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Thread: Hegemonia Modpack v4.1 Released!

  1. #21
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v1.2 by b0Gia Released

    Will check on the mod this eve and let you know Thanks mate

  2. #22
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Hegemonia Modpack v1.21 by b0Gia Released

    great work!
    have to download asap

  3. #23
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v1.22 by b0Gia Released

    OK. So I 've put the updated files into the HCS files as well as the new units by morfeasnikos. Moreover, I copied the files of the new units to each of the factions so that the proper info appears for all the factions. Everything goes well until year 501. I don't know what's the prob, but every time I m ending the turn, it goes to CTD. Any ideas?

    (I m playing as Athens. The spartans conquered Peloponesse, the Corinthians conquered western Greece and Athens has most of the islands and all the cities up to Delphoi. The spartans are sending around 10 full stacks to the borders).

  4. #24
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v1.22 by b0Gia Released

    I haven't tested the new units yet. I suspect the bugs are from here.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  5. #25
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v1.22 by b0Gia Released

    There are bugs there yes.
    I think that the tgas are a bit of a prob. I ll check with other factions. I had 2 other CTDs as well before a battle with the ionians.

  6. #26
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v1.22 by b0Gia Released

    Wait until to release a new major version. Until then if you want you can start a campaign with the latest version i released, is stable
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  7. #27

    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    If you have CTDs with the new units must be from just before a battle, not at the end of turn or during the campaign. And the EDU.txt and DMB.txt must be from the units, that is for the textures that are incorrect and the animations to. But i am sure can merge them to his files.
    Thank you for reporting any CTDs.

  8. #28
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Don't know mate.. Sent you and a message as well.
    That was weird at the end of turn. I m testing the Syracousians now, there's no prob so far. I tried a custom battle, tried the campaign loading and saving and now I ll try to do battle from the campaign map.

  9. #29

    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Hello guys,

    Problem with HCS economy exist in version 0.9. These bug came from scripting economy and it's easy to resolve (I done it in my french version of HCS 1.0). I don't know if Bogia changed these mistakes in the script of official version 0.9
    In version 0.9, all factions had problem with economy because too much units to keep in beginning of game. I rebalanced the forces and add several important ameliorations, like garnison script etc..
    One of the bug I did'nt fix was the crash when you leave the game

    Version 1.0 french (bęta): http://www.mundusbellicus.fr/forum/s...-States/page14

  10. #30
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    I fix the bug with crash when you exit,the game, download my version
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  11. #31
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Quote Originally Posted by Tchateur View Post
    Hello guys,

    Problem with HCS economy exist in version 0.9. These bug came from scripting economy and it's easy to resolve (I done it in my french version of HCS 1.0). I don't know if Bogia changed these mistakes in the script of official version 0.9
    In version 0.9, all factions had problem with economy because too much units to keep in beginning of game. I rebalanced the forces and add several important ameliorations, like garnison script etc..
    One of the bug I did'nt fix was the crash when you leave the game

    Version 1.0 french (bęta): http://www.mundusbellicus.fr/forum/s...-States/page14
    Can you describe the major changes of your version?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  12. #32
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    The major problem with the economy is fixed by bogia in version 1.2.3. No economic boom anymore :p Everything works perfect except minor stuff so far.

  13. #33
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Quote Originally Posted by alextmusic View Post
    The major problem with the economy is fixed by bogia in version 1.2.3. No economic boom anymore :p Everything works perfect except minor stuff so far.
    Yup, thank _Tartaros_

    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  14. #34

    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Hello,

    My version 1.0 for HCS add these modifications:

    -Script bugged for economy fixed

    -Economy realistic and fonctionnal for all factions

    -New temples added for Greeks

    -French version

    -New script with corrections and ameliorations

    -Garnison script added for the most important cities

    -Bugs fix for a version of game stable (The bug of leaving game not fixed)

    This version was still a bęta because i prefered create a new mod to not have the defaults of HCS. I create only mods with no bug/no crash. I can't support mods with bugs!

  15. #35

    Default Re: Hegemonia Modpack v1.23 by b0Gia Released

    Good work guys i hope that you all give a free bugs version of this fantastic mod.

  16. #36
    alextmusic's Avatar Foederatus
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    Default Re: Hegemonia Modpack v2 by b0Gia Released

    Works perfect so far

  17. #37
    Stath's's Avatar Protector Domesticus
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    Default Re: Hegemonia Modpack v2 by b0Gia Released

    Thank you very much for this!! Should we play with the script on?


  18. #38
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v2 by b0Gia Released

    what do you mean?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  19. #39
    Stath's's Avatar Protector Domesticus
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    Default Re: Hegemonia Modpack v2 by b0Gia Released

    Jarlaxe has said before, that it is better not to set the script on (not clicking on the advisor when she comes up), when you play. That's because the script does not work well.


  20. #40
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v2 by b0Gia Released

    Quote Originally Posted by Stath's View Post
    Jarlaxe has said before, that it is better not to set the script on (not clicking on the advisor when she comes up), when you play. That's because the script does not work well.
    From what i see, he has right. I will try to fix this too.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


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