Fromage's Battle and Campaign Overhaul (2015/03/06)
I’ve been working on this since day one, I hope you like it.
Campaign Changes
-Reduced upkeep by 50%
-More armies and fleets per fame level
-Greatly increased troop replenishment (I’m OCD about numbers lol)
-ships don’t replenish very well, unless docked
-AI no longer use agents
-moving through rivers should cost less movement points, as roads/bridge seem to disappear in desolate areas
Technology changes
-For researching all tier IV military techs in the barbarian tech tree gives you snow attrition immunity instead of slightly increased replenishment (Geats now have increased morale in winter battles to balance this)
-For researching all tier IV techs in the roman/nomadic/sassanid tech trees gives you snow and desert attrition immunity instead of slightly increased replenishment
-Hunnic tech tree, gives more bonuses to growth
-Hunnic civil IV bonus changed to give a tax income bonus instead snow attrition immunity
-Roman techs no longer disable other techs
-Roman techs reduce corruption more
Horde changes
-removed horde infighting penalties (you’ll need to keep your hordes together as other factions have more armies)
-removed increasing population requirements to raise new hordes
Battle Changes
Longer Battles
-All units have halved melee attack
-Melee weapon damage halved, and bonus vs “X” stats lowered or removed
-Melee defense increased by 30 for most units, +10 for low tier missile units
-Increased Morale by 20 for most units, except the ones with 108 morale by default
-All infantry have formed attack
-All roman units carry 5 darts
-Reworked Morale (eg. Army losses penalty will severely cripple morale of any remaining units)
-Fatigue reworked (units get tired slower, but take longer to recover)
- Unit visibility and Spotting Increased (unit aren’t so blind, but scout units are still better than other units)
- Removed settlement damage penalties to melee attack/defense and morale
- tweak mass and speed of all units
Projectile Overhaul
All missiles do less damage overall
-Greatly increased ammo for all dedicated missile units (especially for hun units)
-Bows have greatly decreased reload time
-Crossbow have vanilla reload time, but do more damage and have the same range as bows
-Slingers are much weaker, but have lots of ammo
-Towers nerfed, they now do the same damage as regular arrows
-Artillery are much less accurate, but have much more ammo (ship arty remains the same)
-removed explosive rounds from large onagers
-Removed regular onagers from all factions expect rome (if you continue from a previous save they will have no ammo, but I haven’t removed mercenary onagers from mercenary pools yet). Early game become less artillery spamy
-Huns no longer have access to artillery, but have much more campaign movement range
Special Abilities
-Tweaked all special abilities to be balanced with this mod (eg. +10 melee attack changed to give +10% melee attack)
Character and faction Traits
-Balanced to fit this mod (less melee attack bonuses)
Unit specific changes (after applying changes above)
Noble Foederati Javelinmen
-now a tier 3 unit
Scholae Palatinae
-now a tier 3 unit
-has similar melee stats to heroic cavalry, but has lower health and still is a medium cavalry unit
-can encourage friendly units
-increased cost and upkeep
Excubitores cavalry guard
-now a tier 3 unit
-has same melee stats to Scholae Palatinae, but is heavy and has more health
Magister Militum
-changed armour type (has more armour)
Herculiani Seniores
-changed armour type (has more armour)
-has same melee stats as the chosen uar warriors, but has more health and less morale
-increased cost and upkeep to match changes
Clibanarii
-now a tier 3 unit
-has same melee stats as Gyan Avspar, but Gyan Avspar is still heavier
-can now encoruage
-increased cost and upkeep to match changes
Avar Horde
-now has Parthian shot
Tagmata Cavalry
-changed mount, now has armour
Despite all the changes above the Romans still get rekt, but in late-game they are much more powerful
Future things to do
-Decrease research times
-increase garrisons
-further morale changes
-reduce melee damage against gates
Let me know about any problems with this mod