat
    -Cavalry do more charge damage than before, but are more vulnerable in Melee
    -All roman units (and defectors) have shield wall (or phalanx for spear units) and attacking testudo
    -Units are less vulnerable to friendly fire

    Units
    -Reduced Height Variation
    -Gothic Palatina Defectors are now a Tier 3 unit. Its stats and equipment have been changed to give Gothic factions a decent late game armoured melee infantry unit. It requires the Tier IV building to train it, instead of the Tier III building.
    -Royal Saiones now use Heavy Spatha
    -Noble Germanic horsemen
    -Elite Nordic units have more equipment variety than before
    -Chosen Warriors for Nordic factions are now a heavy axe unit. (Equipment similar to the Viking Captain)
    -Legio comitatenses now have better armor, and look more professional
    -Palatina, Armigeri Defensores, Herculiani Seniores got reskinned
    -Tagmata cavalry use a different helmet, changed shield to round small (higher melee defense, lower missile block change)
    -Magister Militum now use Heavy Spatha
    -Norkkos have heavier armor than before. Changed mount to a more armoured version
    -Hunnic Devil Cavalry and Norkkos now use the Khanda (lower AP damage, but higher overall damage)

    +more... (that I forgot to add to the changelist)

    Herculiani Seniores Reskin


    Legio Comitatenses Reskin


    Norkkos Reskin V2


    Gothic Palatina Defectors


    Download
    https://www.mediafire.com/?ar2axcu79yo0chs

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